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static override void | InitInfo (WorldSystemInfo outInfo) |
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void | Rpc_ActivateEffects (EResourcePlayerInteractionType interactionType, RplId rplIdResourceComponentFrom, RplId rplIdResourceComponentTo, EResourceType resourceType, float resourceValue) |
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override void | OnStarted () |
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override void | OnUpdate (ESystemPoint point) |
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override void | OnDiag (float timeSlice) |
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◆ ActivateEffects()
void SCR_SupplySystem.ActivateEffects |
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EResourcePlayerInteractionType | interactionType, |
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SCR_ResourceComponent | resourceComponentFrom, |
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SCR_ResourceComponent | resourceComponentTo, |
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EResourceType | resourceType, |
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float | resourceValue ) |
◆ InitInfo()
static override void SCR_SupplySystem.InitInfo |
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WorldSystemInfo | outInfo | ) |
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◆ OnStarted()
override void SCR_SupplySystem.OnStarted |
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◆ Rpc_ActivateEffects()
void SCR_SupplySystem.Rpc_ActivateEffects |
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EResourcePlayerInteractionType | interactionType, |
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RplId | rplIdResourceComponentFrom, |
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RplId | rplIdResourceComponentTo, |
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EResourceType | resourceType, |
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float | resourceValue ) |
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◆ m_sSupplyEffectsConfig
ResourceName SCR_SupplySystem.m_sSupplyEffectsConfig |
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◆ m_SupplyEffects
The documentation for this interface was generated from the following file:
- Game/Systems/SCR_SupplySystem.c