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| override void | Init () |
| | Initialize called from MusicManager.EOnInit.
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| |
| override void | OnDelete () |
| | Delete called from MusicManager.OnDelete.
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| proto external string | GetName () |
| | Gets the sound event name.
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| proto external void | SetName (string name) |
| | Sets the name of the SoundEvent that will be played on evaluation/playing of the music.
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| bool | ShouldPlay () |
| | Evaluation on whether the sound should play (upon automatic evaluation of music manager)
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| void | Update (float dt) |
| | Update called from MusicManager.EOnFrame.
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| void | OnPlay () |
| | Callback that is called upon starting to play this music.
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| void | OnStop () |
| | Callback that is called when this music has stopped playing.
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◆ Init()
| override void SCR_SpawnMusic.Init |
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| ) |
|
Initialize called from MusicManager.EOnInit.
Implements ScriptedMusic.
◆ OnDelete()
| override void SCR_SpawnMusic.OnDelete |
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| ) |
|
Delete called from MusicManager.OnDelete.
Implements ScriptedMusic.
◆ OnPlayerSpawned()
| void SCR_SpawnMusic.OnPlayerSpawned |
( |
| ) |
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protected |
◆ m_MusicManager
The documentation for this interface was generated from the following file:
- Game/Music/SCR_SpawnMusic.c