|
proto external AudioHandle | SoundEvent (string eventName) |
| Play a sound from the owner entity's position.
|
|
proto external AudioHandle | SoundEventTransform (string eventName, vector transf[]) |
| Play a sound from a set transformation.
|
|
proto external AudioHandle | SoundEventBone (string eventName, string bone) |
| Play a sound from the owner entity's position.
|
|
proto external AudioHandle | SoundEventOffset (string eventName, vector offset) |
| Play a sound with a given offset from the owner entity.
|
|
proto external void | EnableDynamicSimulation (bool value) |
| Enables the dynamic simulation.
|
|
proto external void | SetScriptedMethodsCall (bool state) |
| Set flag for script callbacks.
|
|
proto external bool | IsScriptedMethodsCallEnabled () |
| TRUE when flag for script callbacks is set.
|
|
proto external IEntity | GetOwner () |
|
|
void | OnPostInit (IEntity owner) |
| Called after all components are initialized.
|
|
void | OnInit (IEntity owner) |
| Called during EOnInit.
|
|
void | OnFrame (IEntity owner, float timeSlice) |
| Called during EOnFrame.
|
|
void | UpdateSoundJob (IEntity owner, float timeSlice) |
| Call when component is in range.
|
|
void | OnUpdateSoundJobBegin (IEntity owner) |
| Called when dynamic simulation is started.
|
|
void | OnUpdateSoundJobEnd (IEntity owner) |
| Called when dynamic simulation is stopped.
|
|
◆ SoundEvent()
proto external AudioHandle SoundComponent.SoundEvent |
( |
string |
eventName | ) |
|
Play a sound from the owner entity's position.
◆ SoundEventBone()
proto external AudioHandle SoundComponent.SoundEventBone |
( |
string |
eventName, |
|
|
string |
bone |
|
) |
| |
Play a sound from the owner entity's position.
◆ SoundEventOffset()
proto external AudioHandle SoundComponent.SoundEventOffset |
( |
string |
eventName, |
|
|
vector |
offset |
|
) |
| |
Play a sound with a given offset from the owner entity.
◆ SoundEventTransform()
proto external AudioHandle SoundComponent.SoundEventTransform |
( |
string |
eventName, |
|
|
vector |
transf[] |
|
) |
| |
Play a sound from a set transformation.
The documentation for this interface was generated from the following file:
- Game/generated/Components/SoundComponent.c