Arma Reforger Script API
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Public Member Functions | Protected Attributes | List of all members
SCR_SoundEditorEffect Interface Reference

Sound UI effect. More...

Inheritance diagram for SCR_SoundEditorEffect:
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Public Member Functions

override bool EOnActivate (SCR_BaseEditorComponent editorComponent, vector position=vector.Zero, set< SCR_EditableEntityComponent > entities=null)
 

Protected Attributes

bool m_bSoundHasPriority
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_BaseEditorEffect
static void Activate (array< ref SCR_BaseEditorEffect > effects, SCR_BaseEditorComponent editorComponent, vector position=vector.Zero, set< SCR_EditableEntityComponent > entities=null)
 Activate given editor effects.
 
bool EOnActivate (SCR_BaseEditorComponent editorComponent, vector position=vector.Zero, set< SCR_EditableEntityComponent > entities=null)
 

Detailed Description

Sound UI effect.

Member Function Documentation

◆ EOnActivate()

override bool SCR_SoundEditorEffect.EOnActivate ( SCR_BaseEditorComponent  editorComponent,
vector  position = vector::Zero,
set< SCR_EditableEntityComponent entities = null 
)

Implements SCR_BaseEditorEffect.

Member Data Documentation

◆ m_bSoundHasPriority

bool SCR_SoundEditorEffect.m_bSoundHasPriority
protected

The documentation for this interface was generated from the following file: