◆ SCR_SpawnPointSpawnData()
| void SCR_SpawnPointSpawnData.SCR_SpawnPointSpawnData |
( |
ResourceName | prefab, |
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RplId | rplId ) |
◆ GetAngles()
| override vector SCR_SpawnPointSpawnData.GetAngles |
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Returns the orientation at which to spawn.
Implements SCR_SpawnData.
◆ GetPosition()
| override vector SCR_SpawnPointSpawnData.GetPosition |
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Returns the position at which to spawn.
Implements SCR_SpawnData.
◆ GetPrefab()
| override ResourceName SCR_SpawnPointSpawnData.GetPrefab |
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Returns the resource name of prefab to spawn.
Implements SCR_SpawnData.
◆ GetRplId()
| RplId SCR_SpawnPointSpawnData.GetRplId |
( |
| ) |
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◆ GetSpawnPoint()
◆ m_Prefab
| ResourceName SCR_SpawnPointSpawnData.m_Prefab |
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protected |
◆ m_RplId
| RplId SCR_SpawnPointSpawnData.m_RplId |
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protected |
◆ m_SpawnPoint
The documentation for this interface was generated from the following file:
- Game/Respawn/RequestHandling/Implementation/SpawnPointSpawn/SCR_SpawnPointSpawnData.c