◆ SCR_UnitDisplayManager()
void SCR_UnitDisplayManager.SCR_UnitDisplayManager |
( |
IEntitySource |
src, |
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|
IEntity |
parent |
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) |
| |
◆ ~SCR_UnitDisplayManager()
void SCR_UnitDisplayManager.~SCR_UnitDisplayManager |
( |
| ) |
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◆ EOnInit()
override void SCR_UnitDisplayManager.EOnInit |
( |
IEntity |
owner | ) |
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◆ m_bShapeUseAlpha
bool SCR_UnitDisplayManager.m_bShapeUseAlpha |
◆ m_bShapeUseHealthbar
bool SCR_UnitDisplayManager.m_bShapeUseHealthbar |
◆ m_bShapeUseScaling
bool SCR_UnitDisplayManager.m_bShapeUseScaling |
◆ m_bShapeUseText
bool SCR_UnitDisplayManager.m_bShapeUseText |
◆ m_fShapeHealthbarHeight
float SCR_UnitDisplayManager.m_fShapeHealthbarHeight |
◆ m_fShapeHealthbarWidth
float SCR_UnitDisplayManager.m_fShapeHealthbarWidth |
◆ m_fShapeHeightOffset
float SCR_UnitDisplayManager.m_fShapeHeightOffset |
◆ m_fShapeRadius
float SCR_UnitDisplayManager.m_fShapeRadius |
◆ m_fShapeSizeGoal
float SCR_UnitDisplayManager.m_fShapeSizeGoal |
◆ m_fShapeSizeMaximum
float SCR_UnitDisplayManager.m_fShapeSizeMaximum |
◆ m_fShapeSizeMinimum
float SCR_UnitDisplayManager.m_fShapeSizeMinimum |
◆ m_fShapeTextDistance
float SCR_UnitDisplayManager.m_fShapeTextDistance |
◆ m_fShapeTextHeightOffset
float SCR_UnitDisplayManager.m_fShapeTextHeightOffset |
◆ m_fShapeTextSize
float SCR_UnitDisplayManager.m_fShapeTextSize |
The documentation for this interface was generated from the following file:
- Game/Entities/UnitDisplayManager.c