|
override void | OnPlayerSpawned_S (int playerId, IEntity entity) |
|
void | OnInit (SCR_RespawnSystemComponent owner) |
|
void | OnPlayerRegistered_S (int playerId) |
|
void | OnPlayerDisconnected_S (int playerId, KickCauseCode cause, int timeout) |
|
void | OnPlayerSpawnRequest_S (SCR_SpawnRequestComponent requestComponent) |
|
void | OnPlayerSpawnResponse_S (SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response) |
|
void | OnPlayerSpawned_S (int playerId, IEntity entity) |
|
void | OnPlayerEntityChanged_S (int playerId, IEntity previousEntity, IEntity newEntity) |
|
void | OnPlayerKilled_S (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) |
|
void | OnPlayerDeleted_S (int playerId) |
|
bool | IsEligibleForReconnection (int playerId) |
|
SCR_RespawnComponent | GetPlayerRespawnComponent_S (int playerId) |
|
SCR_RespawnComponent | GetLocalPlayerRespawnComponent () |
|
SCR_PlayerFactionAffiliationComponent | GetPlayerFactionComponent_S (int playerId) |
|
SCR_PlayerLoadoutComponent | GetPlayerLoadoutComponent_S (int playerId) |
|
◆ OnPlayerSpawned_S()
override void SCR_TutorialSpawnLogic.OnPlayerSpawned_S |
( |
int |
playerId, |
|
|
IEntity |
entity |
|
) |
| |
◆ m_PlayerIdentity
Identity SCR_TutorialSpawnLogic.m_PlayerIdentity |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Respawn/Logic/SCR_TutorialSpawnLogic.c