◆ m_aSequenceDef
◆ m_bAddSequenceLength
bool SCR_SoundDef.m_bAddSequenceLength |
◆ m_eDayTimeCurve
EDayTimeCurve SCR_SoundDef.m_eDayTimeCurve |
◆ m_eSoundName
ESoundName SCR_SoundDef.m_eSoundName |
◆ m_fCoolDownEnd
float SCR_SoundDef.m_fCoolDownEnd |
◆ m_iCoolDown
int SCR_SoundDef.m_iCoolDown |
◆ m_iSampleLength
int SCR_SoundDef.m_iSampleLength |
◆ m_iStartDelay
int SCR_SoundDef.m_iStartDelay |
◆ m_iStartDelayRnd
int SCR_SoundDef.m_iStartDelayRnd |
The documentation for this interface was generated from the following file:
- Game/Components/AmbientSoundsComponent/SCR_SoundDef.c