◆ m_aSequenceDef
◆ m_bAddSequenceLength
| bool SCR_SoundDef.m_bAddSequenceLength |
◆ m_eDayTimeCurve
| EDayTimeCurve SCR_SoundDef.m_eDayTimeCurve |
◆ m_eSoundName
| ESoundName SCR_SoundDef.m_eSoundName |
◆ m_fCoolDownEnd
| float SCR_SoundDef.m_fCoolDownEnd |
◆ m_iCoolDown
| int SCR_SoundDef.m_iCoolDown |
◆ m_iSampleLength
| int SCR_SoundDef.m_iSampleLength |
◆ m_iStartDelay
| int SCR_SoundDef.m_iStartDelay |
◆ m_iStartDelayRnd
| int SCR_SoundDef.m_iStartDelayRnd |
The documentation for this interface was generated from the following file:
- Game/Components/AmbientSoundsComponent/SCR_SoundDef.c