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| const int | SLEEP_COUNT = 3 |
| | number of execution during which we want to use cached results to avoid checking CanDeployWeapon too often
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| bool | GetReturnResult (bool desiredResult) |
| | Based on the state of m_bNegateCondition returns our desired result.
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◆ IsAvailable()
Override and implement this method in any inherited conditions.
Use GetReturnResult prior to returning the value to take m_bNegateCondition into account
- Parameters
-
- Returns
- availability
Implements SCR_AvailableActionCondition.
◆ m_bResultCache
| bool SCR_WeaponDeployCondition.m_bResultCache |
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protected |
◆ m_iCounter
| int SCR_WeaponDeployCondition.m_iCounter |
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protected |
◆ SLEEP_COUNT
| const int SCR_WeaponDeployCondition.SLEEP_COUNT = 3 |
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staticprotected |
number of execution during which we want to use cached results to avoid checking CanDeployWeapon too often
The documentation for this interface was generated from the following file:
- Game/UI/HUD/AvailableActions/Conditions/Game/Weapon/SCR_WeaponDeployCondition.c