◆ SCR_Waypoint()
void SCR_Waypoint.SCR_Waypoint |
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ResourceName | resourceName, |
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Widget | rootW ) |
◆ ~SCR_Waypoint()
void SCR_Waypoint.~SCR_Waypoint |
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◆ AttachToEntity()
void SCR_Waypoint.AttachToEntity |
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IEntity | entity | ) |
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Attach waypoint to entity, copying its position.
◆ EnableFading()
void SCR_Waypoint.EnableFading |
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bool | enable | ) |
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◆ FadingEnabled()
bool SCR_Waypoint.FadingEnabled |
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◆ GetAttachedEntity()
IEntity SCR_Waypoint.GetAttachedEntity |
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◆ GetPosition()
vector SCR_Waypoint.GetPosition |
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Get waypoint position. Attached entity is prioritized over static position.
◆ GetWidget()
Widget SCR_Waypoint.GetWidget |
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◆ IsEnabled()
bool SCR_Waypoint.IsEnabled |
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◆ IsVisible()
bool SCR_Waypoint.IsVisible |
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◆ SetColor()
void SCR_Waypoint.SetColor |
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notnull Color | color | ) |
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◆ SetEnabled()
void SCR_Waypoint.SetEnabled |
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bool | enable | ) |
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◆ SetIconImage()
void SCR_Waypoint.SetIconImage |
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string | imageName, |
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bool | visible, |
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int | index = 0 ) |
◆ SetOffsetVector()
void SCR_Waypoint.SetOffsetVector |
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vector | offset | ) |
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◆ SetPositionStatic()
void SCR_Waypoint.SetPositionStatic |
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vector | pos | ) |
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Set only static position, not attached to entity.
◆ SetVisible()
void SCR_Waypoint.SetVisible |
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bool | visible | ) |
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◆ ShowDistance()
void SCR_Waypoint.ShowDistance |
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bool | show | ) |
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◆ m_AttachedTo
IEntity SCR_Waypoint.m_AttachedTo |
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◆ m_bEnabled
bool SCR_Waypoint.m_bEnabled = true |
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◆ m_bFadingEnabled
bool SCR_Waypoint.m_bFadingEnabled |
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◆ m_iMaximumDrawDistance
int SCR_Waypoint.m_iMaximumDrawDistance = -1 |
◆ m_iMinimumDrawDistance
int SCR_Waypoint.m_iMinimumDrawDistance |
◆ m_sImageSetResourceName
string SCR_Waypoint.m_sImageSetResourceName = "{6EAF838A9284890D}UI/Imagesets/Tutorial-Waypoints/Tutorial-Waypoints.imageset" |
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◆ m_vOffset
vector SCR_Waypoint.m_vOffset = vector.Zero |
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◆ m_vWaypointPos
vector SCR_Waypoint.m_vWaypointPos |
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◆ m_wDistance
RichTextWidget SCR_Waypoint.m_wDistance |
◆ m_wIcon
ImageWidget SCR_Waypoint.m_wIcon |
◆ m_wTitle
RichTextWidget SCR_Waypoint.m_wTitle |
◆ m_wWaypointWidget
Widget SCR_Waypoint.m_wWaypointWidget |
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◆ WIDGET_NAME_DISTANCE
string SCR_Waypoint.WIDGET_NAME_DISTANCE = "Distance" |
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◆ WIDGET_NAME_ICON
string SCR_Waypoint.WIDGET_NAME_ICON = "Icon_Extra" |
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◆ WIDGET_NAME_TITLE
string SCR_Waypoint.WIDGET_NAME_TITLE = "Title" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Waypoint/SCR_Waypoint.c