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ResourceName | m_sM16MagResource = "{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_M855_M856_Last_5Tracer.et" |
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ResourceName | m_sM249MagResource = "{4FCBBDF274FD2157}Prefabs/Weapons/Magazines/Box_556x45_M249_200rnd_Ball.et" |
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◆ OnCourseEnd()
override void SCR_TutorialLogic_ShootingRange.OnCourseEnd |
( |
| ) |
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◆ OnCourseStart()
override void SCR_TutorialLogic_ShootingRange.OnCourseStart |
( |
| ) |
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◆ OnInputChanged()
void SCR_TutorialLogic_ShootingRange.OnInputChanged |
( |
bool |
gamepad | ) |
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◆ RestockAmmoBox()
void SCR_TutorialLogic_ShootingRange.RestockAmmoBox |
( |
| ) |
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◆ m_sM16MagResource
ResourceName SCR_TutorialLogic_ShootingRange.m_sM16MagResource = "{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_M855_M856_Last_5Tracer.et" |
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protected |
◆ m_sM249MagResource
ResourceName SCR_TutorialLogic_ShootingRange.m_sM249MagResource = "{4FCBBDF274FD2157}Prefabs/Weapons/Magazines/Box_556x45_M249_200rnd_Ball.et" |
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protected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/ShootingRange/SCR_TutorialLogic_ShootingRange.c