◆ ~SCR_SpawnPositionComponent()
      
        
          | void SCR_SpawnPositionComponent.~SCR_SpawnPositionComponent  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ _WB_AfterWorldUpdate()
      
        
          | override void SCR_SpawnPositionComponent._WB_AfterWorldUpdate  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          float |           timeSlice ) | 
        
      
 
 
◆ _WB_GetAfterWorldUpdateSpecs()
      
        
          | override int SCR_SpawnPositionComponent._WB_GetAfterWorldUpdateSpecs  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          IEntitySource |           src ) | 
        
      
 
 
◆ CheckEntity()
  
  
      
        
          | bool SCR_SpawnPositionComponent.CheckEntity  | 
          ( | 
          IEntity |           ent | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ DrawDebugShape()
  
  
      
        
          | void SCR_SpawnPositionComponent.DrawDebugShape  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ EOnInit()
      
        
          | override void SCR_SpawnPositionComponent.EOnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ FilterEntity()
  
  
      
        
          | bool SCR_SpawnPositionComponent.FilterEntity  | 
          ( | 
          IEntity |           ent | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ IsFree()
      
        
          | bool SCR_SpawnPositionComponent.IsFree  | 
          ( | 
           | ) | 
           | 
        
      
 
Returns true, if there is no living character inside of defined boundaries. 
 
 
◆ OnPostInit()
      
        
          | override void SCR_SpawnPositionComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ m_DebugShape
  
  
      
        
          | ref Shape SCR_SpawnPositionComponent.m_DebugShape | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/GameMode/Respawn/SCR_SpawnPositionComponent.c