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static const ResourceName | LAYOUT = "{8170DE93810F928A}UI/layouts/HUD/WeaponInfo/WeaponInfo.layout" |
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◆ GetLayout()
ResourceName SCR_WeaponInfoWidgets.GetLayout |
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◆ Init()
bool SCR_WeaponInfoWidgets.Init |
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Widget |
root | ) |
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◆ LAYOUT
const ResourceName SCR_WeaponInfoWidgets.LAYOUT = "{8170DE93810F928A}UI/layouts/HUD/WeaponInfo/WeaponInfo.layout" |
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staticprotected |
◆ m_wAmmoType
HorizontalLayoutWidget SCR_WeaponInfoWidgets.m_wAmmoType |
◆ m_wAmmoType_AP
OverlayWidget SCR_WeaponInfoWidgets.m_wAmmoType_AP |
◆ m_wAmmoType_FMJ
OverlayWidget SCR_WeaponInfoWidgets.m_wAmmoType_FMJ |
◆ m_wAmmoType_Frag
OverlayWidget SCR_WeaponInfoWidgets.m_wAmmoType_Frag |
◆ m_wAmmoType_HE
OverlayWidget SCR_WeaponInfoWidgets.m_wAmmoType_HE |
◆ m_wAmmoType_HEAT
OverlayWidget SCR_WeaponInfoWidgets.m_wAmmoType_HEAT |
◆ m_wAmmoType_Illumination
OverlayWidget SCR_WeaponInfoWidgets.m_wAmmoType_Illumination |
◆ m_wAmmoType_Incendiary
OverlayWidget SCR_WeaponInfoWidgets.m_wAmmoType_Incendiary |
◆ m_wAmmoType_Smoke
OverlayWidget SCR_WeaponInfoWidgets.m_wAmmoType_Smoke |
◆ m_wAmmoType_Sniper
OverlayWidget SCR_WeaponInfoWidgets.m_wAmmoType_Sniper |
◆ m_wAmmoType_Tracer
OverlayWidget SCR_WeaponInfoWidgets.m_wAmmoType_Tracer |
◆ m_wAmmoTypeText
RichTextWidget SCR_WeaponInfoWidgets.m_wAmmoTypeText |
◆ m_wCaliber
RichTextWidget SCR_WeaponInfoWidgets.m_wCaliber |
◆ m_wFiremode
OverlayWidget SCR_WeaponInfoWidgets.m_wFiremode |
◆ m_wFiremodeGlow
ImageWidget SCR_WeaponInfoWidgets.m_wFiremodeGlow |
◆ m_wFiremodeIcon
ImageWidget SCR_WeaponInfoWidgets.m_wFiremodeIcon |
◆ m_wMagazineBackground
ImageWidget SCR_WeaponInfoWidgets.m_wMagazineBackground |
◆ m_wMagazineGlow
ImageWidget SCR_WeaponInfoWidgets.m_wMagazineGlow |
◆ m_wMagazineIndicator
OverlayWidget SCR_WeaponInfoWidgets.m_wMagazineIndicator |
◆ m_wMagazineOutline
ImageWidget SCR_WeaponInfoWidgets.m_wMagazineOutline |
◆ m_wMagazineProgress
ImageWidget SCR_WeaponInfoWidgets.m_wMagazineProgress |
◆ m_wMagCount
SizeLayoutWidget SCR_WeaponInfoWidgets.m_wMagCount |
◆ m_wMagCountText
RichTextWidget SCR_WeaponInfoWidgets.m_wMagCountText |
◆ m_wMain
HorizontalLayoutWidget SCR_WeaponInfoWidgets.m_wMain |
◆ m_wOptics
HorizontalLayoutWidget SCR_WeaponInfoWidgets.m_wOptics |
◆ m_wOpticsText
RichTextWidget SCR_WeaponInfoWidgets.m_wOpticsText |
◆ m_wReloadBackground
ImageWidget SCR_WeaponInfoWidgets.m_wReloadBackground |
◆ m_wReloadOutline
ImageWidget SCR_WeaponInfoWidgets.m_wReloadOutline |
◆ m_wWeaponInfoPanel
VerticalLayoutWidget SCR_WeaponInfoWidgets.m_wWeaponInfoPanel |
◆ m_wWeaponName
RichTextWidget SCR_WeaponInfoWidgets.m_wWeaponName |
◆ m_wWeaponNameAndCaliber
HorizontalLayoutWidget SCR_WeaponInfoWidgets.m_wWeaponNameAndCaliber |
◆ m_wZeroing
HorizontalLayoutWidget SCR_WeaponInfoWidgets.m_wZeroing |
◆ m_wZeroingText
RichTextWidget SCR_WeaponInfoWidgets.m_wZeroingText |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/WeaponInfo/SCR_WeaponInfoWidgets.c