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| static override void  | InitInfo (WorldSystemInfo outInfo) | 
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| void  | Rpc_ActivateEffects (EResourcePlayerInteractionType interactionType, RplId rplIdResourceComponentFrom, RplId rplIdResourceComponentTo, EResourceType resourceType, float resourceValue) | 
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| override void  | OnStarted () | 
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| override void  | OnUpdate (ESystemPoint point) | 
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| override void  | OnDiag (float timeSlice) | 
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◆ ActivateEffects()
      
        
          | void SCR_SupplySystem.ActivateEffects  | 
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          EResourcePlayerInteractionType |           interactionType,  | 
        
        
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          SCR_ResourceComponent |           resourceComponentFrom,  | 
        
        
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          SCR_ResourceComponent |           resourceComponentTo,  | 
        
        
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          EResourceType |           resourceType,  | 
        
        
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          float |           resourceValue ) | 
        
      
 
 
◆ InitInfo()
  
  
      
        
          | static override void SCR_SupplySystem.InitInfo  | 
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          WorldSystemInfo |           outInfo | ) | 
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◆ OnStarted()
  
  
      
        
          | override void SCR_SupplySystem.OnStarted  | 
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           | ) | 
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◆ Rpc_ActivateEffects()
  
  
      
        
          | void SCR_SupplySystem.Rpc_ActivateEffects  | 
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          EResourcePlayerInteractionType |           interactionType,  | 
         
        
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          RplId |           rplIdResourceComponentFrom,  | 
         
        
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          RplId |           rplIdResourceComponentTo,  | 
         
        
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          EResourceType |           resourceType,  | 
         
        
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          float |           resourceValue ) | 
         
       
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◆ m_sSupplyEffectsConfig
  
  
      
        
          | ResourceName SCR_SupplySystem.m_sSupplyEffectsConfig | 
         
       
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◆ m_SupplyEffects
The documentation for this interface was generated from the following file:
- Game/Systems/SCR_SupplySystem.c