◆ Action_ChangeAmmo()
void SCR_WeaponSwitchingHints.Action_ChangeAmmo |
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◆ Action_ChangeMuzzle()
void SCR_WeaponSwitchingHints.Action_ChangeMuzzle |
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◆ HandlerAttached()
override void SCR_WeaponSwitchingHints.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_WeaponSwitchingHints.HandlerDeattached |
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Widget |
w | ) |
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◆ OnWeaponChanged()
◆ m_CurrentWeapon
◆ m_EventHandlerManager
◆ m_wChangeAmmo
Widget SCR_WeaponSwitchingHints.m_wChangeAmmo |
◆ m_wChangeMuzzle
Widget SCR_WeaponSwitchingHints.m_wChangeMuzzle |
◆ m_wRaiseWeapon
Widget SCR_WeaponSwitchingHints.m_wRaiseWeapon |
◆ m_wSafety
Widget SCR_WeaponSwitchingHints.m_wSafety |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/WeaponSwitching/SCR_WeaponSwitchingHints.c