Arma Reforger Script API
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SCR_SupportStationGadgetComponent Member List

This is the complete list of members for SCR_SupportStationGadgetComponent, including all inherited members.

ActivateAction()SCR_GadgetComponent
ActivateGadgetUpdate()SCR_GadgetComponent
AnimateCharacterWithGadget(notnull IEntity character, int animationCMD, vector animationTarget=vector.Zero)SCR_SupportStationGadgetComponentprotected
CanBeHeld()SCR_GadgetComponent
CanBeRaised()SCR_GadgetComponent
ConnectToGadgetsSystem()SCR_GadgetComponentprotected
DeactivateGadgetUpdate()SCR_GadgetComponent
DisconnectFromGadgetsSystem()SCR_GadgetComponentprotected
EOnInit(IEntity owner)SCR_SupportStationGadgetComponent
GetAnimVariable()SCR_GadgetComponent
GetCharacterOwner()SCR_GadgetComponent
GetHeldSupportStation(ESupportStationType supportStationType, notnull IEntity character)SCR_SupportStationGadgetComponentstatic
GetHeldSupportStationAndGadget(ESupportStationType supportStationType, notnull IEntity character, out SCR_BaseSupportStationComponent supportStation, out SCR_SupportStationGadgetComponent supportStationGadget)SCR_SupportStationGadgetComponentstatic
GetHeldSupportStationGadget(ESupportStationType supportStationType, notnull IEntity character)SCR_SupportStationGadgetComponentstatic
GetMode()SCR_GadgetComponent
GetSupportStation(ESupportStationType supportStationType)SCR_SupportStationGadgetComponent
GetSupportStationTypes(out notnull array< ESupportStationType > types)SCR_SupportStationGadgetComponent
GetType()SCR_SupportStationGadgetComponent
GetUseMask()SCR_GadgetComponent
GetWeaponNoFireTime()SCR_GadgetComponent
InUseAnimationLoop(IEntity character)SCR_SupportStationGadgetComponent
IsGadgetOfSupportStationType(ESupportStationType type)SCR_SupportStationGadgetComponent
IsToggledOn()SCR_GadgetComponent
IsUsingADSControls()SCR_GadgetComponent
IsVisibleEquipped()SCR_GadgetComponent
m_aSupportStationTypesSCR_SupportStationGadgetComponentprotected
m_bActivatedSCR_GadgetComponentprotected
m_bFocusedSCR_GadgetComponent
m_bUseActionAsAnimationTargetSCR_SupportStationGadgetComponentprotected
m_CharacterOwnerSCR_GadgetComponentprotected
m_eAnimVariableSCR_GadgetComponentprotected
m_eUseMaskSCR_GadgetComponentprotected
m_fWeaponNoFireTimeSCR_GadgetComponentprotected
m_iModeSCR_GadgetComponentprotected
m_mSupportStationsSCR_SupportStationGadgetComponentprotected
m_vEquipmentSlotOffsetSCR_GadgetComponentprotected
ModeClear(EGadgetMode mode)SCR_GadgetComponentprotected
ModeSwitch(EGadgetMode mode, IEntity charOwner)SCR_GadgetComponentprotected
OnDelete(IEntity owner)SCR_GadgetComponent
OnModeChanged(EGadgetMode mode, IEntity charOwner)SCR_GadgetComponent
OnParentSlotChanged(InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot)SCR_GadgetComponent
OnPostInit(IEntity owner)SCR_GadgetComponent
OnSlotOccludedStateChanged(bool occluded)SCR_GadgetComponent
OnTicksOnRemoteProxy()ScriptGameComponentprotected
OnToggleActive(bool state)SCR_GadgetComponent
RplLoad(ScriptBitReader reader)SCR_GadgetComponent
RplSave(ScriptBitWriter writer)SCR_GadgetComponent
StartGadgetAnimation(notnull IEntity character, int animationCommand, notnull SCR_ScriptedUserAction action)SCR_SupportStationGadgetComponent
StopGadgetAnimation(notnull IEntity character, int animationCommand)SCR_SupportStationGadgetComponent
ToggleActive(bool state, SCR_EUseContext context)SCR_GadgetComponent
ToggleFocused(bool enable)SCR_GadgetComponent
Update(float timeSlice)SCR_GadgetComponent
UpdateVisibility(EGadgetMode mode)SCR_GadgetComponent