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override bool | Serialize () |
| Write world data into the struct.
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override bool | Deserialize () |
| Read data from the struct and apply them in the world.
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void | SCR_TutorialStruct () |
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bool | Serialize () |
| Write world data into the struct.
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bool | Deserialize () |
| Read data from the struct and apply them in the world.
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void | ClearCache () |
| Clear struct's data.
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void | Log () |
| Log struct's data.
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◆ SCR_TutorialStruct()
void SCR_TutorialStruct.SCR_TutorialStruct |
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◆ Deserialize()
override bool SCR_TutorialStruct.Deserialize |
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◆ Serialize()
override bool SCR_TutorialStruct.Serialize |
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◆ m_eCourses
SCR_ETutorialCourses SCR_TutorialStruct.m_eCourses |
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protected |
◆ m_iFreeRoamActivations
int SCR_TutorialStruct.m_iFreeRoamActivations |
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protected |
The documentation for this interface was generated from the following file:
- Game/Serialization/SCR_TutorialStruct.c