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override void | OnPostInit (IEntity owner) |
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override void | EOnInit (IEntity owner) |
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override void | EOnFrame (IEntity owner, float timeSlice) |
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void | UpdateTrack (IEntity owner, int wheelIdx) |
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◆ EOnFrame()
override void SCR_VehicleTrackDecal.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
◆ EOnInit()
override void SCR_VehicleTrackDecal.EOnInit |
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IEntity | owner | ) |
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◆ OnPostInit()
override void SCR_VehicleTrackDecal.OnPostInit |
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IEntity | owner | ) |
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◆ UpdateTrack()
void SCR_VehicleTrackDecal.UpdateTrack |
( |
IEntity | owner, |
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int | wheelIdx ) |
◆ m_fMinimalLateralSlip
float SCR_VehicleTrackDecal.m_fMinimalLateralSlip |
◆ m_fMinimalLongitudinalSlip
float SCR_VehicleTrackDecal.m_fMinimalLongitudinalSlip |
◆ m_iWheelCount
int SCR_VehicleTrackDecal.m_iWheelCount = 0 |
◆ m_TrackDecalsInfo
◆ m_VehicleWheeledSimulation
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_VehicleTrackDecalComponent.c