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Arma Reforger Script API
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This is the complete list of members for SCR_VoiceoverSystem, including all inherited members.
| AddActorUnconsciousCheck(notnull IEntity actor) | SCR_VoiceoverSystem | protected |
| ApplySnapshot(notnull SCR_VoiceoverSystemSnapshot snapshot) | SCR_VoiceoverSystem | protected |
| CallAnimCommand(IEntity actor, int commandParam) | SCR_VoiceoverSystem | protected |
| ClearActorNames() | SCR_VoiceoverSystem | |
| CreateSnapshot() | SCR_VoiceoverSystem | protected |
| DEFAULT_ANIM_COMMAND | SCR_VoiceoverSystem | protectedstatic |
| DEFAULT_ANIM_VARIABLE | SCR_VoiceoverSystem | protectedstatic |
| FailsafeSubtitleToggle(string eventName) | SCR_VoiceoverSystem | protected |
| GetDefaultActor() | SCR_VoiceoverSystem | protected |
| GetInstance() | SCR_VoiceoverSystem | static |
| GetOnFinished() | SCR_VoiceoverSystem | |
| GetOnFinishedEvent() | SCR_VoiceoverSystem | |
| InitInfo(WorldSystemInfo outInfo) | SCR_VoiceoverSystem | static |
| IsPlaying() | SCR_VoiceoverSystem | |
| m_aActors | SCR_VoiceoverSystem | protected |
| m_aHandledComponents | SCR_VoiceoverSystem | protected |
| m_aQueue | SCR_VoiceoverSystem | protected |
| m_bSubtitlesHandled | SCR_VoiceoverSystem | protected |
| m_CurrentActor | SCR_VoiceoverSystem | protected |
| m_Data | SCR_VoiceoverSystem | protected |
| m_fCustomPause | SCR_VoiceoverSystem | protected |
| m_fTimer | SCR_VoiceoverSystem | protected |
| m_iAudioHandle | SCR_VoiceoverSystem | protected |
| m_iCurrentEndCommand | SCR_VoiceoverSystem | protected |
| m_mActorNames | SCR_VoiceoverSystem | protected |
| m_OnFinished | SCR_VoiceoverSystem | protected |
| m_OnFinishedEvent | SCR_VoiceoverSystem | protected |
| m_PlayingSoundComponent | SCR_VoiceoverSystem | protected |
| m_sCurrentActorName | SCR_VoiceoverSystem | protected |
| m_sCurrentSequence | SCR_VoiceoverSystem | protected |
| m_sCurrentSoundEvent | SCR_VoiceoverSystem | protected |
| m_sCurrentSubtitle | SCR_VoiceoverSystem | protected |
| m_sCurrentSubtitleEvent | SCR_VoiceoverSystem | protected |
| m_sDataResourceName | SCR_VoiceoverSystem | protected |
| m_SubtitlesDisplay | SCR_VoiceoverSystem | protected |
| OnActorLifeStateChanged() | SCR_VoiceoverSystem | protected |
| OnControllableDeleted(IEntity entity) | SCR_VoiceoverSystem | protected |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_VoiceoverSystem | protected |
| OnFinished(string eventName=string.Empty, bool hideSubtitles=true) | SCR_VoiceoverSystem | protected |
| OnSoundEventFinished(SCR_CommunicationSoundComponent component, string eventName, AudioHandle handle, int priority, bool terminated) | SCR_VoiceoverSystem | protected |
| OnSoundEventStarted(SCR_CommunicationSoundComponent component, string eventName, AudioHandle handle, int priority) | SCR_VoiceoverSystem | protected |
| OnStarted() | SCR_VoiceoverSystem | protected |
| OnStopped() | SCR_VoiceoverSystem | protected |
| OnUpdatePoint(WorldUpdatePointArgs args) | SCR_VoiceoverSystem | protected |
| PAUSE_BETWEEN_LINES | SCR_VoiceoverSystem | protectedstatic |
| PlayCustomLine(string soundEventName, string subtitle, IEntity actor=null, string actorName=string.Empty, bool playImmediately=true) | SCR_VoiceoverSystem | |
| PlayFromQueue(bool start=false) | SCR_VoiceoverSystem | protected |
| PlayLine(string lineName, IEntity actor=null, bool playImmediately=true) | SCR_VoiceoverSystem | |
| PlayLineActual(string eventName, string subtitle, IEntity actor=null, string actorName=string.Empty, int animCommandParam=0, bool interruptCurrentLine=1, int finishAnimCommandParam=-1) | SCR_VoiceoverSystem | protected |
| PlayLineFor(string lineName, notnull IEntity actor, notnull array< int > targetPlayerIds, bool playImmediately=true) | SCR_VoiceoverSystem | |
| PlayLineGlobal(string lineName, notnull IEntity actor, bool playImmediately=true) | SCR_VoiceoverSystem | |
| PlaySequence(string sequenceName, IEntity actor1=null, IEntity actor2=null, IEntity actor3=null, IEntity actor4=null, IEntity actor5=null, bool playImmediately=true) | SCR_VoiceoverSystem | |
| PlaySequenceActorsArray(string sequenceName, notnull array< IEntity > actors, bool playImmediately=true) | SCR_VoiceoverSystem | |
| PlaySequenceFor(string sequenceName, notnull array< IEntity > actors, notnull array< int > targetPlayerIds, bool playImmediately=true) | SCR_VoiceoverSystem | |
| PlaySequenceGlobal(string sequenceName, notnull array< IEntity > actors, bool playImmediately=true) | SCR_VoiceoverSystem | |
| RegisterActor(notnull IEntity entity) | SCR_VoiceoverSystem | |
| RemoveActorUnconsciousCheck(notnull IEntity actor) | SCR_VoiceoverSystem | protected |
| RpcDo_PlayLine(string dataName, string lineName, RplId actorId, bool playImmediately) | SCR_VoiceoverSystem | protected |
| RpcDo_PlayLineFor(string dataName, string lineName, RplId actorId, array< int > targetPlayerIds, bool playImmediately) | SCR_VoiceoverSystem | protected |
| RpcDo_PlaySequence(string dataName, string sequenceName, array< RplId > actorIds, bool playImmediately) | SCR_VoiceoverSystem | protected |
| RpcDo_PlaySequenceFor(string dataName, string sequenceName, array< RplId > actorIds, array< int > targetPlayerIds, bool playImmediately) | SCR_VoiceoverSystem | protected |
| SetActorName(SCR_EVoiceoverActor actor, string name) | SCR_VoiceoverSystem | |
| SetData(ResourceName config) | SCR_VoiceoverSystem | |
| ShouldBeEnabledInEditMode() | GameSystem | |
| ShouldBePaused() | SCR_VoiceoverSystem | |
| ShowSubtitle(string subtitle, string actorName, string eventName) | SCR_VoiceoverSystem | protected |
| Stop() | SCR_VoiceoverSystem | |
| SUBTITLE_FAILSAFE_TOGGLE_DELAY_MS | SCR_VoiceoverSystem | protectedstatic |
| SUBTITLE_VISIBILITY_DISTANCE_SQ | SCR_VoiceoverSystem | protectedstatic |
| ~SCR_VoiceoverSystem() | SCR_VoiceoverSystem |