ActivateAction() | SCR_GadgetComponent | |
ActivateGadgetUpdate() | SCR_GadgetComponent | |
AnimateCharacterWithGadget(notnull IEntity character, int animationCMD, vector animationTarget=vector.Zero) | SCR_SupportStationGadgetComponent | protected |
CanBeHeld() | SCR_GadgetComponent | |
CanBeRaised() | SCR_GadgetComponent | |
ConnectToGadgetsSystem() | SCR_GadgetComponent | protected |
DeactivateGadgetUpdate() | SCR_GadgetComponent | |
DisconnectFromGadgetsSystem() | SCR_GadgetComponent | protected |
EOnInit(IEntity owner) | SCR_SupportStationGadgetComponent | |
GetAnimVariable() | SCR_GadgetComponent | |
GetCharacterOwner() | SCR_GadgetComponent | |
GetHeldSupportStation(ESupportStationType supportStationType, notnull IEntity character) | SCR_SupportStationGadgetComponent | static |
GetHeldSupportStationAndGadget(ESupportStationType supportStationType, notnull IEntity character, out SCR_BaseSupportStationComponent supportStation, out SCR_SupportStationGadgetComponent supportStationGadget) | SCR_SupportStationGadgetComponent | static |
GetHeldSupportStationGadget(ESupportStationType supportStationType, notnull IEntity character) | SCR_SupportStationGadgetComponent | static |
GetMode() | SCR_GadgetComponent | |
GetSupportStation(ESupportStationType supportStationType) | SCR_SupportStationGadgetComponent | |
GetSupportStationTypes(out notnull array< ESupportStationType > types) | SCR_SupportStationGadgetComponent | |
GetType() | SCR_SupportStationGadgetComponent | |
GetUseMask() | SCR_GadgetComponent | |
GetWeaponNoFireTime() | SCR_GadgetComponent | |
InUseAnimationLoop(IEntity character) | SCR_SupportStationGadgetComponent | |
IsGadgetOfSupportStationType(ESupportStationType type) | SCR_SupportStationGadgetComponent | |
IsToggledOn() | SCR_GadgetComponent | |
IsUsingADSControls() | SCR_GadgetComponent | |
IsVisibleEquipped() | SCR_GadgetComponent | |
m_aSupportStationTypes | SCR_SupportStationGadgetComponent | protected |
m_bActivated | SCR_GadgetComponent | protected |
m_bFocused | SCR_GadgetComponent | |
m_bUseActionAsAnimationTarget | SCR_SupportStationGadgetComponent | protected |
m_CharacterOwner | SCR_GadgetComponent | protected |
m_eAnimVariable | SCR_GadgetComponent | protected |
m_eUseMask | SCR_GadgetComponent | protected |
m_fWeaponNoFireTime | SCR_GadgetComponent | protected |
m_iMode | SCR_GadgetComponent | protected |
m_mSupportStations | SCR_SupportStationGadgetComponent | protected |
m_vEquipmentSlotOffset | SCR_GadgetComponent | protected |
ModeClear(EGadgetMode mode) | SCR_GadgetComponent | protected |
ModeSwitch(EGadgetMode mode, IEntity charOwner) | SCR_GadgetComponent | protected |
OnDelete(IEntity owner) | SCR_GadgetComponent | |
OnModeChanged(EGadgetMode mode, IEntity charOwner) | SCR_GadgetComponent | |
OnParentSlotChanged(InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot) | SCR_GadgetComponent | |
OnPostInit(IEntity owner) | SCR_GadgetComponent | |
OnSlotOccludedStateChanged(bool occluded) | SCR_GadgetComponent | |
OnTicksOnRemoteProxy() | ScriptGameComponent | protected |
OnToggleActive(bool state) | SCR_GadgetComponent | |
RplLoad(ScriptBitReader reader) | SCR_GadgetComponent | |
RplSave(ScriptBitWriter writer) | SCR_GadgetComponent | |
StartGadgetAnimation(notnull IEntity character, int animationCommand, notnull SCR_ScriptedUserAction action) | SCR_SupportStationGadgetComponent | |
StopGadgetAnimation(notnull IEntity character, int animationCommand) | SCR_SupportStationGadgetComponent | |
ToggleActive(bool state, SCR_EUseContext context) | SCR_GadgetComponent | |
ToggleFocused(bool enable) | SCR_GadgetComponent | |
Update(float timeSlice) | SCR_GadgetComponent | |
UpdateVisibility(EGadgetMode mode) | SCR_GadgetComponent | |