Arma Reforger Script API
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Public Member Functions | Protected Attributes | List of all members
SCR_TutorialSpawnLogic Interface Reference
Inheritance diagram for SCR_TutorialSpawnLogic:
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Public Member Functions

override void OnPlayerSpawned_S (int playerId, IEntity entity)
 
- Public Member Functions inherited from SCR_SpawnLogic
void OnInit (SCR_RespawnSystemComponent owner)
 
void OnPlayerRegistered_S (int playerId)
 
void OnPlayerDisconnected_S (int playerId, KickCauseCode cause, int timeout)
 
void OnPlayerSpawnRequest_S (SCR_SpawnRequestComponent requestComponent)
 
void OnPlayerSpawnResponse_S (SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response)
 
void OnPlayerSpawned_S (int playerId, IEntity entity)
 
void OnPlayerEntityChanged_S (int playerId, IEntity previousEntity, IEntity newEntity)
 
void OnPlayerKilled_S (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)
 
void OnPlayerDeleted_S (int playerId)
 
bool IsEligibleForReconnection (int playerId)
 
SCR_RespawnComponent GetPlayerRespawnComponent_S (int playerId)
 
SCR_RespawnComponent GetLocalPlayerRespawnComponent ()
 
SCR_PlayerFactionAffiliationComponent GetPlayerFactionComponent_S (int playerId)
 
SCR_PlayerLoadoutComponent GetPlayerLoadoutComponent_S (int playerId)
 

Protected Attributes

Identity m_PlayerIdentity
 

Additional Inherited Members

- Protected Member Functions inherited from SCR_SpawnLogic
void OnPlayerSpawnFailed_S (int playerId)
 
void OnPlayerEntityLost_S (int playerId)
 Called whenever provided player loses controlled entity, this can occur e.g.
 
void NotifyPlayerReadyForSpawn (int playerId)
 Notify the target player that they are ready for spawn.
 
bool ResolveReconnection (int playerId, out IEntity assignedEntity)
 Resolves spawn using the SCR_ReconnectComponent for player of given playerId.
 

Member Function Documentation

◆ OnPlayerSpawned_S()

override void SCR_TutorialSpawnLogic.OnPlayerSpawned_S ( int  playerId,
IEntity  entity 
)

Implements SCR_SpawnLogic.

Member Data Documentation

◆ m_PlayerIdentity

Identity SCR_TutorialSpawnLogic.m_PlayerIdentity
protected

The documentation for this interface was generated from the following file: