Arma Reforger Script API
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Public Member Functions | List of all members
SCR_VehicleAction Interface Reference
Inheritance diagram for SCR_VehicleAction:
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Public Member Functions

override bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
override void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
override bool GetState ()
 Current state of the feature.
 
override void SetState (bool enable)
 Script to change state of the feature.
 
- Public Member Functions inherited from SCR_VehicleActionBase
override void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
override bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
override bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
bool GetState ()
 Current state of the feature.
 
void SetState (bool enable)
 Script to change state of the feature.
 
override void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
 By default toggle the current state of the interaction.
 
override bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
- Public Member Functions inherited from ScriptedUserAction
void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
 Called when someone tries to perform the action, user entity is typically character.
 
void PerformContinuousAction (IEntity pOwnerEntity, IEntity pUserEntity, float timeSlice)
 Called when someone tries to perform the continuous action, user entity is typically character.
 
void OnConfirmed (IEntity pUserEntity)
 If action passed as callback OnConfirmed will be called when reached execution, user entity is typically character.
 
void OnRejected (IEntity pUserEntity)
 If action passed as callback OnRejected will be called when execution was rejected, user entity is typically character.
 
void OnActionCanceled (IEntity pOwnerEntity, IEntity pUserEntity)
 Method called when the action is interrupted/canceled.
 
void OnActionStart (IEntity pUserEntity)
 Method called from scripted interaction handler when an action is started (progress bar appeared)
 
bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
bool GetActionDescriptionScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionDescription is called.
 
bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
bool HasLocalEffectOnlyScript ()
 Does this action only have client side effect?
 
bool CanBroadcastScript ()
 If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
 
float GetActionProgressScript (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
- Public Member Functions inherited from BaseUserAction
void SetCannotPerformReason (string reason)
 Sets the reason why action couldn't be performed.
 
string GetCannotPerformReason ()
 Returns the reason why action couldn't be performed.
 
proto external int GetContextIndex (string sContextName)
 Returns the index of the context this action is registered in as or -1 if none.
 
proto external void SetActiveContext (UserActionContext context)
 Setter for m_pActiveContext.
 
proto external UserActionContext GetActiveContext ()
 Getter for m_pActiveContext.
 
proto external bool CanBePerformed (IEntity user)
 Can this action be performed by the user?
 
proto external bool CanBeShown (IEntity user)
 Can this action be shown in the UI for the user?
 
proto external bool HasLocalEffectOnly ()
 Does this action only have client side effect?
 
proto external bool CanBroadcast ()
 If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
 
proto external bool ShouldPerformPerFrame ()
 Should this action be performed every frame the input action is triggered?
 
proto external string GetActionName ()
 Return the name of this action.
 
proto external string GetActionDescription ()
 Return the description of this action.
 
proto external float GetVisibilityRange ()
 Returns the visibility range of this action in metres.
 
proto external void SetActionDuration (float duration)
 Sets the duration of this action in seconds.
 
proto external float GetActionDuration ()
 Returns the duration of this action in seconds.
 
proto external float GetActionProgress (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
proto external bool IsInProgress ()
 Returns true while continuous or timed action is being used.
 
proto external UIInfo GetUIInfo ()
 Returns the UIInfo set for this user action or null if none.
 
proto external IEntity GetOwner ()
 Returns the parent entity of this action.
 
proto external bool CanAggregate ()
 Whether action can be aggregated by name, this is a temp workaround for localization.
 
proto external int GetActionID ()
 Returns the ID with which this action is registered in its parent ActionsManagerComponent.
 
proto external void SetSendActionDataFlag ()
 Used to ask to send action data again during continuous action.
 
proto external ActionsManagerComponent GetActionsManager ()
 

Additional Inherited Members

- Public Attributes inherited from BaseUserAction
string ActionNameParams [9]
 Can be filled in scripts to be used as params when name is being formatted when displayed in UI.
 
- Protected Member Functions inherited from BaseUserAction
bool OnRplSave (ScriptBitWriter writer)
 
bool OnRplLoad (ScriptBitReader reader)
 
bool OnSaveActionData (ScriptBitWriter writer)
 Before performing the action the caller can store some data in it which is delivered to others.
 
bool OnLoadActionData (ScriptBitReader reader)
 If the one performing the action packed some data in it everybody receiving the action.
 
void OnActionSelected ()
 Callback for when action is selected by the local player and the local player ONLY.
 
void OnActionDeselected ()
 Callback for when action is deselected by the local player and the local player ONLY.
 
- Protected Attributes inherited from SCR_VehicleActionBase
bool m_bIsToggle
 Should action behave as a toggle.
 
bool m_bTargetState
 Target state of the action, ignored if toggle.
 
string m_sActionStateOn
 Description of action to toggle on.
 
string m_sActionStateOff
 Description of action to toggle off.
 
bool m_bPilotOnly
 Available only for entities seated in pilot compartment.
 
bool m_bInteriorOnly
 Available only for entities seated in a vehicle.
 
ref array< int > m_aDefinedCompartmentSectionsOnly
 
ref array< int > m_aExcludeDefinedCompartmentSections
 
CompartmentControllerComponent m_VehicleController
 
- Protected Attributes inherited from BaseUserAction
string m_sCannotPerformReason
 The reason why action cannot be performed.
 

Member Function Documentation

◆ CanBePerformedScript()

override bool SCR_VehicleAction.CanBePerformedScript ( IEntity  user)

Can this action be performed by the provided user entity?

Implements SCR_VehicleActionBase.

◆ GetState()

override bool SCR_VehicleAction.GetState ( )

Current state of the feature.

Implements SCR_VehicleActionBase.

◆ Init()

override void SCR_VehicleAction.Init ( IEntity  pOwnerEntity,
GenericComponent  pManagerComponent 
)

Called when object is initialized and registered to actions manager.

Implements SCR_VehicleActionBase.

◆ SetState()

override void SCR_VehicleAction.SetState ( bool  enable)

Script to change state of the feature.

Implements SCR_VehicleActionBase.


The documentation for this interface was generated from the following file: