◆ SCR_TextsTaskManagerComponent()
| void SCR_TextsTaskManagerComponent.SCR_TextsTaskManagerComponent |
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IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
◆ ~SCR_TextsTaskManagerComponent()
| void SCR_TextsTaskManagerComponent.~SCR_TextsTaskManagerComponent |
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◆ GetInstance()
◆ GetText()
| SCR_UIDescription SCR_TextsTaskManagerComponent.GetText |
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ETaskTextType | type, |
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int | index ) |
Get specific text for given type.
- Parameters
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| [in] | type | Text type |
| [in] | index | Index of text entry |
- Returns
- UI info
◆ GetTexts()
| int SCR_TextsTaskManagerComponent.GetTexts |
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ETaskTextType | type, |
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out notnull array< ref SCR_UIDescription > | outInfos ) |
Get all texts for given text type.
- Parameters
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| [in] | type | Text type |
| [out] | outInfos | Array to be filled with UI infos |
- Returns
◆ s_Instance
◆ TASK_AMOUNT_COMPLETED_TEXT
| const string SCR_TextsTaskManagerComponent.TASK_AMOUNT_COMPLETED_TEXT = "#AR-Tasks_AmountCompleted" |
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◆ TASK_AVAILABLE_TEXT
| const string SCR_TextsTaskManagerComponent.TASK_AVAILABLE_TEXT = "#AR-Tasks_StatusNew-UC" |
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◆ TASK_CANCELLED_TEXT
| const string SCR_TextsTaskManagerComponent.TASK_CANCELLED_TEXT = "#AR-Tasks_StatusCancelled-UC" |
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◆ TASK_COMPLETED_TEXT
| const string SCR_TextsTaskManagerComponent.TASK_COMPLETED_TEXT = "#AR-Tasks_StatusCompleted-UC" |
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◆ TASK_FAILED_TEXT
| const string SCR_TextsTaskManagerComponent.TASK_FAILED_TEXT = "#AR-Tasks_StatusFailed-UC" |
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◆ TASK_FINISHED_TEXT
| const string SCR_TextsTaskManagerComponent.TASK_FINISHED_TEXT = "#AR-Tasks_StatusFinished-UC" |
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◆ TASK_HINT_TEXT
| const string SCR_TextsTaskManagerComponent.TASK_HINT_TEXT = "#AR-Tasks_Hint" |
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◆ TASK_PROGRESS_TEXT
| const string SCR_TextsTaskManagerComponent.TASK_PROGRESS_TEXT = "#AR-Tasks_StatusProgress-UC" |
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The documentation for this interface was generated from the following file:
- Game/Tasks/SCR_TextsTaskManagerComponent.c