◆ ActivateEffect()
override void SCR_SupplyVehicleAudioEffect.ActivateEffect |
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EResourcePlayerInteractionType | interactionType, |
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SCR_ResourceComponent | resourceComponentFrom, |
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SCR_ResourceComponent | resourceComponentTo, |
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EResourceType | resourceType, |
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float | resourceValue ) |
◆ PlaySupplyLoadSound()
◆ PlaySupplyUnloadSound()
◆ m_sSuppliesAppearSound
string SCR_SupplyVehicleAudioEffect.m_sSuppliesAppearSound |
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◆ m_sSuppliesDisappearSound
string SCR_SupplyVehicleAudioEffect.m_sSuppliesDisappearSound |
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◆ m_sSuppliesFullSound
string SCR_SupplyVehicleAudioEffect.m_sSuppliesFullSound |
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◆ m_sSuppliesPartialLoadSound
string SCR_SupplyVehicleAudioEffect.m_sSuppliesPartialLoadSound |
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◆ m_sSuppliesPartialUnloadSound
string SCR_SupplyVehicleAudioEffect.m_sSuppliesPartialUnloadSound |
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The documentation for this interface was generated from the following file:
- Game/Sandbox/Resources/Supplies/Effects/SCR_SupplyVehicleAudioEffect.c