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override bool | OnMouseEnter (Widget w, int x, int y) |
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override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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override bool | OnFocus (Widget w, int x, int y) |
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override bool | OnFocusLost (Widget w, int x, int y) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
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override bool | OnMouseButtonUp (Widget w, int x, int y, int button) |
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◆ OnClick()
override bool SCR_SoundEventComponent.OnClick |
( |
Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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◆ OnFocus()
override bool SCR_SoundEventComponent.OnFocus |
( |
Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnFocusLost()
override bool SCR_SoundEventComponent.OnFocusLost |
( |
Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnMouseButtonDown()
override bool SCR_SoundEventComponent.OnMouseButtonDown |
( |
Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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◆ OnMouseButtonUp()
override bool SCR_SoundEventComponent.OnMouseButtonUp |
( |
Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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◆ OnMouseEnter()
override bool SCR_SoundEventComponent.OnMouseEnter |
( |
Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnMouseLeave()
override bool SCR_SoundEventComponent.OnMouseLeave |
( |
Widget |
w, |
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Widget |
enterW, |
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int |
x, |
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int |
y |
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) |
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◆ m_sSoundClick
string SCR_SoundEventComponent.m_sSoundClick |
◆ m_sSoundFocus
string SCR_SoundEventComponent.m_sSoundFocus |
◆ m_sSoundFocusLost
string SCR_SoundEventComponent.m_sSoundFocusLost |
◆ m_sSoundMouseButtonDown
string SCR_SoundEventComponent.m_sSoundMouseButtonDown |
◆ m_sSoundMouseButtonUp
string SCR_SoundEventComponent.m_sSoundMouseButtonUp |
◆ m_sSoundMouseEnter
string SCR_SoundEventComponent.m_sSoundMouseEnter |
◆ m_sSoundMouseLeave
string SCR_SoundEventComponent.m_sSoundMouseLeave |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_SoundEventComponent.c