◆ FindBase()
◆ GetOnAITransferedSupplies()
| static ScriptInvokerAITransferSupplies SCR_SuppliesTransferWaypointState.GetOnAITransferedSupplies |
( |
| ) |
|
|
static |
◆ GetResourceValues()
| void SCR_SuppliesTransferWaypointState.GetResourceValues |
( |
out float | currentResource, |
|
|
out float | maxResource, |
|
|
out float | transferAmount ) |
|
protected |
◆ GetVehicleFromGroupLeader()
◆ InitSupplyTransfer()
◆ m_Base
◆ m_fCurrentResource
| float SCR_SuppliesTransferWaypointState.m_fCurrentResource |
|
protected |
◆ m_fCurrentTransferValue
| float SCR_SuppliesTransferWaypointState.m_fCurrentTransferValue |
|
protected |
◆ m_fMaxStoredResource
| float SCR_SuppliesTransferWaypointState.m_fMaxStoredResource |
|
protected |
◆ m_fTransferAmount
| float SCR_SuppliesTransferWaypointState.m_fTransferAmount |
|
protected |
◆ m_ResourceComponent
◆ m_ResourceConsumer
◆ m_ResourceGenerator
◆ RESOURCE_TYPE
| const EResourceType SCR_SuppliesTransferWaypointState.RESOURCE_TYPE = EResourceType.SUPPLIES |
|
staticprotected |
◆ s_OnAITransferedSupplies
| ref ScriptInvokerAITransferSupplies SCR_SuppliesTransferWaypointState.s_OnAITransferedSupplies |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/Group/SCR_SuppliesTransferWaypoint.c