Arma Reforger Script API
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Public Member Functions | List of all members
SoundComponent Interface Reference
Inheritance diagram for SoundComponent:
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Public Member Functions

proto external AudioHandle SoundEvent (string eventName)
 Play a sound from the owner entity's position.
 
proto external AudioHandle SoundEventTransform (string eventName, vector transf[])
 Play a sound from a set transformation.
 
proto external AudioHandle SoundEventBone (string eventName, string bone)
 Play a sound from the owner entity's position.
 
proto external AudioHandle SoundEventOffset (string eventName, vector offset)
 Play a sound with a given offset from the owner entity.
 
- Public Member Functions inherited from SimpleSoundComponent
proto external void EnableDynamicSimulation (bool value)
 Enables the dynamic simulation.
 
proto external void SetScriptedMethodsCall (bool state)
 Set flag for script callbacks.
 
proto external bool IsScriptedMethodsCallEnabled ()
 TRUE when flag for script callbacks is set.
 
proto external IEntity GetOwner ()
 

Additional Inherited Members

- Protected Member Functions inherited from SimpleSoundComponent
void OnPostInit (IEntity owner)
 Called after all components are initialized.
 
void OnInit (IEntity owner)
 Called during EOnInit.
 
void OnFrame (IEntity owner, float timeSlice)
 Called during EOnFrame.
 
void UpdateSoundJob (IEntity owner, float timeSlice)
 Call when component is in range.
 
void OnUpdateSoundJobBegin (IEntity owner)
 Called when dynamic simulation is started.
 
void OnUpdateSoundJobEnd (IEntity owner)
 Called when dynamic simulation is stopped.
 

Member Function Documentation

◆ SoundEvent()

proto external AudioHandle SoundComponent.SoundEvent ( string  eventName)

Play a sound from the owner entity's position.

◆ SoundEventBone()

proto external AudioHandle SoundComponent.SoundEventBone ( string  eventName,
string  bone 
)

Play a sound from the owner entity's position.

◆ SoundEventOffset()

proto external AudioHandle SoundComponent.SoundEventOffset ( string  eventName,
vector  offset 
)

Play a sound with a given offset from the owner entity.

◆ SoundEventTransform()

proto external AudioHandle SoundComponent.SoundEventTransform ( string  eventName,
vector  transf[] 
)

Play a sound from a set transformation.


The documentation for this interface was generated from the following file: