◆ ContinuousCheck()
void SCR_TutorialLogic_Heli.ContinuousCheck |
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◆ HelicopterDrownedCheck()
void SCR_TutorialLogic_Heli.HelicopterDrownedCheck |
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◆ OnCourseEnd()
override void SCR_TutorialLogic_Heli.OnCourseEnd |
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◆ OnCourseStart()
override void SCR_TutorialLogic_Heli.OnCourseStart |
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◆ OnHelicopterDamaged()
void SCR_TutorialLogic_Heli.OnHelicopterDamaged |
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EDamageState |
state | ) |
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◆ PrepareDamageInvokers()
void SCR_TutorialLogic_Heli.PrepareDamageInvokers |
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◆ RemoveHelicopterInvokers()
void SCR_TutorialLogic_Heli.RemoveHelicopterInvokers |
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◆ RotorCheck()
void SCR_TutorialLogic_Heli.RotorCheck |
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◆ m_bCheckAltitude
bool SCR_TutorialLogic_Heli.m_bCheckAltitude |
◆ m_bCheckAngle
bool SCR_TutorialLogic_Heli.m_bCheckAngle |
◆ m_bForceAutohover
bool SCR_TutorialLogic_Heli.m_bForceAutohover |
◆ m_CourseHelicopter
Vehicle SCR_TutorialLogic_Heli.m_CourseHelicopter |
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◆ m_fAltitudeTimer
float SCR_TutorialLogic_Heli.m_fAltitudeTimer |
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◆ m_fAngleTimer
float SCR_TutorialLogic_Heli.m_fAngleTimer |
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◆ m_HelicopterController
◆ m_HelicopterSimulation
◆ m_SignalsManagerComponent
◆ m_TutorialGamemode
◆ TIME_FOR_ALTITUDE_WARNING
const float SCR_TutorialLogic_Heli.TIME_FOR_ALTITUDE_WARNING = 2500 |
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◆ TIME_FOR_ANGLE_WARNING
const float SCR_TutorialLogic_Heli.TIME_FOR_ANGLE_WARNING = 3000 |
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The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/Helicopters/SCR_TutorialLogic_Heli.c