AdaptiveOpacity_Update(float opacity, float sceneBrightness, bool init=false) | SCR_InfoDisplay | protected |
CreateWeaponWidgets() | SCR_WeaponSelectionMenu | |
DidWeaponsChange() | SCR_WeaponSelectionMenu | |
EquipHealingItem() | SCR_WeaponSelectionMenu | |
Event_OnSelectWeapon | SCR_WeaponSelectionMenu | protectedstatic |
FindComponentInParentContainer(TypeName typeName) | BaseInfoDisplay | |
GetAnchorPosition(out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) | SCR_InfoDisplay | |
GetContentWidget() | SCR_InfoDisplay | |
GetContentWidgetName() | SCR_InfoDisplay | |
GetDimensions(out float width, out float height, bool addSafezones=true) | SCR_InfoDisplay | |
GetHandler(TypeName handlerType) | SCR_InfoDisplay | |
GetHighlightedWeaponIndex() | SCR_WeaponSelectionMenu | |
GetInfoDisplays(out notnull array< BaseInfoDisplay > outInfoDisplays) | GroupInfoDisplay | |
GetOnSelectWeaponInvoker() | SCR_WeaponSelectionMenu | static |
GetOnStart() | SCR_InfoDisplay | |
GetOnStop() | SCR_InfoDisplay | |
GetOwnerEntity() | SCR_InfoDisplay | |
GetRootWidget() | SCR_InfoDisplay | |
GetSortedWeaponSlots(array< WeaponSlotComponent > weapons) | SCR_WeaponSelectionMenu | |
HandleKeyboardWeaponSwitch() | SCR_WeaponSelectionMenu | |
HighlightCurrentWeapon() | SCR_WeaponSelectionMenu | |
HighlightNextWeapon() | SCR_WeaponSelectionMenu | |
HighlightPreviousWeapon() | SCR_WeaponSelectionMenu | |
HighlightWeapon(int i) | SCR_WeaponSelectionMenu | |
HighlightWidget(Widget w, Color backgroundColor, Color colorChild, bool animate=true) | SCR_WeaponSelectionMenu | |
Init(IEntity owner) | SCR_WeaponSelectionMenu | |
IsShown() | SCR_InfoDisplay | |
LoadWeaponPrefab(Widget parent, BaseWeaponComponent weapon, int category) | SCR_WeaponSelectionMenu | |
m_aChildDisplays | SCR_InfoDisplay | protected |
m_aHandlers | SCR_InfoDisplay | protected |
m_aUpdatableHandlers | SCR_InfoDisplay | protected |
m_bRegistered | SCR_InfoDisplay | protected |
m_bShown | SCR_InfoDisplay | protected |
m_ColorChildDefault | SCR_WeaponSelectionMenu | protected |
m_ColorChildSelected | SCR_WeaponSelectionMenu | protected |
m_ColorDefault | SCR_WeaponSelectionMenu | protected |
m_ColorSelected | SCR_WeaponSelectionMenu | protected |
m_eLayer | SCR_InfoDisplay | |
m_fHighlightAnimationSpeed | SCR_WeaponSelectionMenu | protected |
m_HUDManager | SCR_InfoDisplay | protected |
m_iChildDisplays | SCR_InfoDisplay | protected |
m_iContentHeightAdjustment | SCR_InfoDisplay | protected |
m_iContentWidthAdjustment | SCR_InfoDisplay | protected |
m_iOverrideZOrder | SCR_InfoDisplay | |
m_LayoutPath | SCR_InfoDisplay | |
m_OnStart | SCR_InfoDisplay | protected |
m_OnStop | SCR_InfoDisplay | protected |
m_OwnerEntity | SCR_InfoDisplay | protected |
m_pParentDisplay | SCR_InfoDisplay | protected |
m_sAdaptiveOpacityWidgetName | SCR_InfoDisplay | protected |
m_sContentWidget | SCR_InfoDisplay | protected |
m_sNumberWidgetLayout | SCR_WeaponSelectionMenu | |
m_sParentSlot | SCR_InfoDisplay | protected |
m_sSoundSwitch | SCR_WeaponSelectionMenu | protected |
m_sWeaponNumberImageset | SCR_WeaponSelectionMenu | protected |
m_sWeaponWidgetLayout | SCR_WeaponSelectionMenu | |
m_wContent | SCR_InfoDisplay | protected |
m_wRoot | SCR_InfoDisplay | protected |
m_wSlot | SCR_InfoDisplay | protected |
OnInit(IEntity owner) | SCR_InfoDisplay | protected |
OnShownFinished(Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) | SCR_InfoDisplay | protected |
OnStartDraw(IEntity owner) | SCR_InfoDisplay | protected |
OnStopDraw(IEntity owner) | SCR_InfoDisplay | protected |
RegisterToHudManager() | SCR_InfoDisplay | |
SelectHighlightedWeapon() | SCR_WeaponSelectionMenu | |
SetContentWidget(notnull Widget content) | SCR_InfoDisplay | |
SetDefaultColor(Widget w, bool animate=true) | SCR_WeaponSelectionMenu | |
SetHighlightColor(Widget w, bool animate=true) | SCR_WeaponSelectionMenu | |
SetRootWidget(notnull Widget root) | SCR_InfoDisplay | |
Show(bool show, float speed=UIConstants.FADE_RATE_DEFAULT, EAnimationCurve curve=EAnimationCurve.LINEAR) | SCR_WeaponSelectionMenu | |
UpdateValues(IEntity owner, float timeSlice) | SCR_InfoDisplay | protected |
UpdateWeaponsList() | SCR_WeaponSelectionMenu | |
~SCR_WeaponSelectionMenu() | SCR_WeaponSelectionMenu | |