| ApplyDamagePassRules(notnull BaseDamageContext damageContext) | SCR_HitZone |  | 
  | ComputeEffectiveDamage(notnull BaseDamageContext damageContext, bool isDOT) | SCR_HitZone |  | 
  | DrawDebug() | SCR_HitZone |  | 
  | GetAllColliderNames(out notnull array< string > colliderNames) | HitZone |  | 
  | GetBaseDamageMultiplier() | HitZone |  | 
  | GetColliderDescriptorIndex(int colliderID) | HitZone |  | 
  | GetColliderIDs(out notnull array< int > outIDs) | HitZone |  | 
  | GetCriticalDamageThreshold() | HitZone |  | 
  | GetDamageMultiplier(EDamageType dmgType) | HitZone |  | 
  | GetDamageOverTime(EDamageType dmgType) | HitZone |  | 
  | GetDamageReduction() | HitZone |  | 
  | GetDamageState() | HitZone |  | 
  | GetDamageStateThreshold(EDamageState damageState) | HitZone |  | 
  | GetDamageThreshold() | HitZone |  | 
  | GetHealth() | HitZone |  | 
  | GetHealthScaled() | HitZone |  | 
  | GetHitZoneContainer() | HitZone |  | 
  | GetHitZoneGroup() | SCR_HitZone |  | 
  | GetMaxHealth() | HitZone |  | 
  | GetName() | HitZone |  | 
  | GetNumColliderDescriptors() | HitZone |  | 
  | GetOnDamageStateChanged(bool createNew=true) | SCR_HitZone |  | 
  | GetOnHealthChanged(bool createNew=true) | SCR_HitZone |  | 
  | GetOwner() | SCR_HitZone |  | 
  | GetPreviousDamageState() | HitZone |  | 
  | HandleDamage(float damage, int damageType, IEntity instigator) | HitZone |  | 
  | HandlePassedDamage(notnull BaseDamageContext damageContext) | SCR_HitZone |  | 
  | HasColliderNodes() | HitZone |  | 
  | IsProxy() | HitZone |  | 
  | m_aDamagePassRules | SCR_HitZone | protected | 
  | m_fFireMultiplier | SCR_HitZone | protected | 
  | m_OnDamageStateChanged | SCR_HitZone | protected | 
  | m_OnHealthChanged | SCR_HitZone | protected | 
  | OnDamage(notnull BaseDamageContext damageContext) | HitZone |  | 
  | OnDamageStateChanged(EDamageState newState, EDamageState previousDamageState, bool isJIP) | SCR_HitZone | protected | 
  | OnHealthSet() | SCR_HitZone | protected | 
  | OnInit(IEntity pOwnerEntity, GenericComponent pManagerComponent) | HitZone |  | 
  | OnMaxHealthChanged() | HitZone | protected | 
  | SetDamageOverTime(EDamageType dmgType, float dps) | HitZone |  | 
  | SetHealth(float health) | HitZone |  | 
  | SetHealthScaled(float health) | HitZone |  | 
  | SetMaxHealth(float maxHealth, ESetMaxHealthFlags flag=ESetMaxHealthFlags.NONE) | HitZone |  | 
  | TryGetColliderDescription(IEntity owner, int descIndex, out vector transformLS[4], out int boneIndex, out int nodeID) | HitZone |  | 
  | TryGetColliderDescriptionFromName(IEntity owner, string colliderName, out vector transformLS[4], out int boneIndex, out int nodeID) | HitZone |  |