Arma Reforger Script API
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SCR_VoiceoverSystem Member List

This is the complete list of members for SCR_VoiceoverSystem, including all inherited members.

AddActorUnconsciousCheck(notnull IEntity actor)SCR_VoiceoverSystemprotected
ClearActorNames()SCR_VoiceoverSystem
FailsafeSubtitleToggle(string eventName)SCR_VoiceoverSystemprotected
GetDefaultActor()SCR_VoiceoverSystemprotected
GetInstance()SCR_VoiceoverSystemstatic
GetOnFinished()SCR_VoiceoverSystem
GetOnFinishedEvent()SCR_VoiceoverSystem
IsPlaying()SCR_VoiceoverSystem
m_aActorsSCR_VoiceoverSystemprotected
m_aHandledComponentsSCR_VoiceoverSystemprotected
m_aQueueSCR_VoiceoverSystemprotected
m_DataSCR_VoiceoverSystemprotected
m_fTimerSCR_VoiceoverSystemprotected
m_iAudioHandleSCR_VoiceoverSystemprotected
m_mActorNamesSCR_VoiceoverSystemprotected
m_OnFinishedSCR_VoiceoverSystemprotected
m_OnFinishedEventSCR_VoiceoverSystemprotected
m_PlayingSoundComponentSCR_VoiceoverSystemprotected
m_sDataResourceNameSCR_VoiceoverSystemprotected
m_sSubtitleEventSCR_VoiceoverSystemprotected
m_SubtitlesDisplaySCR_VoiceoverSystemprotected
OnActorLifeStateChanged()SCR_VoiceoverSystemprotected
OnControllableDeleted(IEntity entity)SCR_VoiceoverSystemprotected
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData)SCR_VoiceoverSystemprotected
OnFinished(string eventName=string.Empty, bool hideSubtitles=true)SCR_VoiceoverSystemprotected
OnSoundEventFinished(SCR_CommunicationSoundComponent component, string eventName, AudioHandle handle, int priority, bool terminated)SCR_VoiceoverSystemprotected
OnSoundEventStarted(SCR_CommunicationSoundComponent component, string eventName, AudioHandle handle, int priority)SCR_VoiceoverSystemprotected
OnStarted()SCR_VoiceoverSystemprotected
OnStopped()SCR_VoiceoverSystemprotected
OnUpdate(ESystemPoint point)SCR_VoiceoverSystemprotected
PAUSE_BETWEEN_LINESSCR_VoiceoverSystemprotectedstatic
PlayCustomLine(string soundEventName, string subtitle, IEntity actor=null, string actorName=string.Empty, bool playImmediately=true)SCR_VoiceoverSystem
PlayFromQueue()SCR_VoiceoverSystemprotected
PlayLine(string lineName, IEntity actor=null, bool playImmediately=true)SCR_VoiceoverSystem
PlayLineActual(string eventName, string subtitle, IEntity actor=null, string actorName=string.Empty)SCR_VoiceoverSystemprotected
PlayLineFor(string lineName, notnull IEntity actor, notnull array< int > targetPlayerIds, bool playImmediately=true)SCR_VoiceoverSystem
PlayLineGlobal(string lineName, notnull IEntity actor, bool playImmediately=true)SCR_VoiceoverSystem
PlaySequence(string sequenceName, IEntity actor1=null, IEntity actor2=null, IEntity actor3=null, IEntity actor4=null, IEntity actor5=null, bool playImmediately=true)SCR_VoiceoverSystem
PlaySequenceActorsArray(string sequenceName, notnull array< IEntity > actors, bool playImmediately=true)SCR_VoiceoverSystem
PlaySequenceFor(string sequenceName, notnull array< IEntity > actors, notnull array< int > targetPlayerIds, bool playImmediately=true)SCR_VoiceoverSystem
PlaySequenceGlobal(string sequenceName, notnull array< IEntity > actors, bool playImmediately=true)SCR_VoiceoverSystem
RegisterActor(notnull IEntity entity)SCR_VoiceoverSystem
RemoveActorUnconsciousCheck(notnull IEntity actor)SCR_VoiceoverSystemprotected
RpcDo_PlayLine(string dataName, string lineName, RplId actorId, bool playImmediately)SCR_VoiceoverSystemprotected
RpcDo_PlayLineFor(string dataName, string lineName, RplId actorId, array< int > targetPlayerIds, bool playImmediately)SCR_VoiceoverSystemprotected
RpcDo_PlaySequence(string dataName, string sequenceName, array< RplId > actorIds, bool playImmediately)SCR_VoiceoverSystemprotected
RpcDo_PlaySequenceFor(string dataName, string sequenceName, array< RplId > actorIds, array< int > targetPlayerIds, bool playImmediately)SCR_VoiceoverSystemprotected
SetActorName(SCR_EVoiceoverActor actor, string name)SCR_VoiceoverSystem
SetData(ResourceName config)SCR_VoiceoverSystem
ShouldBeEnabledInEditMode()GameSystem
ShouldBePaused()SCR_VoiceoverSystem
ShowSubtitle(string subtitle, string actorName, string eventName)SCR_VoiceoverSystemprotected
Stop()SCR_VoiceoverSystem
SUBTITLE_FAILSAFE_TOGGLE_DELAY_MSSCR_VoiceoverSystemprotectedstatic
SUBTITLE_VISIBILITY_DISTANCE_SQSCR_VoiceoverSystemprotectedstatic
~SCR_VoiceoverSystem()SCR_VoiceoverSystem