| ApplyPendingPosession(int playerId) | SCR_SpawnLogic | protected |
| ConsumeControlledEntityIds(notnull SCR_PlayerController playerController, out UUID playerCharacterId, out UUID controlledCharacterId) | SCR_SpawnLogic | protected |
| DoInitialSpawn_S(int playerId) | SCR_SpawnLogic | protected |
| DoSpawn_S(int playerId) | SCR_SpawnLogic | protected |
| ExcuteInitialLoadOrSpawn_S(int playerId) | SCR_SpawnLogic | protected |
| ForgetControlledEntityIds(notnull SCR_PlayerController playerController) | SCR_SpawnLogic | protected |
| GetLocalPlayerRespawnComponent() | SCR_SpawnLogic | |
| GetPlayerFactionComponent_S(int playerId) | SCR_SpawnLogic | |
| GetPlayerLoadoutComponent_S(int playerId) | SCR_SpawnLogic | |
| GetPlayerRespawnComponent_S(int playerId) | SCR_SpawnLogic | |
| HandlePlayFromCamera() | SCR_SpawnLogic | protected |
| m_aStoredControlledEntityIds | SCR_SpawnLogic | protected |
| m_CharacterCollection | SCR_SpawnLogic | protected |
| m_eDisconnectCharacterBehaviour | SCR_SpawnLogic | protected |
| m_eDisconnectPlayerControllerBehaviour | SCR_SpawnLogic | protected |
| m_mPendingPosessions | SCR_SpawnLogic | protected |
| m_Persistence | SCR_SpawnLogic | protected |
| m_PlayerCollection | SCR_SpawnLogic | protected |
| m_PlayerIdentity | SCR_TutorialSpawnLogic | protected |
| m_RespawnSystem | SCR_SpawnLogic | protected |
| NotifyPlayerReadyForSpawn(int playerId) | SCR_SpawnLogic | protected |
| OnControlledCharacterAvailable(Managed instance, PersistenceDeferredDeserializeTask task, bool expired, Managed context) | SCR_SpawnLogic | protected |
| OnInit(SCR_RespawnSystemComponent owner) | SCR_SpawnLogic | |
| OnPlayerAuditSuccess_S(int playerId) | SCR_SpawnLogic | |
| OnPlayerCharacterLoaded_S(EPersistenceStatusCode statusCode, Managed result, bool isLast, Managed context) | SCR_SpawnLogic | protected |
| OnPlayerDataLoaded_S(EPersistenceStatusCode statusCode, Managed result, bool isLast, Managed context) | SCR_SpawnLogic | protected |
| OnPlayerDeleted_S(int playerId, bool isDisconnect) | SCR_SpawnLogic | |
| OnPlayerDisconnected_S(int playerId, KickCauseCode cause, int timeout) | SCR_SpawnLogic | |
| OnPlayerEntityChanged_S(int playerId, IEntity previousEntity, IEntity newEntity) | SCR_SpawnLogic | |
| OnPlayerEntityLost_S(int playerId) | SCR_SpawnLogic | protected |
| OnPlayerKilled_S(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_SpawnLogic | |
| OnPlayerRegistered_S(int playerId) | SCR_SpawnLogic | |
| OnPlayerSpawned_S(int playerId, IEntity entity) | SCR_TutorialSpawnLogic | |
| OnPlayerSpawnFailed_S(int playerId) | SCR_SpawnLogic | protected |
| OnPlayerSpawnRequest_S(SCR_SpawnRequestComponent requestComponent) | SCR_SpawnLogic | |
| OnPlayerSpawnResponse_S(SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response) | SCR_SpawnLogic | |
| RequestPlayerData_S(int playerId) | SCR_SpawnLogic | protected |
| ResolveReconnection(int playerId) | SCR_SpawnLogic | protected |
| s_vPlayFromCameraPos | SCR_SpawnLogic | protectedstatic |
| s_vPlayFromCameraYpr | SCR_SpawnLogic | protectedstatic |
| SetupPersistenceCollections(SCR_RespawnSystemComponent owner) | SCR_SpawnLogic | protected |
| StoreControlledEntityIds(notnull SCR_PlayerController playerController, UUID playerCharacterId, UUID controlledCharacterId) | SCR_SpawnLogic | |