Arma Reforger Script API
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Public Member Functions | Protected Attributes | List of all members
SCR_WelcomeScreenBaseContent Interface Reference

Base class for screen contents. More...

Inheritance diagram for SCR_WelcomeScreenBaseContent:
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Public Member Functions

void InitContent (SCR_WelcomeScreenMenu menu, string column, string columnButton)
 Initialises content for given column.
 
void ToggleInteractions (bool enabled)
 Toggles whether or not this content is interactive.
 
string GetContentName ()
 
bool GetIsInteractible ()
 Get if it is interactible.
 

Protected Attributes

bool m_bIsInteractible
 
string m_sContentName
 

Detailed Description

Base class for screen contents.

Member Function Documentation

◆ GetContentName()

string SCR_WelcomeScreenBaseContent.GetContentName ( )
Returns
content name

◆ GetIsInteractible()

bool SCR_WelcomeScreenBaseContent.GetIsInteractible ( )

Get if it is interactible.

Returns
if it is interactive or not

◆ InitContent()

void SCR_WelcomeScreenBaseContent.InitContent ( SCR_WelcomeScreenMenu  menu,
string  column,
string  columnButton 
)

◆ ToggleInteractions()

void SCR_WelcomeScreenBaseContent.ToggleInteractions ( bool  enabled)

Toggles whether or not this content is interactive.

Parameters
[in]enabled

Implemented in SCR_DebriefingScreenFinishedObjectivesContent, SCR_WelcomeScreenDynamicObjectivesContent, and SCR_WelcomeScreenIntroductionContent.

Member Data Documentation

◆ m_bIsInteractible

bool SCR_WelcomeScreenBaseContent.m_bIsInteractible
protected

◆ m_sContentName

string SCR_WelcomeScreenBaseContent.m_sContentName
protected

The documentation for this interface was generated from the following file: