◆ HandlerAttached()
| override void SCR_ShowHideInLimitedEditorUIComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ HandlerDeattached()
| override void SCR_ShowHideInLimitedEditorUIComponent.HandlerDeattached |
( |
Widget | w | ) |
|
◆ OnEditorClosed()
| void SCR_ShowHideInLimitedEditorUIComponent.OnEditorClosed |
( |
| ) |
|
|
protected |
◆ OnEditorOpen()
| void SCR_ShowHideInLimitedEditorUIComponent.OnEditorOpen |
( |
| ) |
|
|
protected |
◆ m_bEditorLimited
| bool SCR_ShowHideInLimitedEditorUIComponent.m_bEditorLimited |
|
protected |
◆ m_bShowInLimitedEditor
| bool SCR_ShowHideInLimitedEditorUIComponent.m_bShowInLimitedEditor |
|
protected |
◆ m_wRoot
| Widget SCR_ShowHideInLimitedEditorUIComponent.m_wRoot |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_ShowHideInLimitedEditorUIComponent.c