◆ SCR_SignalDebugComponent()
      
        
          | void SCR_SignalDebugComponent.SCR_SignalDebugComponent  | 
          ( | 
          IEntityComponentSource |           src,  | 
        
        
           | 
           | 
          IEntity |           ent,  | 
        
        
           | 
           | 
          IEntity |           parent ) | 
        
      
 
- Parameters
 - 
  
    | [in] | src |  | 
    | [in] | ent |  | 
    | [in] | parent |  | 
  
   
 
 
◆ EOnFrame()
      
        
          | override void SCR_SignalDebugComponent.EOnFrame  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          float |           timeSlice ) | 
        
      
 
 
◆ EOnInit()
      
        
          | override void SCR_SignalDebugComponent.EOnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ OnPostInit()
      
        
          | override void SCR_SignalDebugComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ m_aSCSignalNames
  
  
      
        
          | ref array<string> SCR_SignalDebugComponent.m_aSCSignalNames = new array<string> | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_aSignalNames
  
  
      
        
          | ref array<string> SCR_SignalDebugComponent.m_aSignalNames | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_aSignalNamesCount
  
  
      
        
          | int SCR_SignalDebugComponent.m_aSignalNamesCount | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_aSignalsID
  
  
      
        
          | ref array<int> SCR_SignalDebugComponent.m_aSignalsID = new array<int> | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bPrintSignalsOnSoundComponent
  
  
      
        
          | bool SCR_SignalDebugComponent.m_bPrintSignalsOnSoundComponent | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bPrintToLog
  
  
      
        
          | bool SCR_SignalDebugComponent.m_bPrintToLog | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_SignalsManagerComponent
◆ m_SoundComponent
The documentation for this interface was generated from the following file:
- Game/Components/SCR_SignalsDebugComponent.c