◆ ~SCR_SourceBaseAudioComponent()
| void SCR_SourceBaseAudioComponent.~SCR_SourceBaseAudioComponent |
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◆ OnPostInit()
| override void SCR_SourceBaseAudioComponent.OnPostInit |
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IEntity | owner | ) |
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◆ PlaySupplyArrivalSound()
| void SCR_SourceBaseAudioComponent.PlaySupplyArrivalSound |
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◆ RpcDo_PlaySupplyArrivalSound()
| void SCR_SourceBaseAudioComponent.RpcDo_PlaySupplyArrivalSound |
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◆ SetSourceBaseComponent()
| void SCR_SourceBaseAudioComponent.SetSourceBaseComponent |
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Find the source base component of owner base, caches it and subscribes to GetOnSuppliesArrivalInvoker.
◆ m_AudioSourceConfiguration
◆ m_SourceBaseComponent
The documentation for this interface was generated from the following file:
- Game/Components/Locations/SCR_SourceBaseAudioComponent.c