◆ SCR_UISoundEntity()
void SCR_UISoundEntity.SCR_UISoundEntity |
( |
IEntitySource |
src, |
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IEntity |
parent |
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) |
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◆ ~SCR_UISoundEntity()
void SCR_UISoundEntity.~SCR_UISoundEntity |
( |
IEntitySource |
src, |
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IEntity |
parent |
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) |
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◆ EOnInit()
override void SCR_UISoundEntity.EOnInit |
( |
IEntity |
owner | ) |
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◆ GetInstance()
◆ SetSignalValueStr()
static void SCR_UISoundEntity.SetSignalValueStr |
( |
string |
signal, |
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float |
value |
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) |
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static |
◆ SoundEvent()
static AudioHandle SCR_UISoundEntity.SoundEvent |
( |
string |
eventName, |
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bool |
force = false |
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) |
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static |
The documentation for this interface was generated from the following file:
- Game/UI/Sounds/SCR_UISoundEntity.c