◆ SCR_SpawnPointSpawnData()
void SCR_SpawnPointSpawnData.SCR_SpawnPointSpawnData |
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ResourceName |
prefab, |
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RplId |
rplId |
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) |
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◆ GetAngles()
override vector SCR_SpawnPointSpawnData.GetAngles |
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Returns the orientation at which to spawn.
Implements SCR_SpawnData.
◆ GetPosition()
override vector SCR_SpawnPointSpawnData.GetPosition |
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Returns the position at which to spawn.
Implements SCR_SpawnData.
◆ GetPrefab()
override ResourceName SCR_SpawnPointSpawnData.GetPrefab |
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Returns the resource name of prefab to spawn.
Implements SCR_SpawnData.
◆ GetRplId()
RplId SCR_SpawnPointSpawnData.GetRplId |
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◆ GetSpawnPoint()
◆ m_Prefab
ResourceName SCR_SpawnPointSpawnData.m_Prefab |
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protected |
◆ m_RplId
RplId SCR_SpawnPointSpawnData.m_RplId |
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protected |
◆ m_SpawnPoint
The documentation for this interface was generated from the following file:
- Game/Respawn/RequestHandling/Implementation/SpawnPointSpawn/SCR_SpawnPointSpawnData.c