◆ SCR_SpectateTargetComponent()
void SCR_SpectateTargetComponent.SCR_SpectateTargetComponent |
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IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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- Parameters
-
[in] | src | |
[in] | ent | |
[in] | parent | |
◆ ~SCR_SpectateTargetComponent()
void SCR_SpectateTargetComponent.~SCR_SpectateTargetComponent |
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◆ GetEntity()
IEntity SCR_SpectateTargetComponent.GetEntity |
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- Returns
- the entity to which this component is attached.
◆ GetSpectateTarget()
◆ GetSpectateTargetCount()
static int SCR_SpectateTargetComponent.GetSpectateTargetCount |
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static |
- Returns
- the amount of possible elements to spectate.
◆ IsAlive()
bool SCR_SpectateTargetComponent.IsAlive |
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- Returns
- true if unit is alive or has no damage component attached. Returns false otherwise.
The documentation for this interface was generated from the following file:
- Game/Components/SpectateTargetComponent.c