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| static const string  | NO_SIGNAL = "#AR-CampaignTasks_RequestImpossibleSignal-UC" | 
|   | 
◆ HasSignal()
  
  
      
        
          | static bool SCR_UIRequestEvacTaskComponent.HasSignal  | 
          ( | 
          notnull PlayerController |           playerController | ) | 
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static   | 
  
 
 
◆ IsInRange()
  
  
      
        
          | static bool SCR_UIRequestEvacTaskComponent.IsInRange  | 
          ( | 
          Faction |           requesterFaction,  | 
         
        
           | 
           | 
          IEntity |           requesterEntity ) | 
         
       
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static   | 
  
 
- Parameters
 - 
  
    | [in] | requesterFaction |  | 
    | [in] | requesterEntity |  | 
  
   
- Returns
 
 
 
◆ OnClick()
      
        
          | override bool SCR_UIRequestEvacTaskComponent.OnClick  | 
          ( | 
          Widget |           w,  | 
        
        
           | 
           | 
          int |           x,  | 
        
        
           | 
           | 
          int |           y,  | 
        
        
           | 
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          int |           button ) | 
        
      
 
 
◆ RequestReinforcements()
  
  
      
        
          | static void SCR_UIRequestEvacTaskComponent.RequestReinforcements  | 
          ( | 
          notnull PlayerController |           playerController | ) | 
           | 
         
       
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static   | 
  
 
 
◆ SetRequestType()
      
        
          | void SCR_UIRequestEvacTaskComponent.SetRequestType  | 
          ( | 
          SCR_EUIRequestType |           type | ) | 
           | 
        
      
 
 
◆ m_eRequestType
  
  
      
        
          | SCR_EUIRequestType SCR_UIRequestEvacTaskComponent.m_eRequestType | 
         
       
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protected   | 
  
 
 
◆ NO_SIGNAL
  
  
      
        
          | const string SCR_UIRequestEvacTaskComponent.NO_SIGNAL = "#AR-CampaignTasks_RequestImpossibleSignal-UC" | 
         
       
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staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Tasks/SCR_UIRequestEvacTaskComponent.c