◆ CheckWeatherUpdate()
void SCR_WeatherForecastUIComponent.CheckWeatherUpdate |
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◆ HandlerAttached()
override void SCR_WeatherForecastUIComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_WeatherForecastUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ ShowWeatherUI()
void SCR_WeatherForecastUIComponent.ShowWeatherUI |
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bool |
show | ) |
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◆ m_bListeningToUpdate
bool SCR_WeatherForecastUIComponent.m_bListeningToUpdate |
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◆ m_fUIUpdateFreq
float SCR_WeatherForecastUIComponent.m_fUIUpdateFreq |
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◆ m_sCurrentWeatherIconName
string SCR_WeatherForecastUIComponent.m_sCurrentWeatherIconName |
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◆ m_sCurrentWeatherTextName
string SCR_WeatherForecastUIComponent.m_sCurrentWeatherTextName |
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◆ m_sLoopingWeatherText
◆ m_sNextWeatherHolderName
string SCR_WeatherForecastUIComponent.m_sNextWeatherHolderName |
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◆ m_sNextWeatherIconName
string SCR_WeatherForecastUIComponent.m_sNextWeatherIconName |
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◆ m_sNextWeatherTextName
string SCR_WeatherForecastUIComponent.m_sNextWeatherTextName |
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◆ m_sNextWeatherTimeName
string SCR_WeatherForecastUIComponent.m_sNextWeatherTimeName |
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◆ m_sUnknownWeatherIcon
ResourceName SCR_WeatherForecastUIComponent.m_sUnknownWeatherIcon |
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◆ m_sUnknownWeatherName
◆ m_TimeAndWeatherEntity
◆ m_wCurrentWeatherIcon
ImageWidget SCR_WeatherForecastUIComponent.m_wCurrentWeatherIcon |
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◆ m_wCurrentWeatherText
TextWidget SCR_WeatherForecastUIComponent.m_wCurrentWeatherText |
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◆ m_WeatherStateManager
BaseWeatherStateTransitionManager SCR_WeatherForecastUIComponent.m_WeatherStateManager |
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◆ m_WeatherStates
ref array<ref WeatherState> SCR_WeatherForecastUIComponent.m_WeatherStates = new array<ref WeatherState> |
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◆ m_wNextWeatherHolder
Widget SCR_WeatherForecastUIComponent.m_wNextWeatherHolder |
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◆ m_wNextWeatherIcon
ImageWidget SCR_WeatherForecastUIComponent.m_wNextWeatherIcon |
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◆ m_wNextWeatherText
TextWidget SCR_WeatherForecastUIComponent.m_wNextWeatherText |
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◆ m_wNextWeatherTimeText
TextWidget SCR_WeatherForecastUIComponent.m_wNextWeatherTimeText |
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◆ m_wRoot
Widget SCR_WeatherForecastUIComponent.m_wRoot |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_WeatherForecastUIComponent.c