Miniature terrain mesh.
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◆ SCR_TerrainMeshEntity()
void SCR_TerrainMeshEntity.SCR_TerrainMeshEntity |
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IEntitySource |
src, |
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IEntity |
parent |
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) |
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◆ _WB_GetContextMenuItems()
override array< ref WB_UIMenuItem > SCR_TerrainMeshEntity._WB_GetContextMenuItems |
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◆ _WB_OnContextMenu()
override void SCR_TerrainMeshEntity._WB_OnContextMenu |
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int |
id | ) |
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◆ Generate()
void SCR_TerrainMeshEntity.Generate |
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array< float > |
heights, |
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ResourceName |
material |
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) |
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◆ m_aHeights
ref array<float> SCR_TerrainMeshEntity.m_aHeights |
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protected |
◆ m_fHeightCoef
float SCR_TerrainMeshEntity.m_fHeightCoef |
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protected |
◆ m_iResolution
int SCR_TerrainMeshEntity.m_iResolution |
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protected |
The documentation for this interface was generated from the following file:
- Game/Entities/SCR_TerrainMeshEntity.c