◆ GetContactHeightOverride()
| float SCR_SpecialCollisionHandlerComponentClass.GetContactHeightOverride |
( |
| ) |
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◆ GetContactType()
| int SCR_SpecialCollisionHandlerComponentClass.GetContactType |
( |
| ) |
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◆ GetSpecialCollisionDamageEffects()
◆ SetContactHeight()
| void SCR_SpecialCollisionHandlerComponentClass.SetContactHeight |
( |
float | height | ) |
|
This sets the value in share memory space, which affects all instances of this prefab.
- Parameters
-
◆ m_aSpecialCollisions
◆ m_fContactHeightOverride
| float SCR_SpecialCollisionHandlerComponentClass.m_fContactHeightOverride |
|
protected |
◆ m_iContactType
| int SCR_SpecialCollisionHandlerComponentClass.m_iContactType |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_SpecialCollisionHandlerComponent.c