Arma Reforger Script API
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SCR_WeaponComponent Member List

This is the complete list of members for SCR_WeaponComponent, including all inherited members.

ActivateAttachments(bool active)WeaponComponent
CanBeEquipped(CharacterControllerComponent charController)BaseWeaponComponent
CanSetSights(int sightsIndex)BaseWeaponComponent
CanSwitchSights()BaseWeaponComponent
CanSwitchToSights(int sightsIndex)BaseWeaponComponent
FindAvailableSights()BaseWeaponComponent
GetAttachedSights()BaseWeaponComponent
GetAttachments(out notnull array< AttachmentSlotComponent > outArray)BaseWeaponComponent
GetBipod()BaseWeaponComponent
GetCurrentFireModeName()BaseWeaponComponent
GetCurrentFireModeType()BaseWeaponComponent
GetCurrentMagazine()BaseWeaponComponent
GetCurrentMuzzle()BaseWeaponComponent
GetCurrentSightsZeroing()BaseWeaponComponent
GetCurrentSightsZeroingTransform(out vector outMat[4])BaseWeaponComponent
GetInitialProjectileSpeed()BaseWeaponComponent
GetMuzzlesList(out notnull array< BaseMuzzleComponent > outMuzzles)BaseWeaponComponent
GetOnWeaponStateChanged()SCR_WeaponComponent
GetOwner()BaseWeaponComponent
GetSights()BaseWeaponComponent
GetSightsAt(int sightsIndex)BaseWeaponComponent
GetUIInfo()BaseWeaponComponent
GetWeaponSlotType()BaseWeaponComponent
GetWeaponType()BaseWeaponComponent
HasBipod()BaseWeaponComponent
HasSightsAt(int sightsIndex)BaseWeaponComponent
IsChamberingNecessary()BaseWeaponComponent
IsChamberingPossible()BaseWeaponComponent
IsReloadPossible()BaseWeaponComponent
IsSightADSActive()BaseWeaponComponent
m_OnWeaponStateChangedSCR_WeaponComponentprotected
OnTicksOnRemoteProxy()GameComponent
OnWeaponActive()SCR_WeaponComponent
OnWeaponInactive()SCR_WeaponComponent
SetBipod(bool deploy)BaseWeaponComponent
SetDeploymentTriggerEffectEnabled(bool val)BaseWeaponComponent
SetSights(int sightsIndex)BaseWeaponComponent
SightADSActivated()BaseWeaponComponent
SightADSDeactivated()BaseWeaponComponent
SwitchNextSights()BaseWeaponComponent
SwitchPrevSights()BaseWeaponComponent