◆ GetContactHeight()
| float SCR_SpecialCollisionHandlerComponent.GetContactHeight |
( |
| ) |
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◆ GetContactType()
| int SCR_SpecialCollisionHandlerComponent.GetContactType |
( |
| ) |
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◆ GetSpecialCollisionDamageEffects()
◆ OnContactEnd()
Method called when character stops colliding with this entity Method is executed on the client that owns the character as well as on the server.
- Parameters
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| [in] | character | which got in contact with this entity |
◆ OnContactStart()
Method called when character starts colliding with this entity Method is executed on the client that owns the character as well as on the server.
- Parameters
-
| [in] | character | which got in contact with this entity |
Implemented in SCR_AntiPersonnelMineCollisionHandlerComponent.
◆ m_aSpecialCollisions
◆ m_fContactHeightOverride
| float SCR_SpecialCollisionHandlerComponent.m_fContactHeightOverride |
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protected |
◆ m_iContactType
| int SCR_SpecialCollisionHandlerComponent.m_iContactType |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_SpecialCollisionHandlerComponent.c