Arma Reforger Script API
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Protected Attributes | |
Identity | m_PlayerIdentity |
Additional Inherited Members | |
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void | OnPlayerSpawnFailed_S (int playerId) |
void | OnPlayerEntityLost_S (int playerId) |
Called whenever provided player loses controlled entity, this can occur e.g. | |
void | NotifyPlayerReadyForSpawn (int playerId) |
Notify the target player that they are ready for spawn. | |
bool | ResolveReconnection (int playerId, out IEntity assignedEntity) |
Resolves spawn using the SCR_ReconnectComponent for player of given playerId. | |
override void SCR_TutorialSpawnLogic.OnPlayerSpawned_S | ( | int | playerId, |
IEntity | entity ) |
Implements SCR_SpawnLogic.
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protected |