Arma Reforger Script API
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Public Member Functions | Static Public Member Functions | List of all members
SCR_SpectateTargetComponent Interface Reference
Inheritance diagram for SCR_SpectateTargetComponent:
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Public Member Functions

IEntity GetEntity ()
 
bool IsAlive ()
 
void SCR_SpectateTargetComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 
void ~SCR_SpectateTargetComponent ()
 

Static Public Member Functions

static SCR_SpectateTargetComponent GetSpectateTarget (int index)
 
static int GetSpectateTargetCount ()
 

Constructor & Destructor Documentation

◆ SCR_SpectateTargetComponent()

void SCR_SpectateTargetComponent.SCR_SpectateTargetComponent ( IEntityComponentSource  src,
IEntity  ent,
IEntity  parent 
)
Parameters
[in]src
[in]ent
[in]parent

◆ ~SCR_SpectateTargetComponent()

void SCR_SpectateTargetComponent.~SCR_SpectateTargetComponent ( )

Member Function Documentation

◆ GetEntity()

IEntity SCR_SpectateTargetComponent.GetEntity ( )
Returns
the entity to which this component is attached.

◆ GetSpectateTarget()

static SCR_SpectateTargetComponent SCR_SpectateTargetComponent.GetSpectateTarget ( int  index)
static
Parameters
[in]index
Returns

◆ GetSpectateTargetCount()

static int SCR_SpectateTargetComponent.GetSpectateTargetCount ( )
static
Returns
the amount of possible elements to spectate.

◆ IsAlive()

bool SCR_SpectateTargetComponent.IsAlive ( )
Returns
true if unit is alive or has no damage component attached. Returns false otherwise.

The documentation for this interface was generated from the following file: