Arma Reforger Script API
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Static Public Attributes | List of all members
SCR_SoundEvent Interface Reference

Static Public Attributes

static const string SOUND_CP_NEGATIVEFEEDBACK_NEGATIVE = "SOUND_CP_NEGATIVEFEEDBACK_NEGATIVE"
 
static const string SOUND_CP_TARGET = "SOUND_CP_TARGET"
 
static const string SOUND_CP_MOVE_MID = "SOUND_CP_MOVE_MID"
 
static const string SOUND_CP_MOVE_CLOSE = "SOUND_CP_MOVE_CLOSE"
 
static const string SOUND_CP_MOVE_LONG = "SOUND_CP_MOVE_LONG"
 
static const string SOUND_CP_RETURN = "SOUND_CP_RETURN"
 
static const string SOUND_CP_MOUNT_BOARD = "SOUND_CP_MOUNT_BOARD"
 
static const string SOUND_CP_MOUNT_ROLE = "SOUND_CP_MOUNT_ROLE"
 
static const string SOUND_CP_MOUNT_GETOUT = "SOUND_CP_MOUNT_GETOUT"
 
static const string SOUND_CP_MOUNT_NEAREST = "SOUND_CP_MOUNT_NEAREST_VEHICLE"
 
static const string SOUND_CP_STOP = "SOUND_CP_STOP"
 
static const string SOUND_CP_FLANK = "SOUND_CP_FLANK"
 
static const string SOUND_CP_SPOTTED_CLOSE = "SOUND_CP_SPOTTED_CLOSE"
 
static const string SOUND_CP_SPOTTED_MID = "SOUND_CP_SPOTTED_MID"
 
static const string SOUND_CP_SPOTTED_LONG = "SOUND_CP_SPOTTED_LONG"
 
static const string SOUND_REPORTS_STATUS_NOAMMO = "SOUND_REPORTS_STATUS_NOAMMO"
 
static const string SOUND_REPORTS_STATUS_CLEAR = "SOUND_REPORTS_STATUS_CLEAR"
 
static const string SOUND_REPORTS_STATUS_ENGAGING = "SOUND_REPORTS_STATUS_ENGAGING"
 
static const string SOUND_REPORTS_STATUS_TARGETDOWN = "SOUND_REPORTS_STATUS_TARGETDOWN"
 
static const string SOUND_REPORTS_ACTIONSTATUS_RELOAD = "SOUND_REPORTS_ACTIONSTATUS_RELOAD"
 
static const string SOUND_REPORTS_ACTIONSTATUS_MOVE = "SOUND_REPORTS_ACTIONSTATUS_MOVE"
 
static const string SOUND_REPORTS_ACTIONSTATUS_COVER = "SOUND_REPORTS_ACTIONSTATUS_COVER"
 
static const string SOUND_CP_DEFEND_POSITION = "SOUND_CP_DEFEND_POSITION"
 
static const string SOUND_CP_FOLLOW_LEADER = "SOUND_CP_FOLLOW_LEADER"
 
static const string SOUND_CP_POSITIVEFEEDBACK = "SOUND_CP_POSITIVEFEEDBACK"
 
static const string SOUND_CP_SEARCH_AND_DESTROY = "SOUND_CP_SEARCH_AND_DESTROY"
 
static const string SOUND_CP_IDLE_SPEECH = "SOUND_CP_IDLE_SPEECH"
 
static const string SOUND_CP_REPORTS_AREACLEAR = "SOUND_CP_REPORTS_AREACLEAR"
 
static const string SOUND_CP_REPORTS_UNDER_FIRE = "SOUND_REPORTS_STATUS_UNDERFIRE"
 
static const string SOUND_HQ_MOB = "SOUND_HQ_MOB"
 
static const string SOUND_HQ_FOB = "SOUND_HQ_FOB"
 
static const string SOUND_HQ_COP = "SOUND_HQ_COP"
 
static const string SOUND_HQ_REN = "SOUND_HQ_REN"
 
static const string SOUND_HQ_DEM = "SOUND_HQ_DEM"
 
static const string SOUND_HQ_POP = "SOUND_HQ_POP"
 
static const string SOUND_HQ_POC = "SOUND_HQ_POC"
 
static const string SOUND_HQ_POS = "SOUND_HQ_POS"
 
static const string SOUND_HQ_POL = "SOUND_HQ_POL"
 
static const string SOUND_HQ_PON = "SOUND_HQ_PON"
 
static const string SOUND_HQ_POM = "SOUND_HQ_POM"
 
static const string SOUND_HQ_RIF = "SOUND_HQ_RIF"
 
static const string SOUND_HQ_VIC = "SOUND_HQ_VIC"
 
static const string SOUND_HQ_DEF = "SOUND_HQ_DEF"
 
static const string SOUND_SL_RRD = "SOUND_SL_RRD"
 
static const string SOUND_SL_ERT = "SOUND_SL_ERT"
 
static const string SOUND_SL_RRT = "SOUND_SL_RRT"
 
static const string SOUND_SL_SDD = "SOUND_SL_SDD"
 
static const string SOUND_SL_REI = "SOUND_SL_REI"
 
static const string SOUND_SL_TRT = "SOUND_SL_TRT"
 
static const string SOUND_SL_CSR = "SOUND_SL_CSR"
 
static const string SOUND_SL_SRT = "SOUND_SL_SRT"
 
static const string SOUND_HQ_RRU = "SOUND_HQ_RRU"
 
static const string SOUND_HQ_TRU = "SOUND_HQ_TRU"
 
static const string SOUND_HQ_ETU = "SOUND_HQ_ETU"
 
static const string SOUND_HQ_RCR = "SOUND_HQ_RCR"
 
static const string SOUND_SL_CHR = "SOUND_SL_CHR"
 
static const string SOUND_HQ_BAL = "SOUND_HQ_BAL"
 
static const string SOUND_HQ_CTL = "SOUND_HQ_CTL"
 
static const string SOUND_HQ_BUA = "SOUND_HQ_BUA"
 
static const string SOUND_HQ_BAA = "SOUND_HQ_BAA"
 
static const string SOUND_HQ_BFA = "SOUND_HQ_BFA"
 
static const string SOUND_HQ_BRA = "SOUND_HQ_BRA"
 
static const string SOUND_HQ_BAD = "SOUND_HQ_BAD"
 
static const string SOUND_HQ_BFD = "SOUND_HQ_BFD"
 
static const string SOUND_HQ_BRD = "SOUND_HQ_BRD"
 
static const string SOUND_HQ_BAR = "SOUND_HQ_BAR"
 
static const string SOUND_HQ_BFR = "SOUND_HQ_BFR"
 
static const string SOUND_HQ_BRR = "SOUND_HQ_BRR"
 
static const string SOUND_HQ_ACB = "SOUND_HQ_ACB"
 
static const string SOUND_HQ_BCB = "SOUND_HQ_BCB"
 
static const string SOUND_HQ_SCB = "SOUND_HQ_SCB"
 
static const string SOUND_HQ_LCB = "SOUND_HQ_LCB"
 
static const string SOUND_HQ_VCB = "SOUND_HQ_VCB"
 
static const string SOUND_HQ_PMV = "SOUND_HQ_PMV"
 
static const string SOUND_HQ_PMD = "SOUND_HQ_PMD"
 
static const string SOUND_HQ_PMC = "SOUND_HQ_PMC"
 
static const string SOUND_HQ_PML = "SOUND_HQ_PML"
 
static const string SOUND_HQ_HCB = "SOUND_HQ_HCB"
 
static const string SOUND_HQ_RRL = "SOUND_HQ_RRL"
 
static const string SOUND_HQ_BHA = "SOUND_HQ_BHA"
 
static const string SOUND_CP_IPL_1 = "SOUND_CP_IPL_1"
 
static const string SOUND_CP_IPl_2 = "SOUND_CP_IPL_2"
 
static const string SOUND_CP_IPL_3 = "SOUND_CP_IPL_3"
 
static const string SOUND_CP_TD_PCL = "SOUND_CP_TD_PCL"
 
static const string SOUND_CP_TD_VCL = "SOUND_CP_TD_VCL"
 
static const string SOUND_CP_TD_SCL = "SOUND_CP_TD_SCL"
 
static const string SOUND_CP_TD_CCL = "SOUND_CP_TD_CCL"
 
static const string SOUND_CP_TD_PC = "SOUND_CP_TD_PC"
 
static const string SOUND_CP_TD_VC = "SOUND_CP_TD_VC"
 
static const string SOUND_CP_TD_SC = "SOUND_CP_TD_SC"
 
static const string SOUND_CP_TD_CC = "SOUND_CP_TD_CC"
 
static const string SOUND_CP_TIF = "SOUND_CP_TIF"
 
static const string SOUND_CP_TACC = "SOUND_CP_TACC"
 
static const string SOUND_CP_TETL = "SOUND_CP_TETL"
 
static const string SOUND_CP_TETW = "SOUND_CP_TETW"
 
static const string SOUND_CP_TETN = "SOUND_CP_TETN"
 
static const string SOUND_CP_TEC = "SOUND_CP_TEC"
 
static const string SOUND_CP_TEF_1 = "SOUND_CP_TEF_1"
 
static const string SOUND_CP_TEF_2 = "SOUND_CP_TEF_2"
 
static const string SOUND_LOADSUPPLIES = "SOUND_LOADSUPPLIES"
 
static const string SOUND_UNLOADSUPPLIES = "SOUND_UNLOADSUPPLIES"
 
static const string SOUND_SIREN = "SOUND_SIREN"
 
static const string SOUND_FE_ITEM_CHANGE = "SOUND_FE_ITEM_CHANGE"
 
static const string SOUND_FE_BUTTON_HOVER = "SOUND_FE_BUTTON_HOVER"
 
static const string SOUND_RESPAWN_COUNTDOWN = "SOUND_RESPAWN_COUNTDOWN"
 
static const string SOUND_RESPAWN_COUNTDOWN_END = "SOUND_RESPAWN_COUNTDOWN_END"
 
static const string FOCUS = "SOUND_FE_BUTTON_SELECT"
 
static const string CLICK = "SOUND_FE_BUTTON_CONFIRM"
 
static const string CLICK_CANCEL = "SOUND_FE_BUTTON_CANCEL"
 
static const string CLICK_FAIL = "SOUND_FE_BUTTON_FAIL"
 
static const string ERROR = "SOUND_FE_ERROR"
 
static const string TAB_CLICK = "SOUND_FE_TAB_CONFIRM"
 
static const string TAB_SWITCH = "SOUND_FE_TAB_SWITCH"
 
static const string TURN_PAGE = "SOUND_FE_TURN_PAGE"
 
static const string TOGGLE_ON = "SOUND_FE_BUTTON_FILTER_ON"
 
static const string TOGGLE_OFF = "SOUND_FE_BUTTON_FILTER_OFF"
 
static const string TASK_CREATED = "SOUND_HUD_TASK_CREATED"
 
static const string TASK_SUCCEED = "SOUND_HUD_TASK_SUCCEEDED"
 
static const string TASK_FAILED = "SOUND_HUD_TASK_FAILED"
 
static const string TASK_CANCELED = "SOUND_HUD_TASK_CANCELED"
 
static const string HINT = "SOUND_HUD_NOTIFICATION"
 
static const string TASK_ACCEPT = "SOUND_HUD_TASK_ACCEPT"
 
static const string ITEM_SELECTED = "SOUND_HUD_GADGET_SELECT"
 
static const string ITEM_CONFIRMED = "SOUND_HUD_GADGET_CONFIRM"
 
static const string ITEM_CANCELLED = "SOUND_HUD_GADGET_CANCEL"
 
static const string MAP_PAN = "SOUND_HUD_MAP_MOVEMENT"
 
static const string POINTS_ADDED = "SOUND_HUD_CAMPAIGN_POINTS_ADD"
 
static const string POINTS_REMOVED ="SOUND_HUD_CAMPAIGN_POINTS_SUBSTRACT"
 
static const string ACTION_FAILED = "SOUND_HUD_ACTION_CANTPERFORM"
 
static const string SOUND_MAP_CLICK_POINT_ON = "SOUND_MAP_CLICK_POINT_ON"
 
static const string SOUND_HUD_MAP_OPEN = "SOUND_HUD_MAP_OPEN"
 
static const string SOUND_HUD_MAP_CLOSE = "SOUND_HUD_MAP_CLOSE"
 
static const string SOUND_MAP_HOVER_BASE = "SOUND_MAP_HOVER_BASE"
 
static const string SOUND_MAP_HOVER_ENEMY = "SOUND_MAP_HOVER_ENEMY"
 
static const string SOUND_MAP_HOVER_TRANS_TOWER = "SOUND_MAP_HOVER_TRANS_TOWER"
 
static const string SOUND_MAP_GADGET_SHOW = "SOUND_MAP_GADGET_SHOW"
 
static const string SOUND_MAP_GADGET_HIDE = "SOUND_MAP_GADGET_HIDE"
 
static const string SOUND_MAP_GADGET_GRAB = "SOUND_MAP_GADGET_GRAB"
 
static const string SOUND_MAP_GADGET_RELEASE = "SOUND_MAP_GADGET_RELEASE"
 
static const string SOUND_MAP_GADGET_MARKER_DRAW_START = "SOUND_MAP_GADGET_MARKER_DRAW_START"
 
static const string SOUND_MAP_GADGET_MARKER_DRAW_STOP = "SOUND_MAP_GADGET_MARKER_DRAW_STOP"
 
static const string SOUND_MAP_GADGET_MARKER_REMOVE = "SOUND_MAP_GADGET_MARKER_REMOVE"
 
static const string SOUND_HUD_TASK_MENU_OPEN = "SOUND_HUD_TASK_MENU_OPEN"
 
static const string SOUND_HUD_TASK_MENU_CLOSE = "SOUND_HUD_TASK_MENU_CLOSE"
 
static const string SOUND_FE_HUD_PAUSE_MENU_OPEN = "SOUND_FE_HUD_PAUSE_MENU_OPEN"
 
static const string SOUND_FE_HUD_PAUSE_MENU_CLOSE = "SOUND_FE_HUD_PAUSE_MENU_CLOSE"
 
static const string SOUND_INV_HOTKEY_CONFIRM = "SOUND_INV_HOTKEY_CONFIRM"
 
static const string SOUND_INV_HOTKEY_SCROLL = "SOUND_INV_HOTKEY_SCROLL"
 
static const string SOUND_INV_HOTKEY_OPEN = "SOUND_INV_HOTKEY_OPEN"
 
static const string SOUND_INV_HOTKEY_CLOSE = "SOUND_INV_HOTKEY_CLOSE"
 
static const string SOUND_INV_OPEN = "SOUND_INV_OPEN"
 
static const string SOUND_INV_CLOSE = "SOUND_INV_CLOSE"
 
static const string SOUND_INV_CONTAINER_DRAG = "SOUND_INV_CONTAINER_DRAG"
 
static const string SOUND_INV_PICKUP_CLICK = "SOUND_INV_PICKUP_CLICK"
 
static const string SOUND_INV_VICINITY_EQUIP_CLICK = "SOUND_INV_VICINITY_EQUIP_CLICK"
 
static const string SOUND_INV_VICINITY_DROP_CLICK = "SOUND_INV_VICINITY_DROP_CLICK"
 
static const string SOUND_INV_CONTAINER_DIFR_DROP = "SOUND_INV_CONTAINER_DIFR_DROP"
 
static const string SOUND_INV_CONTAINER_SAME_DROP = "SOUND_INV_CONTAINER_SAME_DROP"
 
static const string SOUND_INV_CONTAINER_CLOSE = "SOUND_INV_CONTAINER_CLOSE"
 
static const string SOUND_INV_DROP_ERROR = "SOUND_INV_DROP_ERROR"
 
static const string SOUND_INV_VICINITY_DRAG = "SOUND_INV_VICINITY_DRAG"
 
static const string SOUND_E_MULTI_SELECT_START_KEYBOARD = "SOUND_E_MULTI_SELECT_START_KEYBOARD"
 
static const string SOUND_E_MULTI_SELECT_START_GAMEPAD = "SOUND_E_MULTI_SELECT_START_GAMEPAD"
 
static const string SOUND_FE_BUTTON_SELECT = "SOUND_FE_BUTTON_SELECT"
 
static const string SOUND_E_TRAN_CANCEL = "SOUND_E_TRAN_CANCEL"
 
static const string SOUND_E_LAYER_EDIT_START = "SOUND_E_LAYER_EDIT_START"
 
static const string SOUND_E_LAYER_EDIT_END = "SOUND_E_LAYER_EDIT_END"
 
static const string SOUND_E_LAYER_DEEPER = "SOUND_E_LAYER_DEEPER"
 
static const string SOUND_E_LAYER_BACK = "SOUND_E_LAYER_BACK"
 
static const string SOUND_VEHICLE_RAIN = "SOUND_VEHICLE_RAIN"
 
static const string SOUND_ENGINE_START = "SOUND_ENGINE_START"
 
static const string SOUND_ENGINE_STARTER_LP = "SOUND_ENGINE_STARTER_LP"
 
static const string SOUND_ENGINE_START_FAILED = "SOUND_ENGINE_START_FAILED"
 
static const string SOUND_ENGINE_STOP = "SOUND_ENGINE_STOP"
 
static const string SOUND_TIRE_PUNCTURE = "SOUND_TIRE_PUNCTURE"
 
static const string SOUND_VEHICLE_TRUNK_CLOSE = "SOUND_VEHICLE_TRUNK_CLOSE"
 
static const string SOUND_VEHICLE_CLOSE_LIGHT_ON = "SOUND_VEHICLE_CLOSE_LIGHT_ON"
 
static const string SOUND_VEHICLE_CLOSE_LIGHT_OFF = "SOUND_VEHICLE_CLOSE_LIGHT_OFF"
 
static const string SOUND_VEHICLE_WATER_SMALL = "SOUND_VEHICLE_IMPACT_WATER_SMALL"
 
static const string SOUND_VEHICLE_WATER_MEDIUM = "SOUND_VEHICLE_IMPACT_WATER_MEDIUM"
 
static const string SOUND_VEHICLE_WATER_BIG = "SOUND_VEHICLE_IMPACT_WATER_BIG"
 
static const string SOUND_SUPPLIES_PARTIAL_LOAD = "SOUND_SUPPLIES_PARTIAL_LOAD"
 
static const string SOUND_SUPPLIES_PARTIAL_UNLOAD = "SOUND_SUPPLIES_PARTIAL_UNLOAD"
 
static const string SOUND_SUPPLIES_VEH_CONTAINER_APPEAR = "SOUND_SUPPLIES_VEH_CONTAINER_APPEAR"
 
static const string SOUND_SUPPLIES_VEH_CONTAINER_DISAPPEAR = "SOUND_SUPPLIES_VEH_CONTAINER_DISAPPEAR"
 
static const string SOUND_SUPPLIES_VEH_FULL = "SOUND_SUPPLIES_VEH_FULL"
 
static const string SOUND_AUTOHOVER_ON = "SOUND_AUTOHOVER_ON"
 
static const string SOUND_AUTOHOVER_OFF = "SOUND_AUTOHOVER_OFF"
 
static const string SOUND_ROTOR_WASH_LP = "SOUND_ROTOR_WASH_LP"
 
static const string SOUND_RADIO_ESTABLISH_ACTION = "SOUND_RADIO_ESTABLISH_ACTION"
 
static const string SOUND_RADIO_CHATTER_EV = "SOUND_RADIO_CHATTER_EV"
 
static const string SOUND_RADIO_CHATTER_US = "SOUND_RADIO_CHATTER_US"
 
static const string SOUND_RADIO_CHATTER_RU = "SOUND_RADIO_CHATTER_RU"
 
static const string SOUND_RADIO_SIGNAL_GAIN = "SOUND_RADIO_SIGNAL_GAIN"
 
static const string SOUND_RADIO_SIGNAL_LOST = "SOUND_RADIO_SIGNAL_LOST"
 
static const string SOUND_BUILD = "SOUND_BUILD"
 
static const string SOUND_CANCLELBUILDING = "SOUND_CANCLELBUILDING"
 
static const string SOUND_DISASSEMBLY = "SOUND_DISASSEMBLY"
 
static const string SOUND_STARTBUILDING = "SOUND_STARTBUILDING"
 
static const string SOUND_LEAFYTREE_SMALL_LP = "SOUND_LEAFYTREE_SMALL_LP"
 
static const string SOUND_LEAFYTREE_MEDIUM_LP = "SOUND_LEAFYTREE_MEDIUM_LP"
 
static const string SOUND_LEAFYTREE_LARGE_LP = "SOUND_LEAFYTREE_LARGE_LP"
 
static const string SOUND_LEAFYTREE_VERYLARGE_LP = "SOUND_LEAFYTREE_VERYLARGE_LP"
 
static const string SOUND_BUSH_LP = "SOUND_BUSH_LP"
 
static const string SOUND_BUSH_CRICKETS_LP = "SOUND_BUSH_CRICKETS_LP"
 
static const string SOUND_FLASHLIGHT_ON = "SOUND_FLASHLIGHT_ON"
 
static const string SOUND_FLASHLIGHT_OFF = "SOUND_FLASHLIGHT_OFF"
 
static const string SOUND_ITEM_RADIO_TOGGLE_ON = "SOUND_ITEM_RADIO_TOGGLE_ON"
 
static const string SOUND_ITEM_RADIO_TOGGLE_OFF = "SOUND_ITEM_RADIO_TOGGLE_OFF"
 
static const string SOUND_ITEM_RADIO_TUNE_UP = "SOUND_ITEM_RADIO_TUNE_UP"
 
static const string SOUND_ITEM_RADIO_TUNE_DOWN = "SOUND_ITEM_RADIO_TUNE_DOWN"
 
static const string SOUND_ITEM_RADIO_TUNE_ERROR = "SOUND_ITEM_RADIO_TUNE_ERROR"
 
static const string SOUND_DEPLOY = "SOUND_DEPLOY"
 
static const string SOUND_UNDEPLOY = "SOUND_UNDEPLOY"
 
static const string SOUND_DEPLOYED_RADIO_ENTER_ZONE = "SOUND_DEPLOYED_RADIO_ENTER_ZONE"
 
static const string SOUND_DEPLOYED_RADIO_EXIT_ZONE = "SOUND_DEPLOYED_RADIO_EXIT_ZONE"
 
static const string SOUND_DETONATOR_DETONATE_CHARGES = "SOUND_DETONATE"
 
static const string SOUND_DETONATOR_DISCONNECT_WIRES = "SOUND_DISCONNECT"
 
static const string SOUND_BELL_END = "SOUND_BELL_END"
 
static const string SOUND_BELL_A = "SOUND_BELL_A"
 
static const string SOUND_BELL_B = "SOUND_BELL_B"
 
static const string SOUND_CREAK = "SOUND_CREAK"
 
static const string SOUND_RANGECP_STARTBUTTON = "SOUND_RANGECP_STARTBUTTON"
 
static const string SOUND_RANGECP_ROUNDSTART = "SOUND_RANGECP_ROUNDSTART"
 
static const string SOUND_RANGECP_ROUNDABORT = "SOUND_RANGECP_ROUNDABORT"
 
static const string SOUND_RANGECP_CHANGEDISTANCE = "SOUND_RANGECP_CHANGEDISTANCE"
 
static const string SOUND_RANGECP_CHANGETARGET = "SOUND_RANGECP_CHANGETARGET"
 
static const string SOUND_TARGET_DOWN = "SOUND_TARGET_DOWN"
 
static const string SOUND_TARGET_UP = "SOUND_TARGET_UP"
 
static const string SOUND_MELEE_IMPACT = "SOUND_MELEE_IMPACT"
 
static const string SOUND_MELEE_IMPACT_BAYONET = "SOUND_MELEE_IMPACT_BAYONET"
 
static const string SOUND_INJURED_PLAYERCHARACTER = "SOUND_INJURED_PLAYERCHARACTER"
 
static const string SOUND_HIT = "SOUND_HIT"
 
static const string SOUND_DEATH = "SOUND_DEATH"
 
static const string SOUND_KNOCKOUT = "SOUND_BREATH_OUT"
 
static const string SOUND_VOICE_PAIN_RELIEVE = "SOUND_VOICE_PAIN_RELIEVE"
 
static const string SOUND_SCOPE_ILLUM_ON = "SOUND_SCOPE_ILLUM_ON"
 
static const string SOUND_SCOPE_ILLUM_OFF = "SOUND_SCOPE_ILLUM_OFF"
 
static const string SOUND_SCOPE_ZOOM_IN = "SOUND_SCOPE_ZOOM_IN"
 
static const string SOUND_SCOPE_ZOOM_OUT = "SOUND_SCOPE_ZOOM_OUT"
 
static const string SOUND_PLACE_OBJECT = "SOUND_PLACEMENT"
 
static const string SOUND_EXPLOSIVE_CONNECT_WIRES = "SOUND_CONNECT"
 
static const string SOUND_EXPLOSIVE_DISARM = "SOUND_DISARM"
 
static const string SOUND_EXPLOSIVE_ARM = "SOUND_ARM"
 
static const string SOUND_EXPLOSIVE_ADJUST_TIMER = "SOUND_TIMER_ADJUST"
 
static const string SOUND_EQUIP = "SOUND_EQUIP"
 
static const string SOUND_UNEQUIP = "SOUND_UNEQUIP"
 
static const string SOUND_PICK_UP = "SOUND_PICK_UP"
 
static const string SOUND_DROP = "SOUND_DROP"
 
static const string SOUND_TURN_ON = "SOUND_TURN_ON"
 
static const string SOUND_TURN_OFF = "SOUND_TURN_OFF"
 
static const string SOUND_CONTAINER_OPEN = "SOUND_CONTAINER_OPEN"
 
static const string SOUND_CONTAINER_CLOSE = "SOUND_CONTAINER_CLOSE"
 
static const string SOUND_TOILET = "SOUND_TOILET"
 
static const string SOUND_PLAY_INSTRUMENT = "SOUND_PLAY_INSTRUMENT"
 
static const string SOUND_RADIO_CHANGEFREQUENCY_ERROR = "SOUND_RADIO_CHANGEFREQUENCY_ERROR"
 
static const string SOUND_RADIO_CHANGEFREQUENCY = "SOUND_RADIO_CHANGEFREQUENCY"
 
static const string SOUND_RADIO_TURN_ON = "SOUND_RADIO_TURN_ON"
 
static const string SOUND_RADIO_TURN_OFF = "SOUND_RADIO_TURN_OFF"
 
static const string SOUND_RADIO_FREQUENCY_CYCLE = "SOUND_RADIO_FREQUENCY_CYCLE"
 
static const string SOUND_BUILDING_CRACK = "SOUND_BUILDING_CRACK"
 
static const string SOUND_HIT_GROUND = "SOUND_HIT_GROUND"
 
static const string SOUND_BREAK = "SOUND_BREAK"
 
static const string SOUND_MPD_ = "SOUND_MPD_"
 
static const string SOUND_ONENTERINGENEMYBASE = "SOUND_ONENTERINGENEMYBASE"
 
static const string SOUND_RESPAWNMENU = "SOUND_RESPAWNMENU"
 
static const string SOUND_ONSPAWN = "SOUND_ONSPAWN"
 
static const string SOUND_ONDEATH = "SOUND_ONDEATH"
 
static const string SOUND_ONBASECAPTURE = "SOUND_ONBASECAPTURE"
 
static const string SOUND_STOP_PLAYING = "SOUND_STOP_PLAYING"
 

Member Data Documentation

◆ ACTION_FAILED

const string SCR_SoundEvent.ACTION_FAILED = "SOUND_HUD_ACTION_CANTPERFORM"
static

◆ CLICK

const string SCR_SoundEvent.CLICK = "SOUND_FE_BUTTON_CONFIRM"
static

◆ CLICK_CANCEL

const string SCR_SoundEvent.CLICK_CANCEL = "SOUND_FE_BUTTON_CANCEL"
static

◆ CLICK_FAIL

const string SCR_SoundEvent.CLICK_FAIL = "SOUND_FE_BUTTON_FAIL"
static

◆ ERROR

const string SCR_SoundEvent.ERROR = "SOUND_FE_ERROR"
static

◆ FOCUS

const string SCR_SoundEvent.FOCUS = "SOUND_FE_BUTTON_SELECT"
static

◆ HINT

const string SCR_SoundEvent.HINT = "SOUND_HUD_NOTIFICATION"
static

◆ ITEM_CANCELLED

const string SCR_SoundEvent.ITEM_CANCELLED = "SOUND_HUD_GADGET_CANCEL"
static

◆ ITEM_CONFIRMED

const string SCR_SoundEvent.ITEM_CONFIRMED = "SOUND_HUD_GADGET_CONFIRM"
static

◆ ITEM_SELECTED

const string SCR_SoundEvent.ITEM_SELECTED = "SOUND_HUD_GADGET_SELECT"
static

◆ MAP_PAN

const string SCR_SoundEvent.MAP_PAN = "SOUND_HUD_MAP_MOVEMENT"
static

◆ POINTS_ADDED

const string SCR_SoundEvent.POINTS_ADDED = "SOUND_HUD_CAMPAIGN_POINTS_ADD"
static

◆ POINTS_REMOVED

const string SCR_SoundEvent.POINTS_REMOVED ="SOUND_HUD_CAMPAIGN_POINTS_SUBSTRACT"
static

◆ SOUND_AUTOHOVER_OFF

const string SCR_SoundEvent.SOUND_AUTOHOVER_OFF = "SOUND_AUTOHOVER_OFF"
static

◆ SOUND_AUTOHOVER_ON

const string SCR_SoundEvent.SOUND_AUTOHOVER_ON = "SOUND_AUTOHOVER_ON"
static

◆ SOUND_BELL_A

const string SCR_SoundEvent.SOUND_BELL_A = "SOUND_BELL_A"
static

◆ SOUND_BELL_B

const string SCR_SoundEvent.SOUND_BELL_B = "SOUND_BELL_B"
static

◆ SOUND_BELL_END

const string SCR_SoundEvent.SOUND_BELL_END = "SOUND_BELL_END"
static

◆ SOUND_BREAK

const string SCR_SoundEvent.SOUND_BREAK = "SOUND_BREAK"
static

◆ SOUND_BUILD

const string SCR_SoundEvent.SOUND_BUILD = "SOUND_BUILD"
static

◆ SOUND_BUILDING_CRACK

const string SCR_SoundEvent.SOUND_BUILDING_CRACK = "SOUND_BUILDING_CRACK"
static

◆ SOUND_BUSH_CRICKETS_LP

const string SCR_SoundEvent.SOUND_BUSH_CRICKETS_LP = "SOUND_BUSH_CRICKETS_LP"
static

◆ SOUND_BUSH_LP

const string SCR_SoundEvent.SOUND_BUSH_LP = "SOUND_BUSH_LP"
static

◆ SOUND_CANCLELBUILDING

const string SCR_SoundEvent.SOUND_CANCLELBUILDING = "SOUND_CANCLELBUILDING"
static

◆ SOUND_CONTAINER_CLOSE

const string SCR_SoundEvent.SOUND_CONTAINER_CLOSE = "SOUND_CONTAINER_CLOSE"
static

◆ SOUND_CONTAINER_OPEN

const string SCR_SoundEvent.SOUND_CONTAINER_OPEN = "SOUND_CONTAINER_OPEN"
static

◆ SOUND_CP_DEFEND_POSITION

const string SCR_SoundEvent.SOUND_CP_DEFEND_POSITION = "SOUND_CP_DEFEND_POSITION"
static

◆ SOUND_CP_FLANK

const string SCR_SoundEvent.SOUND_CP_FLANK = "SOUND_CP_FLANK"
static

◆ SOUND_CP_FOLLOW_LEADER

const string SCR_SoundEvent.SOUND_CP_FOLLOW_LEADER = "SOUND_CP_FOLLOW_LEADER"
static

◆ SOUND_CP_IDLE_SPEECH

const string SCR_SoundEvent.SOUND_CP_IDLE_SPEECH = "SOUND_CP_IDLE_SPEECH"
static

◆ SOUND_CP_IPL_1

const string SCR_SoundEvent.SOUND_CP_IPL_1 = "SOUND_CP_IPL_1"
static

◆ SOUND_CP_IPl_2

const string SCR_SoundEvent.SOUND_CP_IPl_2 = "SOUND_CP_IPL_2"
static

◆ SOUND_CP_IPL_3

const string SCR_SoundEvent.SOUND_CP_IPL_3 = "SOUND_CP_IPL_3"
static

◆ SOUND_CP_MOUNT_BOARD

const string SCR_SoundEvent.SOUND_CP_MOUNT_BOARD = "SOUND_CP_MOUNT_BOARD"
static

◆ SOUND_CP_MOUNT_GETOUT

const string SCR_SoundEvent.SOUND_CP_MOUNT_GETOUT = "SOUND_CP_MOUNT_GETOUT"
static

◆ SOUND_CP_MOUNT_NEAREST

const string SCR_SoundEvent.SOUND_CP_MOUNT_NEAREST = "SOUND_CP_MOUNT_NEAREST_VEHICLE"
static

◆ SOUND_CP_MOUNT_ROLE

const string SCR_SoundEvent.SOUND_CP_MOUNT_ROLE = "SOUND_CP_MOUNT_ROLE"
static

◆ SOUND_CP_MOVE_CLOSE

const string SCR_SoundEvent.SOUND_CP_MOVE_CLOSE = "SOUND_CP_MOVE_CLOSE"
static

◆ SOUND_CP_MOVE_LONG

const string SCR_SoundEvent.SOUND_CP_MOVE_LONG = "SOUND_CP_MOVE_LONG"
static

◆ SOUND_CP_MOVE_MID

const string SCR_SoundEvent.SOUND_CP_MOVE_MID = "SOUND_CP_MOVE_MID"
static

◆ SOUND_CP_NEGATIVEFEEDBACK_NEGATIVE

const string SCR_SoundEvent.SOUND_CP_NEGATIVEFEEDBACK_NEGATIVE = "SOUND_CP_NEGATIVEFEEDBACK_NEGATIVE"
static

◆ SOUND_CP_POSITIVEFEEDBACK

const string SCR_SoundEvent.SOUND_CP_POSITIVEFEEDBACK = "SOUND_CP_POSITIVEFEEDBACK"
static

◆ SOUND_CP_REPORTS_AREACLEAR

const string SCR_SoundEvent.SOUND_CP_REPORTS_AREACLEAR = "SOUND_CP_REPORTS_AREACLEAR"
static

◆ SOUND_CP_REPORTS_UNDER_FIRE

const string SCR_SoundEvent.SOUND_CP_REPORTS_UNDER_FIRE = "SOUND_REPORTS_STATUS_UNDERFIRE"
static

◆ SOUND_CP_RETURN

const string SCR_SoundEvent.SOUND_CP_RETURN = "SOUND_CP_RETURN"
static

◆ SOUND_CP_SEARCH_AND_DESTROY

const string SCR_SoundEvent.SOUND_CP_SEARCH_AND_DESTROY = "SOUND_CP_SEARCH_AND_DESTROY"
static

◆ SOUND_CP_SPOTTED_CLOSE

const string SCR_SoundEvent.SOUND_CP_SPOTTED_CLOSE = "SOUND_CP_SPOTTED_CLOSE"
static

◆ SOUND_CP_SPOTTED_LONG

const string SCR_SoundEvent.SOUND_CP_SPOTTED_LONG = "SOUND_CP_SPOTTED_LONG"
static

◆ SOUND_CP_SPOTTED_MID

const string SCR_SoundEvent.SOUND_CP_SPOTTED_MID = "SOUND_CP_SPOTTED_MID"
static

◆ SOUND_CP_STOP

const string SCR_SoundEvent.SOUND_CP_STOP = "SOUND_CP_STOP"
static

◆ SOUND_CP_TACC

const string SCR_SoundEvent.SOUND_CP_TACC = "SOUND_CP_TACC"
static

◆ SOUND_CP_TARGET

const string SCR_SoundEvent.SOUND_CP_TARGET = "SOUND_CP_TARGET"
static

◆ SOUND_CP_TD_CC

const string SCR_SoundEvent.SOUND_CP_TD_CC = "SOUND_CP_TD_CC"
static

◆ SOUND_CP_TD_CCL

const string SCR_SoundEvent.SOUND_CP_TD_CCL = "SOUND_CP_TD_CCL"
static

◆ SOUND_CP_TD_PC

const string SCR_SoundEvent.SOUND_CP_TD_PC = "SOUND_CP_TD_PC"
static

◆ SOUND_CP_TD_PCL

const string SCR_SoundEvent.SOUND_CP_TD_PCL = "SOUND_CP_TD_PCL"
static

◆ SOUND_CP_TD_SC

const string SCR_SoundEvent.SOUND_CP_TD_SC = "SOUND_CP_TD_SC"
static

◆ SOUND_CP_TD_SCL

const string SCR_SoundEvent.SOUND_CP_TD_SCL = "SOUND_CP_TD_SCL"
static

◆ SOUND_CP_TD_VC

const string SCR_SoundEvent.SOUND_CP_TD_VC = "SOUND_CP_TD_VC"
static

◆ SOUND_CP_TD_VCL

const string SCR_SoundEvent.SOUND_CP_TD_VCL = "SOUND_CP_TD_VCL"
static

◆ SOUND_CP_TEC

const string SCR_SoundEvent.SOUND_CP_TEC = "SOUND_CP_TEC"
static

◆ SOUND_CP_TEF_1

const string SCR_SoundEvent.SOUND_CP_TEF_1 = "SOUND_CP_TEF_1"
static

◆ SOUND_CP_TEF_2

const string SCR_SoundEvent.SOUND_CP_TEF_2 = "SOUND_CP_TEF_2"
static

◆ SOUND_CP_TETL

const string SCR_SoundEvent.SOUND_CP_TETL = "SOUND_CP_TETL"
static

◆ SOUND_CP_TETN

const string SCR_SoundEvent.SOUND_CP_TETN = "SOUND_CP_TETN"
static

◆ SOUND_CP_TETW

const string SCR_SoundEvent.SOUND_CP_TETW = "SOUND_CP_TETW"
static

◆ SOUND_CP_TIF

const string SCR_SoundEvent.SOUND_CP_TIF = "SOUND_CP_TIF"
static

◆ SOUND_CREAK

const string SCR_SoundEvent.SOUND_CREAK = "SOUND_CREAK"
static

◆ SOUND_DEATH

const string SCR_SoundEvent.SOUND_DEATH = "SOUND_DEATH"
static

◆ SOUND_DEPLOY

const string SCR_SoundEvent.SOUND_DEPLOY = "SOUND_DEPLOY"
static

◆ SOUND_DEPLOYED_RADIO_ENTER_ZONE

const string SCR_SoundEvent.SOUND_DEPLOYED_RADIO_ENTER_ZONE = "SOUND_DEPLOYED_RADIO_ENTER_ZONE"
static

◆ SOUND_DEPLOYED_RADIO_EXIT_ZONE

const string SCR_SoundEvent.SOUND_DEPLOYED_RADIO_EXIT_ZONE = "SOUND_DEPLOYED_RADIO_EXIT_ZONE"
static

◆ SOUND_DETONATOR_DETONATE_CHARGES

const string SCR_SoundEvent.SOUND_DETONATOR_DETONATE_CHARGES = "SOUND_DETONATE"
static

◆ SOUND_DETONATOR_DISCONNECT_WIRES

const string SCR_SoundEvent.SOUND_DETONATOR_DISCONNECT_WIRES = "SOUND_DISCONNECT"
static

◆ SOUND_DISASSEMBLY

const string SCR_SoundEvent.SOUND_DISASSEMBLY = "SOUND_DISASSEMBLY"
static

◆ SOUND_DROP

const string SCR_SoundEvent.SOUND_DROP = "SOUND_DROP"
static

◆ SOUND_E_LAYER_BACK

const string SCR_SoundEvent.SOUND_E_LAYER_BACK = "SOUND_E_LAYER_BACK"
static

◆ SOUND_E_LAYER_DEEPER

const string SCR_SoundEvent.SOUND_E_LAYER_DEEPER = "SOUND_E_LAYER_DEEPER"
static

◆ SOUND_E_LAYER_EDIT_END

const string SCR_SoundEvent.SOUND_E_LAYER_EDIT_END = "SOUND_E_LAYER_EDIT_END"
static

◆ SOUND_E_LAYER_EDIT_START

const string SCR_SoundEvent.SOUND_E_LAYER_EDIT_START = "SOUND_E_LAYER_EDIT_START"
static

◆ SOUND_E_MULTI_SELECT_START_GAMEPAD

const string SCR_SoundEvent.SOUND_E_MULTI_SELECT_START_GAMEPAD = "SOUND_E_MULTI_SELECT_START_GAMEPAD"
static

◆ SOUND_E_MULTI_SELECT_START_KEYBOARD

const string SCR_SoundEvent.SOUND_E_MULTI_SELECT_START_KEYBOARD = "SOUND_E_MULTI_SELECT_START_KEYBOARD"
static

◆ SOUND_E_TRAN_CANCEL

const string SCR_SoundEvent.SOUND_E_TRAN_CANCEL = "SOUND_E_TRAN_CANCEL"
static

◆ SOUND_ENGINE_START

const string SCR_SoundEvent.SOUND_ENGINE_START = "SOUND_ENGINE_START"
static

◆ SOUND_ENGINE_START_FAILED

const string SCR_SoundEvent.SOUND_ENGINE_START_FAILED = "SOUND_ENGINE_START_FAILED"
static

◆ SOUND_ENGINE_STARTER_LP

const string SCR_SoundEvent.SOUND_ENGINE_STARTER_LP = "SOUND_ENGINE_STARTER_LP"
static

◆ SOUND_ENGINE_STOP

const string SCR_SoundEvent.SOUND_ENGINE_STOP = "SOUND_ENGINE_STOP"
static

◆ SOUND_EQUIP

const string SCR_SoundEvent.SOUND_EQUIP = "SOUND_EQUIP"
static

◆ SOUND_EXPLOSIVE_ADJUST_TIMER

const string SCR_SoundEvent.SOUND_EXPLOSIVE_ADJUST_TIMER = "SOUND_TIMER_ADJUST"
static

◆ SOUND_EXPLOSIVE_ARM

const string SCR_SoundEvent.SOUND_EXPLOSIVE_ARM = "SOUND_ARM"
static

◆ SOUND_EXPLOSIVE_CONNECT_WIRES

const string SCR_SoundEvent.SOUND_EXPLOSIVE_CONNECT_WIRES = "SOUND_CONNECT"
static

◆ SOUND_EXPLOSIVE_DISARM

const string SCR_SoundEvent.SOUND_EXPLOSIVE_DISARM = "SOUND_DISARM"
static

◆ SOUND_FE_BUTTON_HOVER

const string SCR_SoundEvent.SOUND_FE_BUTTON_HOVER = "SOUND_FE_BUTTON_HOVER"
static

◆ SOUND_FE_BUTTON_SELECT

const string SCR_SoundEvent.SOUND_FE_BUTTON_SELECT = "SOUND_FE_BUTTON_SELECT"
static

◆ SOUND_FE_HUD_PAUSE_MENU_CLOSE

const string SCR_SoundEvent.SOUND_FE_HUD_PAUSE_MENU_CLOSE = "SOUND_FE_HUD_PAUSE_MENU_CLOSE"
static

◆ SOUND_FE_HUD_PAUSE_MENU_OPEN

const string SCR_SoundEvent.SOUND_FE_HUD_PAUSE_MENU_OPEN = "SOUND_FE_HUD_PAUSE_MENU_OPEN"
static

◆ SOUND_FE_ITEM_CHANGE

const string SCR_SoundEvent.SOUND_FE_ITEM_CHANGE = "SOUND_FE_ITEM_CHANGE"
static

◆ SOUND_FLASHLIGHT_OFF

const string SCR_SoundEvent.SOUND_FLASHLIGHT_OFF = "SOUND_FLASHLIGHT_OFF"
static

◆ SOUND_FLASHLIGHT_ON

const string SCR_SoundEvent.SOUND_FLASHLIGHT_ON = "SOUND_FLASHLIGHT_ON"
static

◆ SOUND_HIT

const string SCR_SoundEvent.SOUND_HIT = "SOUND_HIT"
static

◆ SOUND_HIT_GROUND

const string SCR_SoundEvent.SOUND_HIT_GROUND = "SOUND_HIT_GROUND"
static

◆ SOUND_HQ_ACB

const string SCR_SoundEvent.SOUND_HQ_ACB = "SOUND_HQ_ACB"
static

◆ SOUND_HQ_BAA

const string SCR_SoundEvent.SOUND_HQ_BAA = "SOUND_HQ_BAA"
static

◆ SOUND_HQ_BAD

const string SCR_SoundEvent.SOUND_HQ_BAD = "SOUND_HQ_BAD"
static

◆ SOUND_HQ_BAL

const string SCR_SoundEvent.SOUND_HQ_BAL = "SOUND_HQ_BAL"
static

◆ SOUND_HQ_BAR

const string SCR_SoundEvent.SOUND_HQ_BAR = "SOUND_HQ_BAR"
static

◆ SOUND_HQ_BCB

const string SCR_SoundEvent.SOUND_HQ_BCB = "SOUND_HQ_BCB"
static

◆ SOUND_HQ_BFA

const string SCR_SoundEvent.SOUND_HQ_BFA = "SOUND_HQ_BFA"
static

◆ SOUND_HQ_BFD

const string SCR_SoundEvent.SOUND_HQ_BFD = "SOUND_HQ_BFD"
static

◆ SOUND_HQ_BFR

const string SCR_SoundEvent.SOUND_HQ_BFR = "SOUND_HQ_BFR"
static

◆ SOUND_HQ_BHA

const string SCR_SoundEvent.SOUND_HQ_BHA = "SOUND_HQ_BHA"
static

◆ SOUND_HQ_BRA

const string SCR_SoundEvent.SOUND_HQ_BRA = "SOUND_HQ_BRA"
static

◆ SOUND_HQ_BRD

const string SCR_SoundEvent.SOUND_HQ_BRD = "SOUND_HQ_BRD"
static

◆ SOUND_HQ_BRR

const string SCR_SoundEvent.SOUND_HQ_BRR = "SOUND_HQ_BRR"
static

◆ SOUND_HQ_BUA

const string SCR_SoundEvent.SOUND_HQ_BUA = "SOUND_HQ_BUA"
static

◆ SOUND_HQ_COP

const string SCR_SoundEvent.SOUND_HQ_COP = "SOUND_HQ_COP"
static

◆ SOUND_HQ_CTL

const string SCR_SoundEvent.SOUND_HQ_CTL = "SOUND_HQ_CTL"
static

◆ SOUND_HQ_DEF

const string SCR_SoundEvent.SOUND_HQ_DEF = "SOUND_HQ_DEF"
static

◆ SOUND_HQ_DEM

const string SCR_SoundEvent.SOUND_HQ_DEM = "SOUND_HQ_DEM"
static

◆ SOUND_HQ_ETU

const string SCR_SoundEvent.SOUND_HQ_ETU = "SOUND_HQ_ETU"
static

◆ SOUND_HQ_FOB

const string SCR_SoundEvent.SOUND_HQ_FOB = "SOUND_HQ_FOB"
static

◆ SOUND_HQ_HCB

const string SCR_SoundEvent.SOUND_HQ_HCB = "SOUND_HQ_HCB"
static

◆ SOUND_HQ_LCB

const string SCR_SoundEvent.SOUND_HQ_LCB = "SOUND_HQ_LCB"
static

◆ SOUND_HQ_MOB

const string SCR_SoundEvent.SOUND_HQ_MOB = "SOUND_HQ_MOB"
static

◆ SOUND_HQ_PMC

const string SCR_SoundEvent.SOUND_HQ_PMC = "SOUND_HQ_PMC"
static

◆ SOUND_HQ_PMD

const string SCR_SoundEvent.SOUND_HQ_PMD = "SOUND_HQ_PMD"
static

◆ SOUND_HQ_PML

const string SCR_SoundEvent.SOUND_HQ_PML = "SOUND_HQ_PML"
static

◆ SOUND_HQ_PMV

const string SCR_SoundEvent.SOUND_HQ_PMV = "SOUND_HQ_PMV"
static

◆ SOUND_HQ_POC

const string SCR_SoundEvent.SOUND_HQ_POC = "SOUND_HQ_POC"
static

◆ SOUND_HQ_POL

const string SCR_SoundEvent.SOUND_HQ_POL = "SOUND_HQ_POL"
static

◆ SOUND_HQ_POM

const string SCR_SoundEvent.SOUND_HQ_POM = "SOUND_HQ_POM"
static

◆ SOUND_HQ_PON

const string SCR_SoundEvent.SOUND_HQ_PON = "SOUND_HQ_PON"
static

◆ SOUND_HQ_POP

const string SCR_SoundEvent.SOUND_HQ_POP = "SOUND_HQ_POP"
static

◆ SOUND_HQ_POS

const string SCR_SoundEvent.SOUND_HQ_POS = "SOUND_HQ_POS"
static

◆ SOUND_HQ_RCR

const string SCR_SoundEvent.SOUND_HQ_RCR = "SOUND_HQ_RCR"
static

◆ SOUND_HQ_REN

const string SCR_SoundEvent.SOUND_HQ_REN = "SOUND_HQ_REN"
static

◆ SOUND_HQ_RIF

const string SCR_SoundEvent.SOUND_HQ_RIF = "SOUND_HQ_RIF"
static

◆ SOUND_HQ_RRL

const string SCR_SoundEvent.SOUND_HQ_RRL = "SOUND_HQ_RRL"
static

◆ SOUND_HQ_RRU

const string SCR_SoundEvent.SOUND_HQ_RRU = "SOUND_HQ_RRU"
static

◆ SOUND_HQ_SCB

const string SCR_SoundEvent.SOUND_HQ_SCB = "SOUND_HQ_SCB"
static

◆ SOUND_HQ_TRU

const string SCR_SoundEvent.SOUND_HQ_TRU = "SOUND_HQ_TRU"
static

◆ SOUND_HQ_VCB

const string SCR_SoundEvent.SOUND_HQ_VCB = "SOUND_HQ_VCB"
static

◆ SOUND_HQ_VIC

const string SCR_SoundEvent.SOUND_HQ_VIC = "SOUND_HQ_VIC"
static

◆ SOUND_HUD_MAP_CLOSE

const string SCR_SoundEvent.SOUND_HUD_MAP_CLOSE = "SOUND_HUD_MAP_CLOSE"
static

◆ SOUND_HUD_MAP_OPEN

const string SCR_SoundEvent.SOUND_HUD_MAP_OPEN = "SOUND_HUD_MAP_OPEN"
static

◆ SOUND_HUD_TASK_MENU_CLOSE

const string SCR_SoundEvent.SOUND_HUD_TASK_MENU_CLOSE = "SOUND_HUD_TASK_MENU_CLOSE"
static

◆ SOUND_HUD_TASK_MENU_OPEN

const string SCR_SoundEvent.SOUND_HUD_TASK_MENU_OPEN = "SOUND_HUD_TASK_MENU_OPEN"
static

◆ SOUND_INJURED_PLAYERCHARACTER

const string SCR_SoundEvent.SOUND_INJURED_PLAYERCHARACTER = "SOUND_INJURED_PLAYERCHARACTER"
static

◆ SOUND_INV_CLOSE

const string SCR_SoundEvent.SOUND_INV_CLOSE = "SOUND_INV_CLOSE"
static

◆ SOUND_INV_CONTAINER_CLOSE

const string SCR_SoundEvent.SOUND_INV_CONTAINER_CLOSE = "SOUND_INV_CONTAINER_CLOSE"
static

◆ SOUND_INV_CONTAINER_DIFR_DROP

const string SCR_SoundEvent.SOUND_INV_CONTAINER_DIFR_DROP = "SOUND_INV_CONTAINER_DIFR_DROP"
static

◆ SOUND_INV_CONTAINER_DRAG

const string SCR_SoundEvent.SOUND_INV_CONTAINER_DRAG = "SOUND_INV_CONTAINER_DRAG"
static

◆ SOUND_INV_CONTAINER_SAME_DROP

const string SCR_SoundEvent.SOUND_INV_CONTAINER_SAME_DROP = "SOUND_INV_CONTAINER_SAME_DROP"
static

◆ SOUND_INV_DROP_ERROR

const string SCR_SoundEvent.SOUND_INV_DROP_ERROR = "SOUND_INV_DROP_ERROR"
static

◆ SOUND_INV_HOTKEY_CLOSE

const string SCR_SoundEvent.SOUND_INV_HOTKEY_CLOSE = "SOUND_INV_HOTKEY_CLOSE"
static

◆ SOUND_INV_HOTKEY_CONFIRM

const string SCR_SoundEvent.SOUND_INV_HOTKEY_CONFIRM = "SOUND_INV_HOTKEY_CONFIRM"
static

◆ SOUND_INV_HOTKEY_OPEN

const string SCR_SoundEvent.SOUND_INV_HOTKEY_OPEN = "SOUND_INV_HOTKEY_OPEN"
static

◆ SOUND_INV_HOTKEY_SCROLL

const string SCR_SoundEvent.SOUND_INV_HOTKEY_SCROLL = "SOUND_INV_HOTKEY_SCROLL"
static

◆ SOUND_INV_OPEN

const string SCR_SoundEvent.SOUND_INV_OPEN = "SOUND_INV_OPEN"
static

◆ SOUND_INV_PICKUP_CLICK

const string SCR_SoundEvent.SOUND_INV_PICKUP_CLICK = "SOUND_INV_PICKUP_CLICK"
static

◆ SOUND_INV_VICINITY_DRAG

const string SCR_SoundEvent.SOUND_INV_VICINITY_DRAG = "SOUND_INV_VICINITY_DRAG"
static

◆ SOUND_INV_VICINITY_DROP_CLICK

const string SCR_SoundEvent.SOUND_INV_VICINITY_DROP_CLICK = "SOUND_INV_VICINITY_DROP_CLICK"
static

◆ SOUND_INV_VICINITY_EQUIP_CLICK

const string SCR_SoundEvent.SOUND_INV_VICINITY_EQUIP_CLICK = "SOUND_INV_VICINITY_EQUIP_CLICK"
static

◆ SOUND_ITEM_RADIO_TOGGLE_OFF

const string SCR_SoundEvent.SOUND_ITEM_RADIO_TOGGLE_OFF = "SOUND_ITEM_RADIO_TOGGLE_OFF"
static

◆ SOUND_ITEM_RADIO_TOGGLE_ON

const string SCR_SoundEvent.SOUND_ITEM_RADIO_TOGGLE_ON = "SOUND_ITEM_RADIO_TOGGLE_ON"
static

◆ SOUND_ITEM_RADIO_TUNE_DOWN

const string SCR_SoundEvent.SOUND_ITEM_RADIO_TUNE_DOWN = "SOUND_ITEM_RADIO_TUNE_DOWN"
static

◆ SOUND_ITEM_RADIO_TUNE_ERROR

const string SCR_SoundEvent.SOUND_ITEM_RADIO_TUNE_ERROR = "SOUND_ITEM_RADIO_TUNE_ERROR"
static

◆ SOUND_ITEM_RADIO_TUNE_UP

const string SCR_SoundEvent.SOUND_ITEM_RADIO_TUNE_UP = "SOUND_ITEM_RADIO_TUNE_UP"
static

◆ SOUND_KNOCKOUT

const string SCR_SoundEvent.SOUND_KNOCKOUT = "SOUND_BREATH_OUT"
static

◆ SOUND_LEAFYTREE_LARGE_LP

const string SCR_SoundEvent.SOUND_LEAFYTREE_LARGE_LP = "SOUND_LEAFYTREE_LARGE_LP"
static

◆ SOUND_LEAFYTREE_MEDIUM_LP

const string SCR_SoundEvent.SOUND_LEAFYTREE_MEDIUM_LP = "SOUND_LEAFYTREE_MEDIUM_LP"
static

◆ SOUND_LEAFYTREE_SMALL_LP

const string SCR_SoundEvent.SOUND_LEAFYTREE_SMALL_LP = "SOUND_LEAFYTREE_SMALL_LP"
static

◆ SOUND_LEAFYTREE_VERYLARGE_LP

const string SCR_SoundEvent.SOUND_LEAFYTREE_VERYLARGE_LP = "SOUND_LEAFYTREE_VERYLARGE_LP"
static

◆ SOUND_LOADSUPPLIES

const string SCR_SoundEvent.SOUND_LOADSUPPLIES = "SOUND_LOADSUPPLIES"
static

◆ SOUND_MAP_CLICK_POINT_ON

const string SCR_SoundEvent.SOUND_MAP_CLICK_POINT_ON = "SOUND_MAP_CLICK_POINT_ON"
static

◆ SOUND_MAP_GADGET_GRAB

const string SCR_SoundEvent.SOUND_MAP_GADGET_GRAB = "SOUND_MAP_GADGET_GRAB"
static

◆ SOUND_MAP_GADGET_HIDE

const string SCR_SoundEvent.SOUND_MAP_GADGET_HIDE = "SOUND_MAP_GADGET_HIDE"
static

◆ SOUND_MAP_GADGET_MARKER_DRAW_START

const string SCR_SoundEvent.SOUND_MAP_GADGET_MARKER_DRAW_START = "SOUND_MAP_GADGET_MARKER_DRAW_START"
static

◆ SOUND_MAP_GADGET_MARKER_DRAW_STOP

const string SCR_SoundEvent.SOUND_MAP_GADGET_MARKER_DRAW_STOP = "SOUND_MAP_GADGET_MARKER_DRAW_STOP"
static

◆ SOUND_MAP_GADGET_MARKER_REMOVE

const string SCR_SoundEvent.SOUND_MAP_GADGET_MARKER_REMOVE = "SOUND_MAP_GADGET_MARKER_REMOVE"
static

◆ SOUND_MAP_GADGET_RELEASE

const string SCR_SoundEvent.SOUND_MAP_GADGET_RELEASE = "SOUND_MAP_GADGET_RELEASE"
static

◆ SOUND_MAP_GADGET_SHOW

const string SCR_SoundEvent.SOUND_MAP_GADGET_SHOW = "SOUND_MAP_GADGET_SHOW"
static

◆ SOUND_MAP_HOVER_BASE

const string SCR_SoundEvent.SOUND_MAP_HOVER_BASE = "SOUND_MAP_HOVER_BASE"
static

◆ SOUND_MAP_HOVER_ENEMY

const string SCR_SoundEvent.SOUND_MAP_HOVER_ENEMY = "SOUND_MAP_HOVER_ENEMY"
static

◆ SOUND_MAP_HOVER_TRANS_TOWER

const string SCR_SoundEvent.SOUND_MAP_HOVER_TRANS_TOWER = "SOUND_MAP_HOVER_TRANS_TOWER"
static

◆ SOUND_MELEE_IMPACT

const string SCR_SoundEvent.SOUND_MELEE_IMPACT = "SOUND_MELEE_IMPACT"
static

◆ SOUND_MELEE_IMPACT_BAYONET

const string SCR_SoundEvent.SOUND_MELEE_IMPACT_BAYONET = "SOUND_MELEE_IMPACT_BAYONET"
static

◆ SOUND_MPD_

const string SCR_SoundEvent.SOUND_MPD_ = "SOUND_MPD_"
static

◆ SOUND_ONBASECAPTURE

const string SCR_SoundEvent.SOUND_ONBASECAPTURE = "SOUND_ONBASECAPTURE"
static

◆ SOUND_ONDEATH

const string SCR_SoundEvent.SOUND_ONDEATH = "SOUND_ONDEATH"
static

◆ SOUND_ONENTERINGENEMYBASE

const string SCR_SoundEvent.SOUND_ONENTERINGENEMYBASE = "SOUND_ONENTERINGENEMYBASE"
static

◆ SOUND_ONSPAWN

const string SCR_SoundEvent.SOUND_ONSPAWN = "SOUND_ONSPAWN"
static

◆ SOUND_PICK_UP

const string SCR_SoundEvent.SOUND_PICK_UP = "SOUND_PICK_UP"
static

◆ SOUND_PLACE_OBJECT

const string SCR_SoundEvent.SOUND_PLACE_OBJECT = "SOUND_PLACEMENT"
static

◆ SOUND_PLAY_INSTRUMENT

const string SCR_SoundEvent.SOUND_PLAY_INSTRUMENT = "SOUND_PLAY_INSTRUMENT"
static

◆ SOUND_RADIO_CHANGEFREQUENCY

const string SCR_SoundEvent.SOUND_RADIO_CHANGEFREQUENCY = "SOUND_RADIO_CHANGEFREQUENCY"
static

◆ SOUND_RADIO_CHANGEFREQUENCY_ERROR

const string SCR_SoundEvent.SOUND_RADIO_CHANGEFREQUENCY_ERROR = "SOUND_RADIO_CHANGEFREQUENCY_ERROR"
static

◆ SOUND_RADIO_CHATTER_EV

const string SCR_SoundEvent.SOUND_RADIO_CHATTER_EV = "SOUND_RADIO_CHATTER_EV"
static

◆ SOUND_RADIO_CHATTER_RU

const string SCR_SoundEvent.SOUND_RADIO_CHATTER_RU = "SOUND_RADIO_CHATTER_RU"
static

◆ SOUND_RADIO_CHATTER_US

const string SCR_SoundEvent.SOUND_RADIO_CHATTER_US = "SOUND_RADIO_CHATTER_US"
static

◆ SOUND_RADIO_ESTABLISH_ACTION

const string SCR_SoundEvent.SOUND_RADIO_ESTABLISH_ACTION = "SOUND_RADIO_ESTABLISH_ACTION"
static

◆ SOUND_RADIO_FREQUENCY_CYCLE

const string SCR_SoundEvent.SOUND_RADIO_FREQUENCY_CYCLE = "SOUND_RADIO_FREQUENCY_CYCLE"
static

◆ SOUND_RADIO_SIGNAL_GAIN

const string SCR_SoundEvent.SOUND_RADIO_SIGNAL_GAIN = "SOUND_RADIO_SIGNAL_GAIN"
static

◆ SOUND_RADIO_SIGNAL_LOST

const string SCR_SoundEvent.SOUND_RADIO_SIGNAL_LOST = "SOUND_RADIO_SIGNAL_LOST"
static

◆ SOUND_RADIO_TURN_OFF

const string SCR_SoundEvent.SOUND_RADIO_TURN_OFF = "SOUND_RADIO_TURN_OFF"
static

◆ SOUND_RADIO_TURN_ON

const string SCR_SoundEvent.SOUND_RADIO_TURN_ON = "SOUND_RADIO_TURN_ON"
static

◆ SOUND_RANGECP_CHANGEDISTANCE

const string SCR_SoundEvent.SOUND_RANGECP_CHANGEDISTANCE = "SOUND_RANGECP_CHANGEDISTANCE"
static

◆ SOUND_RANGECP_CHANGETARGET

const string SCR_SoundEvent.SOUND_RANGECP_CHANGETARGET = "SOUND_RANGECP_CHANGETARGET"
static

◆ SOUND_RANGECP_ROUNDABORT

const string SCR_SoundEvent.SOUND_RANGECP_ROUNDABORT = "SOUND_RANGECP_ROUNDABORT"
static

◆ SOUND_RANGECP_ROUNDSTART

const string SCR_SoundEvent.SOUND_RANGECP_ROUNDSTART = "SOUND_RANGECP_ROUNDSTART"
static

◆ SOUND_RANGECP_STARTBUTTON

const string SCR_SoundEvent.SOUND_RANGECP_STARTBUTTON = "SOUND_RANGECP_STARTBUTTON"
static

◆ SOUND_REPORTS_ACTIONSTATUS_COVER

const string SCR_SoundEvent.SOUND_REPORTS_ACTIONSTATUS_COVER = "SOUND_REPORTS_ACTIONSTATUS_COVER"
static

◆ SOUND_REPORTS_ACTIONSTATUS_MOVE

const string SCR_SoundEvent.SOUND_REPORTS_ACTIONSTATUS_MOVE = "SOUND_REPORTS_ACTIONSTATUS_MOVE"
static

◆ SOUND_REPORTS_ACTIONSTATUS_RELOAD

const string SCR_SoundEvent.SOUND_REPORTS_ACTIONSTATUS_RELOAD = "SOUND_REPORTS_ACTIONSTATUS_RELOAD"
static

◆ SOUND_REPORTS_STATUS_CLEAR

const string SCR_SoundEvent.SOUND_REPORTS_STATUS_CLEAR = "SOUND_REPORTS_STATUS_CLEAR"
static

◆ SOUND_REPORTS_STATUS_ENGAGING

const string SCR_SoundEvent.SOUND_REPORTS_STATUS_ENGAGING = "SOUND_REPORTS_STATUS_ENGAGING"
static

◆ SOUND_REPORTS_STATUS_NOAMMO

const string SCR_SoundEvent.SOUND_REPORTS_STATUS_NOAMMO = "SOUND_REPORTS_STATUS_NOAMMO"
static

◆ SOUND_REPORTS_STATUS_TARGETDOWN

const string SCR_SoundEvent.SOUND_REPORTS_STATUS_TARGETDOWN = "SOUND_REPORTS_STATUS_TARGETDOWN"
static

◆ SOUND_RESPAWN_COUNTDOWN

const string SCR_SoundEvent.SOUND_RESPAWN_COUNTDOWN = "SOUND_RESPAWN_COUNTDOWN"
static

◆ SOUND_RESPAWN_COUNTDOWN_END

const string SCR_SoundEvent.SOUND_RESPAWN_COUNTDOWN_END = "SOUND_RESPAWN_COUNTDOWN_END"
static

◆ SOUND_RESPAWNMENU

const string SCR_SoundEvent.SOUND_RESPAWNMENU = "SOUND_RESPAWNMENU"
static

◆ SOUND_ROTOR_WASH_LP

const string SCR_SoundEvent.SOUND_ROTOR_WASH_LP = "SOUND_ROTOR_WASH_LP"
static

◆ SOUND_SCOPE_ILLUM_OFF

const string SCR_SoundEvent.SOUND_SCOPE_ILLUM_OFF = "SOUND_SCOPE_ILLUM_OFF"
static

◆ SOUND_SCOPE_ILLUM_ON

const string SCR_SoundEvent.SOUND_SCOPE_ILLUM_ON = "SOUND_SCOPE_ILLUM_ON"
static

◆ SOUND_SCOPE_ZOOM_IN

const string SCR_SoundEvent.SOUND_SCOPE_ZOOM_IN = "SOUND_SCOPE_ZOOM_IN"
static

◆ SOUND_SCOPE_ZOOM_OUT

const string SCR_SoundEvent.SOUND_SCOPE_ZOOM_OUT = "SOUND_SCOPE_ZOOM_OUT"
static

◆ SOUND_SIREN

const string SCR_SoundEvent.SOUND_SIREN = "SOUND_SIREN"
static

◆ SOUND_SL_CHR

const string SCR_SoundEvent.SOUND_SL_CHR = "SOUND_SL_CHR"
static

◆ SOUND_SL_CSR

const string SCR_SoundEvent.SOUND_SL_CSR = "SOUND_SL_CSR"
static

◆ SOUND_SL_ERT

const string SCR_SoundEvent.SOUND_SL_ERT = "SOUND_SL_ERT"
static

◆ SOUND_SL_REI

const string SCR_SoundEvent.SOUND_SL_REI = "SOUND_SL_REI"
static

◆ SOUND_SL_RRD

const string SCR_SoundEvent.SOUND_SL_RRD = "SOUND_SL_RRD"
static

◆ SOUND_SL_RRT

const string SCR_SoundEvent.SOUND_SL_RRT = "SOUND_SL_RRT"
static

◆ SOUND_SL_SDD

const string SCR_SoundEvent.SOUND_SL_SDD = "SOUND_SL_SDD"
static

◆ SOUND_SL_SRT

const string SCR_SoundEvent.SOUND_SL_SRT = "SOUND_SL_SRT"
static

◆ SOUND_SL_TRT

const string SCR_SoundEvent.SOUND_SL_TRT = "SOUND_SL_TRT"
static

◆ SOUND_STARTBUILDING

const string SCR_SoundEvent.SOUND_STARTBUILDING = "SOUND_STARTBUILDING"
static

◆ SOUND_STOP_PLAYING

const string SCR_SoundEvent.SOUND_STOP_PLAYING = "SOUND_STOP_PLAYING"
static

◆ SOUND_SUPPLIES_PARTIAL_LOAD

const string SCR_SoundEvent.SOUND_SUPPLIES_PARTIAL_LOAD = "SOUND_SUPPLIES_PARTIAL_LOAD"
static

◆ SOUND_SUPPLIES_PARTIAL_UNLOAD

const string SCR_SoundEvent.SOUND_SUPPLIES_PARTIAL_UNLOAD = "SOUND_SUPPLIES_PARTIAL_UNLOAD"
static

◆ SOUND_SUPPLIES_VEH_CONTAINER_APPEAR

const string SCR_SoundEvent.SOUND_SUPPLIES_VEH_CONTAINER_APPEAR = "SOUND_SUPPLIES_VEH_CONTAINER_APPEAR"
static

◆ SOUND_SUPPLIES_VEH_CONTAINER_DISAPPEAR

const string SCR_SoundEvent.SOUND_SUPPLIES_VEH_CONTAINER_DISAPPEAR = "SOUND_SUPPLIES_VEH_CONTAINER_DISAPPEAR"
static

◆ SOUND_SUPPLIES_VEH_FULL

const string SCR_SoundEvent.SOUND_SUPPLIES_VEH_FULL = "SOUND_SUPPLIES_VEH_FULL"
static

◆ SOUND_TARGET_DOWN

const string SCR_SoundEvent.SOUND_TARGET_DOWN = "SOUND_TARGET_DOWN"
static

◆ SOUND_TARGET_UP

const string SCR_SoundEvent.SOUND_TARGET_UP = "SOUND_TARGET_UP"
static

◆ SOUND_TIRE_PUNCTURE

const string SCR_SoundEvent.SOUND_TIRE_PUNCTURE = "SOUND_TIRE_PUNCTURE"
static

◆ SOUND_TOILET

const string SCR_SoundEvent.SOUND_TOILET = "SOUND_TOILET"
static

◆ SOUND_TURN_OFF

const string SCR_SoundEvent.SOUND_TURN_OFF = "SOUND_TURN_OFF"
static

◆ SOUND_TURN_ON

const string SCR_SoundEvent.SOUND_TURN_ON = "SOUND_TURN_ON"
static

◆ SOUND_UNDEPLOY

const string SCR_SoundEvent.SOUND_UNDEPLOY = "SOUND_UNDEPLOY"
static

◆ SOUND_UNEQUIP

const string SCR_SoundEvent.SOUND_UNEQUIP = "SOUND_UNEQUIP"
static

◆ SOUND_UNLOADSUPPLIES

const string SCR_SoundEvent.SOUND_UNLOADSUPPLIES = "SOUND_UNLOADSUPPLIES"
static

◆ SOUND_VEHICLE_CLOSE_LIGHT_OFF

const string SCR_SoundEvent.SOUND_VEHICLE_CLOSE_LIGHT_OFF = "SOUND_VEHICLE_CLOSE_LIGHT_OFF"
static

◆ SOUND_VEHICLE_CLOSE_LIGHT_ON

const string SCR_SoundEvent.SOUND_VEHICLE_CLOSE_LIGHT_ON = "SOUND_VEHICLE_CLOSE_LIGHT_ON"
static

◆ SOUND_VEHICLE_RAIN

const string SCR_SoundEvent.SOUND_VEHICLE_RAIN = "SOUND_VEHICLE_RAIN"
static

◆ SOUND_VEHICLE_TRUNK_CLOSE

const string SCR_SoundEvent.SOUND_VEHICLE_TRUNK_CLOSE = "SOUND_VEHICLE_TRUNK_CLOSE"
static

◆ SOUND_VEHICLE_WATER_BIG

const string SCR_SoundEvent.SOUND_VEHICLE_WATER_BIG = "SOUND_VEHICLE_IMPACT_WATER_BIG"
static

◆ SOUND_VEHICLE_WATER_MEDIUM

const string SCR_SoundEvent.SOUND_VEHICLE_WATER_MEDIUM = "SOUND_VEHICLE_IMPACT_WATER_MEDIUM"
static

◆ SOUND_VEHICLE_WATER_SMALL

const string SCR_SoundEvent.SOUND_VEHICLE_WATER_SMALL = "SOUND_VEHICLE_IMPACT_WATER_SMALL"
static

◆ SOUND_VOICE_PAIN_RELIEVE

const string SCR_SoundEvent.SOUND_VOICE_PAIN_RELIEVE = "SOUND_VOICE_PAIN_RELIEVE"
static

◆ TAB_CLICK

const string SCR_SoundEvent.TAB_CLICK = "SOUND_FE_TAB_CONFIRM"
static

◆ TAB_SWITCH

const string SCR_SoundEvent.TAB_SWITCH = "SOUND_FE_TAB_SWITCH"
static

◆ TASK_ACCEPT

const string SCR_SoundEvent.TASK_ACCEPT = "SOUND_HUD_TASK_ACCEPT"
static

◆ TASK_CANCELED

const string SCR_SoundEvent.TASK_CANCELED = "SOUND_HUD_TASK_CANCELED"
static

◆ TASK_CREATED

const string SCR_SoundEvent.TASK_CREATED = "SOUND_HUD_TASK_CREATED"
static

◆ TASK_FAILED

const string SCR_SoundEvent.TASK_FAILED = "SOUND_HUD_TASK_FAILED"
static

◆ TASK_SUCCEED

const string SCR_SoundEvent.TASK_SUCCEED = "SOUND_HUD_TASK_SUCCEEDED"
static

◆ TOGGLE_OFF

const string SCR_SoundEvent.TOGGLE_OFF = "SOUND_FE_BUTTON_FILTER_OFF"
static

◆ TOGGLE_ON

const string SCR_SoundEvent.TOGGLE_ON = "SOUND_FE_BUTTON_FILTER_ON"
static

◆ TURN_PAGE

const string SCR_SoundEvent.TURN_PAGE = "SOUND_FE_TURN_PAGE"
static

The documentation for this interface was generated from the following file: