◆ SCR_SignalDebugComponent()
void SCR_SignalDebugComponent.SCR_SignalDebugComponent |
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IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
- Parameters
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[in] | src | |
[in] | ent | |
[in] | parent | |
◆ EOnFrame()
override void SCR_SignalDebugComponent.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
◆ EOnInit()
override void SCR_SignalDebugComponent.EOnInit |
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IEntity | owner | ) |
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◆ OnPostInit()
override void SCR_SignalDebugComponent.OnPostInit |
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IEntity | owner | ) |
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◆ m_aSCSignalNames
ref array<string> SCR_SignalDebugComponent.m_aSCSignalNames = new array<string> |
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protected |
◆ m_aSignalNames
ref array<string> SCR_SignalDebugComponent.m_aSignalNames |
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protected |
◆ m_aSignalNamesCount
int SCR_SignalDebugComponent.m_aSignalNamesCount |
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◆ m_aSignalsID
ref array<int> SCR_SignalDebugComponent.m_aSignalsID = new array<int> |
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protected |
◆ m_bPrintSignalsOnSoundComponent
bool SCR_SignalDebugComponent.m_bPrintSignalsOnSoundComponent |
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protected |
◆ m_bPrintToLog
bool SCR_SignalDebugComponent.m_bPrintToLog |
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protected |
◆ m_SignalsManagerComponent
◆ m_SoundComponent
The documentation for this interface was generated from the following file:
- Game/Components/SCR_SignalsDebugComponent.c