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| override void | OnFactionChanged (Faction previous, Faction current) |
| |
| void | OnPostInit (IEntity owner) |
| | Called after all components are initialized.
|
| |
| void | OnCompartmentEntering (IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) |
| |
| void | OnCompartmentEntered (IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) |
| |
| void | OnCompartmentLeft (IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) |
| |
◆ ClearAffiliatedFaction()
| void SCR_FactionAffiliationComponent.ClearAffiliatedFaction |
( |
| ) |
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◆ GetOnFactionChanged()
| OnFactionChangedInvoker SCR_FactionAffiliationComponent.GetOnFactionChanged |
( |
| ) |
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◆ GetOnFactionUpdate()
| ScriptInvoker SCR_FactionAffiliationComponent.GetOnFactionUpdate |
( |
| ) |
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◆ OnFactionChanged()
| override void SCR_FactionAffiliationComponent.OnFactionChanged |
( |
Faction | previous, |
|
|
Faction | current ) |
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protected |
◆ SetFaction()
| static void SCR_FactionAffiliationComponent.SetFaction |
( |
IEntity | owner, |
|
|
Faction | faction ) |
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static |
Set faction.
- Parameters
-
| [in] | owner | |
| [in] | faction | the desired faction |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_FactionAffiliationComponent.c