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    Arma Reforger Script API
    
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Class handling Factions that are present in the game. More...
  
Public Member Functions | |
| override void | InitContent (SCR_WelcomeScreenMenu menu, string column, string columnButton) | 
| Initialises content for given column.   | |
| string | GetTitleText () | 
| string | GetBottomTitleText () | 
  Public Member Functions inherited from SCR_WelcomeScreenBaseContent | |
| void | ToggleInteractions (bool enabled) | 
| Toggles whether or not this content is interactive.   | |
| string | GetContentName () | 
| bool | GetIsInteractible () | 
| Get if it is interactible.   | |
Protected Member Functions | |
| void | AddFactionWidget () | 
| Adds new faction widget to the content.   | |
| void | FillFactionWidget (notnull SCR_Faction faction, notnull Widget content, Color color) | 
| Fills content widget with factions.   | |
| void | UpdateFactionPlayerCount (Faction faction, int playerCountParam) | 
| Updates faction player count when player count of said faction changes.   | |
| void | UpdateFactionPlayability (Faction faction, bool playable) | 
| Updates faction playability when playability of said faction changes.   | |
Protected Attributes | |
| string | m_sTitleText | 
| string | m_sBottomTitleText | 
| ResourceName | m_sFactionColumnLayout | 
| ResourceName | m_sFactionLayout | 
| Widget | m_wFactionContentWidget | 
| ref array< Widget > | m_aFactionWidgets = {} | 
| ref SCR_SortedArray< SCR_Faction > | m_SortedFactions = new SCR_SortedArray<SCR_Faction>() | 
  Protected Attributes inherited from SCR_WelcomeScreenBaseContent | |
| bool | m_bIsInteractible | 
| string | m_sContentName | 
Class handling Factions that are present in the game.
      
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Adds new faction widget to the content.
      
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Fills content widget with factions.
| [in] | faction | |
| [in] | content | |
| [in] | color | 
| string SCR_WelcomeScreenFactionContent.GetBottomTitleText | ( | ) | 
| string SCR_WelcomeScreenFactionContent.GetTitleText | ( | ) | 
| override void SCR_WelcomeScreenFactionContent.InitContent | ( | SCR_WelcomeScreenMenu | menu, | 
| string | column, | ||
| string | columnButton ) | 
Initialises content for given column.
| [in] | menu | |
| [in] | column | |
| [in] | columnButton | 
Implements SCR_WelcomeScreenBaseContent.
      
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Updates faction playability when playability of said faction changes.
| [in] | faction | |
| [in] | playable | 
      
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Updates faction player count when player count of said faction changes.
| [in] | faction | |
| [in] | playerCountParam | 
      
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