◆ CreateTransportUnit()
◆ Deinit()
| void SCR_SuppliesTransportSystemUI.Deinit |
( |
| ) |
|
◆ HandlerAttached()
| override void SCR_SuppliesTransportSystemUI.HandlerAttached |
( |
Widget | w | ) |
|
◆ Init()
| void SCR_SuppliesTransportSystemUI.Init |
( |
| ) |
|
◆ RemoveTransportUnit()
◆ ToggleVisibility()
| void SCR_SuppliesTransportSystemUI.ToggleVisibility |
( |
bool | isVisible | ) |
|
◆ m_mTransportUnits
◆ m_sLabelsWidgetName
| string SCR_SuppliesTransportSystemUI.m_sLabelsWidgetName |
|
protected |
◆ m_sNoTransportUnitInfoWidgetName
| string SCR_SuppliesTransportSystemUI.m_sNoTransportUnitInfoWidgetName |
|
protected |
◆ m_sTransportUnitLayoutResource
| ResourceName SCR_SuppliesTransportSystemUI.m_sTransportUnitLayoutResource |
|
protected |
◆ m_sTransportUnitsContainerWidgetName
| string SCR_SuppliesTransportSystemUI.m_sTransportUnitsContainerWidgetName |
|
protected |
◆ m_SuppliesTransportSystem
◆ m_wLabels
| Widget SCR_SuppliesTransportSystemUI.m_wLabels |
|
protected |
◆ m_wNoTransportUnitInfo
| Widget SCR_SuppliesTransportSystemUI.m_wNoTransportUnitInfo |
|
protected |
◆ m_wTransportUnitsContainer
| Widget SCR_SuppliesTransportSystemUI.m_wTransportUnitsContainer |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/Conflict/SCR_SuppliesTransportSystemUI.c