◆ CompleteTaskSolving()
| void SCR_TaskSolverBase.CompleteTaskSolving |
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◆ Deinit()
| void SCR_TaskSolverBase.Deinit |
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◆ FailTaskSolving()
| void SCR_TaskSolverBase.FailTaskSolving |
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Marks the task solver as failed.
◆ GetId()
| int SCR_TaskSolverBase.GetId |
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◆ GetOnStateChanged()
| OnTaskSolverStateChangedInvoker SCR_TaskSolverBase.GetOnStateChanged |
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◆ GetState()
| SCR_ETaskSolverState SCR_TaskSolverBase.GetState |
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◆ GetTask()
◆ Init()
◆ OnTaskStateChanged()
| void SCR_TaskSolverBase.OnTaskStateChanged |
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SCR_Task | task, |
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SCR_ETaskState | newState ) |
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◆ SetAiGroup()
| void SCR_TaskSolverBase.SetAiGroup |
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SCR_AIGroup | aiGroup | ) |
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◆ SetId()
| void SCR_TaskSolverBase.SetId |
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int | id | ) |
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◆ SetState()
| void SCR_TaskSolverBase.SetState |
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SCR_ETaskSolverState | state | ) |
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◆ StartTaskSolving()
| void SCR_TaskSolverBase.StartTaskSolving |
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◆ Update()
| void SCR_TaskSolverBase.Update |
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float | timeSlice | ) |
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◆ m_AiGroup
◆ m_eState
| SCR_ETaskSolverState SCR_TaskSolverBase.m_eState |
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◆ m_iId
| int SCR_TaskSolverBase.m_iId = -1 |
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◆ m_OnStateChanged
| ref OnTaskSolverStateChangedInvoker SCR_TaskSolverBase.m_OnStateChanged |
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◆ m_Task
The documentation for this interface was generated from the following file:
- Game/TaskSolver/SCR_TaskSolverBase.c