◆ SCR_SignalDebugComponent()
| void SCR_SignalDebugComponent.SCR_SignalDebugComponent |
( |
IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
- Parameters
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| [in] | src | |
| [in] | ent | |
| [in] | parent | |
◆ EOnFrame()
| override void SCR_SignalDebugComponent.EOnFrame |
( |
IEntity | owner, |
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float | timeSlice ) |
◆ EOnInit()
| override void SCR_SignalDebugComponent.EOnInit |
( |
IEntity | owner | ) |
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◆ OnPostInit()
| override void SCR_SignalDebugComponent.OnPostInit |
( |
IEntity | owner | ) |
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◆ m_aSCSignalNames
| ref array<string> SCR_SignalDebugComponent.m_aSCSignalNames = new array<string> |
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protected |
◆ m_aSignalNames
| ref array<string> SCR_SignalDebugComponent.m_aSignalNames |
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protected |
◆ m_aSignalNamesCount
| int SCR_SignalDebugComponent.m_aSignalNamesCount |
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protected |
◆ m_aSignalsID
| ref array<int> SCR_SignalDebugComponent.m_aSignalsID = new array<int> |
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protected |
◆ m_bPrintSignalsOnSoundComponent
| bool SCR_SignalDebugComponent.m_bPrintSignalsOnSoundComponent |
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protected |
◆ m_bPrintToLog
| bool SCR_SignalDebugComponent.m_bPrintToLog |
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protected |
◆ m_SignalsManagerComponent
◆ m_SoundComponent
The documentation for this interface was generated from the following file:
- Game/Components/SCR_SignalsDebugComponent.c