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void | Push (T item) |
| Push an item to the end of the stack.
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T | Pop () |
| Pop an item from the end of the stack (or null if none)
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bool | IsEmpty () |
| Returns true if stack is empty.
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int | Count () |
| Returns the count of elements stored in this stack.
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void | SCR_Stack () |
| Create an empty stack, initialize variables.
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void | ~SCR_Stack () |
| Cleanup, release variables.
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◆ SCR_Stack()
Create an empty stack, initialize variables.
◆ ~SCR_Stack()
Cleanup, release variables.
◆ Count()
Returns the count of elements stored in this stack.
◆ IsEmpty()
Returns true if stack is empty.
◆ Pop()
Pop an item from the end of the stack (or null if none)
◆ Push()
Push an item to the end of the stack.
◆ m_aArray
ref array<ref T> SCR_Stack< Class T >.m_aArray |
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The documentation for this interface was generated from the following file:
- Game/Utilities/SCR_Stack.c