Arma Reforger Script API
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Public Member Functions | |
int | GetSupportStationTypes (out notnull array< ESupportStationType > types) |
bool | IsGadgetOfSupportStationType (ESupportStationType type) |
bool | InUseAnimationLoop (IEntity character) |
void | StartGadgetAnimation (notnull IEntity character, int animationCommand, notnull SCR_ScriptedUserAction action) |
Start the animation if animation 'in' and looping than it will go to the loop animation and StopGadgetAnimation() needs to be called. | |
void | StopGadgetAnimation (notnull IEntity character, int animationCommand) |
Start the animation if animation 'out'. | |
SCR_BaseSupportStationComponent | GetSupportStation (ESupportStationType supportStationType) |
Get action support station of given type. | |
override void | EOnInit (IEntity owner) |
override EGadgetType | GetType () |
Get gadget type. | |
Public Member Functions inherited from SCR_GadgetComponent | |
EGadgetAnimVariable | GetAnimVariable () |
float | GetWeaponNoFireTime () |
bool | IsToggledOn () |
Is gadget toggled on/off. | |
void | OnToggleActive (bool state) |
Event called from SCR_GadgetManagerComponent through RPC request. | |
void | OnParentSlotChanged (InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot) |
InventoryItemComponent event. | |
void | OnModeChanged (EGadgetMode mode, IEntity charOwner) |
Gadget mode change event. | |
void | OnSlotOccludedStateChanged (bool occluded) |
Method called when slot to which item is attached to changed its occlusion state. | |
void | ActivateGadgetUpdate () |
Activate gadget frame update. | |
void | DeactivateGadgetUpdate () |
Deactivate gadget frame flag. | |
void | UpdateVisibility (EGadgetMode mode) |
Set visibility when show/hide hand animation starts/finishes. | |
void | ToggleActive (bool state, SCR_EUseContext context) |
Synchronise gadget state. | |
void | ActivateAction () |
Action listener callback. | |
void | ToggleFocused (bool enable) |
Toggle gadget focus state. | |
ChimeraCharacter | GetCharacterOwner () |
Get IEntity in possession of this Gadget. | |
EGadgetType | GetType () |
Get gadget type. | |
EGadgetMode | GetMode () |
Get gadget mode. | |
bool | CanBeHeld () |
Can be held in hand. | |
SCR_EUseContext | GetUseMask () |
Provides value that contains mask of contexts from which this gadget can be toggled. | |
bool | CanBeRaised () |
Gadget has a raised animation version. | |
bool | IsUsingADSControls () |
Gadget uses ADS controls from gadget raisable context. | |
bool | IsVisibleEquipped () |
Visible when attached to character gear, further condition may determine visibility, such as if the equipment slot is obstructed by something else. | |
void | Update (float timeSlice) |
override bool | RplSave (ScriptBitWriter writer) |
override bool | RplLoad (ScriptBitReader reader) |
override void | OnDelete (IEntity owner) |
override void | OnPostInit (IEntity owner) |
Static Public Member Functions | |
static SCR_BaseSupportStationComponent | GetHeldSupportStation (ESupportStationType supportStationType, notnull IEntity character) |
Get held gadget of given type from character. | |
static SCR_SupportStationGadgetComponent | GetHeldSupportStationGadget (ESupportStationType supportStationType, notnull IEntity character) |
Get support station of the given type from held gadget of the character. | |
static bool | GetHeldSupportStationAndGadget (ESupportStationType supportStationType, notnull IEntity character, out SCR_BaseSupportStationComponent supportStation, out SCR_SupportStationGadgetComponent supportStationGadget) |
Get support station of the given type from held gadget as well as Support statioon gadget. | |
Protected Member Functions | |
void | AnimateCharacterWithGadget (notnull IEntity character, int animationCMD, vector animationTarget=vector.Zero) |
Protected Member Functions inherited from SCR_GadgetComponent | |
void | ModeSwitch (EGadgetMode mode, IEntity charOwner) |
Set gadget mode. | |
void | ModeClear (EGadgetMode mode) |
Clear gadget mode. | |
void | ConnectToGadgetsSystem () |
Starts on frame update event. | |
void | DisconnectFromGadgetsSystem () |
Protected Member Functions inherited from ScriptGameComponent | |
bool | OnTicksOnRemoteProxy () |
Protected Attributes | |
ref array< ESupportStationType > | m_aSupportStationTypes |
bool | m_bUseActionAsAnimationTarget |
ref map< ESupportStationType, SCR_BaseSupportStationComponent > | m_mSupportStations = new map<ESupportStationType, SCR_BaseSupportStationComponent>() |
Protected Attributes inherited from SCR_GadgetComponent | |
EGadgetAnimVariable | m_eAnimVariable |
SCR_EUseContext | m_eUseMask |
vector | m_vEquipmentSlotOffset |
float | m_fWeaponNoFireTime |
bool | m_bActivated = false |
EGadgetMode | m_iMode = EGadgetMode.ON_GROUND |
ChimeraCharacter | m_CharacterOwner |
Additional Inherited Members | |
Public Attributes inherited from SCR_GadgetComponent | |
bool | m_bFocused |
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override void SCR_SupportStationGadgetComponent.EOnInit | ( | IEntity | owner | ) |
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Get held gadget of given type from character.
[in] | supportStationType | Type of gadget to find |
[in] | character | Character to find gadget on |
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Get support station of the given type from held gadget as well as Support statioon gadget.
[in] | supportStationType | Type of support station and gadget to find |
[in] | character | Character to get support station gadget off |
[out] | supportStation | Found support station |
[out] | supportStationGadget | Found gadget |
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Get support station of the given type from held gadget of the character.
[in] | supportStationType | Type of support station to find |
[in] | character | Character to get support station gadget off |
SCR_BaseSupportStationComponent SCR_SupportStationGadgetComponent.GetSupportStation | ( | ESupportStationType | supportStationType | ) |
Get action support station of given type.
[in] | supportStationType | Type of gadget to find |
int SCR_SupportStationGadgetComponent.GetSupportStationTypes | ( | out notnull array< ESupportStationType > | types | ) |
[out] | Get | List of all support station types this gadget has |
override EGadgetType SCR_SupportStationGadgetComponent.GetType | ( | ) |
bool SCR_SupportStationGadgetComponent.InUseAnimationLoop | ( | IEntity | character | ) |
[in] | character | Character that animates |
bool SCR_SupportStationGadgetComponent.IsGadgetOfSupportStationType | ( | ESupportStationType | type | ) |
[in] | Type | to check |
void SCR_SupportStationGadgetComponent.StartGadgetAnimation | ( | notnull IEntity | character, |
int | animationCommand, | ||
notnull SCR_ScriptedUserAction | action | ||
) |
Start the animation if animation 'in' and looping than it will go to the loop animation and StopGadgetAnimation() needs to be called.
[in] | character | Character to animate |
[in] | animationCommand | |
[in] | action | Action that is used for the animation |
void SCR_SupportStationGadgetComponent.StopGadgetAnimation | ( | notnull IEntity | character, |
int | animationCommand | ||
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Start the animation if animation 'out'.
Used when animation is looping
[in] | character | Character to animate |
[in] | animationCommand |
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