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override void | OnFactionChanged (Faction previous, Faction current) |
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void | OnPostInit (IEntity owner) |
| Called after all components are initialized.
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void | OnCompartmentEntering (IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) |
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void | OnCompartmentEntered (IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) |
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void | OnCompartmentLeft (IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) |
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void | OnFactionChanged (Faction previous, Faction current) |
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◆ ClearAffiliatedFaction()
void SCR_FactionAffiliationComponent.ClearAffiliatedFaction |
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◆ GetOnFactionChanged()
OnFactionChangedInvoker SCR_FactionAffiliationComponent.GetOnFactionChanged |
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◆ GetOnFactionUpdate()
ScriptInvoker SCR_FactionAffiliationComponent.GetOnFactionUpdate |
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◆ OnFactionChanged()
override void SCR_FactionAffiliationComponent.OnFactionChanged |
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Faction |
previous, |
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Faction |
current |
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) |
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protected |
◆ SetFaction()
static void SCR_FactionAffiliationComponent.SetFaction |
( |
IEntity |
owner, |
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Faction |
faction |
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) |
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static |
Set faction.
- Parameters
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[in] | owner | |
[in] | faction | the desired faction |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_FactionAffiliationComponent.c