Arma Reforger Script API
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SCR_WeaponSelectionMenu Member List

This is the complete list of members for SCR_WeaponSelectionMenu, including all inherited members.

AdaptiveOpacity_Update(float opacity, float sceneBrightness, bool init=false)SCR_InfoDisplayprotected
CreateWeaponWidgets()SCR_WeaponSelectionMenu
DidWeaponsChange()SCR_WeaponSelectionMenu
EquipHealingItem()SCR_WeaponSelectionMenu
Event_OnSelectWeaponSCR_WeaponSelectionMenuprotectedstatic
FindComponentInParentContainer(TypeName typeName)BaseInfoDisplay
GetAnchorPosition(out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true)SCR_InfoDisplay
GetContentWidget()SCR_InfoDisplay
GetContentWidgetName()SCR_InfoDisplay
GetDimensions(out float width, out float height, bool addSafezones=true)SCR_InfoDisplay
GetHandler(TypeName handlerType)SCR_InfoDisplay
GetHighlightedWeaponIndex()SCR_WeaponSelectionMenu
GetInfoDisplays(out notnull array< BaseInfoDisplay > outInfoDisplays)GroupInfoDisplay
GetOnSelectWeaponInvoker()SCR_WeaponSelectionMenustatic
GetOnStart()SCR_InfoDisplay
GetOnStop()SCR_InfoDisplay
GetOwnerEntity()SCR_InfoDisplay
GetRootWidget()SCR_InfoDisplay
GetSortedWeaponSlots(array< WeaponSlotComponent > weapons)SCR_WeaponSelectionMenu
HandleKeyboardWeaponSwitch()SCR_WeaponSelectionMenu
HighlightCurrentWeapon()SCR_WeaponSelectionMenu
HighlightNextWeapon()SCR_WeaponSelectionMenu
HighlightPreviousWeapon()SCR_WeaponSelectionMenu
HighlightWeapon(int i)SCR_WeaponSelectionMenu
HighlightWidget(Widget w, Color backgroundColor, Color colorChild, bool animate=true)SCR_WeaponSelectionMenu
Init(IEntity owner)SCR_WeaponSelectionMenu
IsShown()SCR_InfoDisplay
LoadWeaponPrefab(Widget parent, BaseWeaponComponent weapon, int category)SCR_WeaponSelectionMenu
m_aChildDisplaysSCR_InfoDisplayprotected
m_aHandlersSCR_InfoDisplayprotected
m_aUpdatableHandlersSCR_InfoDisplayprotected
m_bRegisteredSCR_InfoDisplayprotected
m_bShownSCR_InfoDisplayprotected
m_ColorChildDefaultSCR_WeaponSelectionMenuprotected
m_ColorChildSelectedSCR_WeaponSelectionMenuprotected
m_ColorDefaultSCR_WeaponSelectionMenuprotected
m_ColorSelectedSCR_WeaponSelectionMenuprotected
m_eLayerSCR_InfoDisplay
m_fHighlightAnimationSpeedSCR_WeaponSelectionMenuprotected
m_HUDManagerSCR_InfoDisplayprotected
m_iChildDisplaysSCR_InfoDisplayprotected
m_iContentHeightAdjustmentSCR_InfoDisplayprotected
m_iContentWidthAdjustmentSCR_InfoDisplayprotected
m_iOverrideZOrderSCR_InfoDisplay
m_LayoutPathSCR_InfoDisplay
m_OnStartSCR_InfoDisplayprotected
m_OnStopSCR_InfoDisplayprotected
m_OwnerEntitySCR_InfoDisplayprotected
m_pParentDisplaySCR_InfoDisplayprotected
m_sAdaptiveOpacityWidgetNameSCR_InfoDisplayprotected
m_sContentWidgetSCR_InfoDisplayprotected
m_sNumberWidgetLayoutSCR_WeaponSelectionMenu
m_sParentSlotSCR_InfoDisplayprotected
m_sSoundSwitchSCR_WeaponSelectionMenuprotected
m_sWeaponNumberImagesetSCR_WeaponSelectionMenuprotected
m_sWeaponWidgetLayoutSCR_WeaponSelectionMenu
m_wContentSCR_InfoDisplayprotected
m_wRootSCR_InfoDisplayprotected
m_wSlotSCR_InfoDisplayprotected
OnInit(IEntity owner)SCR_InfoDisplayprotected
OnShownFinished(Widget w, float targetOpacity, WidgetAnimationOpacity anim=null)SCR_InfoDisplayprotected
OnStartDraw(IEntity owner)SCR_InfoDisplayprotected
OnStopDraw(IEntity owner)SCR_InfoDisplayprotected
RegisterToHudManager()SCR_InfoDisplay
SelectHighlightedWeapon()SCR_WeaponSelectionMenu
SetContentWidget(notnull Widget content)SCR_InfoDisplay
SetDefaultColor(Widget w, bool animate=true)SCR_WeaponSelectionMenu
SetHighlightColor(Widget w, bool animate=true)SCR_WeaponSelectionMenu
SetRootWidget(notnull Widget root)SCR_InfoDisplay
Show(bool show, float speed=UIConstants.FADE_RATE_DEFAULT, EAnimationCurve curve=EAnimationCurve.LINEAR)SCR_WeaponSelectionMenu
UpdateValues(IEntity owner, float timeSlice)SCR_InfoDisplayprotected
UpdateWeaponsList()SCR_WeaponSelectionMenu
~SCR_WeaponSelectionMenu()SCR_WeaponSelectionMenu