◆ SCR_UISoundEntity()
void SCR_UISoundEntity.SCR_UISoundEntity |
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IEntitySource | src, |
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IEntity | parent ) |
◆ ~SCR_UISoundEntity()
void SCR_UISoundEntity.~SCR_UISoundEntity |
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IEntitySource | src, |
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IEntity | parent ) |
◆ EOnInit()
override void SCR_UISoundEntity.EOnInit |
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IEntity | owner | ) |
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◆ GetInstance()
◆ SetSignalValueStr()
static void SCR_UISoundEntity.SetSignalValueStr |
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string | signal, |
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float | value ) |
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static |
◆ SoundEvent()
static AudioHandle SCR_UISoundEntity.SoundEvent |
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string | eventName, |
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bool | force = false ) |
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static |
The documentation for this interface was generated from the following file:
- Game/UI/Sounds/SCR_UISoundEntity.c