◆ SCR_WeaponRackEntity()
void SCR_WeaponRackEntity.SCR_WeaponRackEntity |
( |
IEntitySource |
src, |
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IEntity |
parent |
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) |
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◆ ~SCR_WeaponRackEntity()
void SCR_WeaponRackEntity.~SCR_WeaponRackEntity |
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| ) |
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◆ ClearWeapons()
void SCR_WeaponRackEntity.ClearWeapons |
( |
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◆ EOnInit()
override void SCR_WeaponRackEntity.EOnInit |
( |
IEntity |
owner | ) |
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◆ GetPeriodTime()
float SCR_WeaponRackEntity.GetPeriodTime |
( |
| ) |
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◆ PeriodicalSpawn()
void SCR_WeaponRackEntity.PeriodicalSpawn |
( |
notnull SCR_Faction |
faction | ) |
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Called periodically to spawn weapons in the queue.
◆ m_ArsenalDisplayComponent
◆ m_FactionAffiliationComponent
◆ m_fPeriodTime
float SCR_WeaponRackEntity.m_fPeriodTime |
The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_WeaponRackEntity.c