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proto external AudioHandle | SoundEvent (string eventName) |
| Play a sound from the owner entity's position.
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proto external AudioHandle | SoundEventTransform (string eventName, vector transf[]) |
| Play a sound from a set transformation.
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proto external AudioHandle | SoundEventBone (string eventName, string bone) |
| Play a sound from the owner entity's position.
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proto external AudioHandle | SoundEventOffset (string eventName, vector offset) |
| Play a sound with a given offset from the owner entity.
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proto external void | EnableDynamicSimulation (bool value) |
| Enables the dynamic simulation.
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proto external void | SetScriptedMethodsCall (bool state) |
| Set flag for script callbacks.
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proto external bool | IsScriptedMethodsCallEnabled () |
| TRUE when flag for script callbacks is set.
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◆ SoundEvent()
proto external AudioHandle SoundComponent.SoundEvent |
( |
string | eventName | ) |
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Play a sound from the owner entity's position.
◆ SoundEventBone()
proto external AudioHandle SoundComponent.SoundEventBone |
( |
string | eventName, |
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string | bone ) |
Play a sound from the owner entity's position.
◆ SoundEventOffset()
proto external AudioHandle SoundComponent.SoundEventOffset |
( |
string | eventName, |
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vector | offset ) |
Play a sound with a given offset from the owner entity.
◆ SoundEventTransform()
proto external AudioHandle SoundComponent.SoundEventTransform |
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string | eventName, |
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vector | transf[] ) |
Play a sound from a set transformation.
The documentation for this interface was generated from the following file:
- Game/generated/Components/SoundComponent.c