◆ SCR_WeaponRackEntity()
      
        
          | void SCR_WeaponRackEntity.SCR_WeaponRackEntity  | 
          ( | 
          IEntitySource |           src,  | 
        
        
           | 
           | 
          IEntity |           parent ) | 
        
      
 
 
◆ ~SCR_WeaponRackEntity()
      
        
          | void SCR_WeaponRackEntity.~SCR_WeaponRackEntity  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ClearWeapons()
      
        
          | void SCR_WeaponRackEntity.ClearWeapons  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ EOnInit()
      
        
          | override void SCR_WeaponRackEntity.EOnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ GetPeriodTime()
      
        
          | float SCR_WeaponRackEntity.GetPeriodTime  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ PeriodicalSpawn()
      
        
          | void SCR_WeaponRackEntity.PeriodicalSpawn  | 
          ( | 
          notnull SCR_Faction |           faction | ) | 
           | 
        
      
 
Called periodically to spawn weapons in the queue. 
 
 
◆ m_ArsenalDisplayComponent
◆ m_FactionAffiliationComponent
◆ m_fPeriodTime
      
        
          | float SCR_WeaponRackEntity.m_fPeriodTime | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_WeaponRackEntity.c