◆ SCR_VehicleSpawner()
void SCR_VehicleSpawner.SCR_VehicleSpawner |
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IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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- Parameters
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[in] | src | |
[in] | ent | |
[in] | parent | |
◆ ~SCR_VehicleSpawner()
void SCR_VehicleSpawner.~SCR_VehicleSpawner |
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| ) |
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◆ OnPostInit()
override void SCR_VehicleSpawner.OnPostInit |
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IEntity |
owner | ) |
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◆ PerformSpawn()
void SCR_VehicleSpawner.PerformSpawn |
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| ) |
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◆ PickRandomResource()
ResourceName SCR_VehicleSpawner.PickRandomResource |
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array< ResourceName > |
resources | ) |
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◆ MIN_DISTANCE
const float SCR_VehicleSpawner.MIN_DISTANCE = 10 |
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static |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_VehicleSpawner.c