|
| override void | OnPostInit (IEntity owner) |
| |
| override void | EOnInit (IEntity owner) |
| |
| override void | EOnFrame (IEntity owner, float timeSlice) |
| |
| void | UpdateTrack (IEntity owner, int wheelIdx) |
| |
◆ EOnFrame()
| override void SCR_VehicleTrackDecal.EOnFrame |
( |
IEntity | owner, |
|
|
float | timeSlice ) |
◆ EOnInit()
| override void SCR_VehicleTrackDecal.EOnInit |
( |
IEntity | owner | ) |
|
◆ OnPostInit()
| override void SCR_VehicleTrackDecal.OnPostInit |
( |
IEntity | owner | ) |
|
◆ UpdateTrack()
| void SCR_VehicleTrackDecal.UpdateTrack |
( |
IEntity | owner, |
|
|
int | wheelIdx ) |
◆ m_fMinimalLateralSlip
| float SCR_VehicleTrackDecal.m_fMinimalLateralSlip |
◆ m_fMinimalLongitudinalSlip
| float SCR_VehicleTrackDecal.m_fMinimalLongitudinalSlip |
◆ m_iWheelCount
| int SCR_VehicleTrackDecal.m_iWheelCount = 0 |
◆ m_TrackDecalsInfo
◆ m_VehicleWheeledSimulation
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_VehicleTrackDecalComponent.c