◆ SCR_SpectateTargetComponent()
| void SCR_SpectateTargetComponent.SCR_SpectateTargetComponent |
( |
IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
- Parameters
-
| [in] | src | |
| [in] | ent | |
| [in] | parent | |
◆ ~SCR_SpectateTargetComponent()
| void SCR_SpectateTargetComponent.~SCR_SpectateTargetComponent |
( |
| ) |
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◆ GetEntity()
| IEntity SCR_SpectateTargetComponent.GetEntity |
( |
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- Returns
- the entity to which this component is attached.
◆ GetSpectateTarget()
◆ GetSpectateTargetCount()
| static int SCR_SpectateTargetComponent.GetSpectateTargetCount |
( |
| ) |
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static |
- Returns
- the amount of possible elements to spectate.
◆ IsAlive()
| bool SCR_SpectateTargetComponent.IsAlive |
( |
| ) |
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- Returns
- true if unit is alive or has no damage component attached. Returns false otherwise.
The documentation for this interface was generated from the following file:
- Game/Components/SpectateTargetComponent.c