Arma Reforger Script API
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SCR_BaseEditorEffect Interface Reference

Base class for audio-visual effects. More...

Inheritance diagram for SCR_BaseEditorEffect:
SCR_EntityEditorEffect SCR_ParticleEditorEffect SCR_SoundEditorEffect SCR_UIEditorEffect

Static Public Member Functions

static void Activate (array< ref SCR_BaseEditorEffect > effects, SCR_BaseEditorComponent editorComponent, vector position=vector.Zero, set< SCR_EditableEntityComponent > entities=null)
 Activate given editor effects.
 

Protected Member Functions

bool EOnActivate (SCR_BaseEditorComponent editorComponent, vector position=vector.Zero, set< SCR_EditableEntityComponent > entities=null)
 

Detailed Description

Member Function Documentation

◆ Activate()

static void SCR_BaseEditorEffect.Activate ( array< ref SCR_BaseEditorEffect > effects,
SCR_BaseEditorComponent editorComponent,
vector position = vector::Zero,
set< SCR_EditableEntityComponent > entities = null )
static

Activate given editor effects.

Parameters
effectsList of effects
editorComponentEditor component controlling the effect
entitiesRelevant editable entities

◆ EOnActivate()

bool SCR_BaseEditorEffect.EOnActivate ( SCR_BaseEditorComponent editorComponent,
vector position = vector.Zero,
set< SCR_EditableEntityComponent > entities = null )
protected

The documentation for this interface was generated from the following file: