| 
| override void  | OnPostInit (IEntity owner) | 
|   | 
| override void  | EOnInit (IEntity owner) | 
|   | 
| override void  | EOnFrame (IEntity owner, float timeSlice) | 
|   | 
| void  | UpdateTrack (IEntity owner, int wheelIdx) | 
|   | 
◆ EOnFrame()
      
        
          | override void SCR_VehicleTrackDecal.EOnFrame  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          float |           timeSlice ) | 
        
      
 
 
◆ EOnInit()
      
        
          | override void SCR_VehicleTrackDecal.EOnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ OnPostInit()
      
        
          | override void SCR_VehicleTrackDecal.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ UpdateTrack()
      
        
          | void SCR_VehicleTrackDecal.UpdateTrack  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          int |           wheelIdx ) | 
        
      
 
 
◆ m_fMinimalLateralSlip
      
        
          | float SCR_VehicleTrackDecal.m_fMinimalLateralSlip | 
        
      
 
 
◆ m_fMinimalLongitudinalSlip
      
        
          | float SCR_VehicleTrackDecal.m_fMinimalLongitudinalSlip | 
        
      
 
 
◆ m_iWheelCount
      
        
          | int SCR_VehicleTrackDecal.m_iWheelCount = 0 | 
        
      
 
 
◆ m_TrackDecalsInfo
◆ m_VehicleWheeledSimulation
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_VehicleTrackDecalComponent.c