ApplyDamagePassRules(notnull BaseDamageContext damageContext) | SCR_HitZone | |
ComputeEffectiveDamage(notnull BaseDamageContext damageContext, bool isDOT) | SCR_HitZone | |
DrawDebug() | SCR_HitZone | |
FindParentVehicleDamageManager() | SCR_DestructibleHitzone | protected |
GetAllColliderNames(out notnull array< string > colliderNames) | HitZone | |
GetBaseDamageMultiplier() | HitZone | |
GetColliderDescriptorIndex(int colliderID) | HitZone | |
GetColliderIDs(out notnull array< int > outIDs) | HitZone | |
GetCriticalDamageThreshold() | HitZone | |
GetDamageMultiplier(EDamageType dmgType) | HitZone | |
GetDamageOverTime(EDamageType dmgType) | HitZone | |
GetDamageReduction() | HitZone | |
GetDamageState() | HitZone | |
GetDamageStateThreshold(EDamageState damageState) | HitZone | |
GetDamageThreshold() | HitZone | |
GetDestructionHandler() | SCR_DestructibleHitzone | |
GetEfficiency() | SCR_WheelHitZone | |
GetHealth() | HitZone | |
GetHealthScaled() | HitZone | |
GetHitZoneContainer() | HitZone | |
GetHitZoneGroup() | SCR_WheelHitZone | |
GetMaxHealth() | HitZone | |
GetName() | HitZone | |
GetNumColliderDescriptors() | HitZone | |
GetOnDamageStateChanged(bool createNew=true) | SCR_HitZone | |
GetOnHealthChanged(bool createNew=true) | SCR_HitZone | |
GetOwner() | SCR_HitZone | |
GetPreviousDamageState() | HitZone | |
GetSecondaryExplosionPoint() | SCR_DestructibleHitzone | |
GetSecondaryExplosionScale() | SCR_DestructibleHitzone | |
GetWheelIndex() | SCR_WheelHitZone | |
HandleDamage(float damage, int damageType, IEntity instigator) | HitZone | |
HandlePassedDamage(notnull BaseDamageContext damageContext) | SCR_HitZone | |
HasColliderNodes() | HitZone | |
IsProxy() | HitZone | |
m_aDamagePassRules | SCR_HitZone | protected |
m_CompartmentManager | SCR_DestructibleHitzone | protected |
m_DstParticle | SCR_DestructibleHitzone | protected |
m_eHitZoneGroup | SCR_VehicleHitZone | protected |
m_fDamagedDrag | SCR_WheelHitZone | protected |
m_fDamagedLateralFrictionScale | SCR_WheelHitZone | protected |
m_fDamagedLongitudinalFrictionScale | SCR_WheelHitZone | protected |
m_fDamagedRadiusScale | SCR_WheelHitZone | protected |
m_fDamagedRoughnessIncrease | SCR_WheelHitZone | protected |
m_fDestroyedDrag | SCR_WheelHitZone | protected |
m_fDestroyedLateralFrictionScale | SCR_WheelHitZone | protected |
m_fDestroyedLongitudinalFrictionScale | SCR_WheelHitZone | protected |
m_fDestroyedRadiusScale | SCR_WheelHitZone | protected |
m_fDestroyedRoughnessIncrease | SCR_WheelHitZone | protected |
m_fFireMultiplier | SCR_HitZone | protected |
m_iWheelId | SCR_WheelHitZone | protected |
m_OnDamageStateChanged | SCR_HitZone | protected |
m_OnHealthChanged | SCR_HitZone | protected |
m_ParentDamageManager | SCR_DestructibleHitzone | protected |
m_pDestructionHandler | SCR_DestructibleHitzone | protected |
m_RootDamageManager | SCR_DestructibleHitzone | protected |
m_sDestructionParticle | SCR_DestructibleHitzone | protected |
m_sDestructionSoundEvent | SCR_DestructibleHitzone | protected |
m_SecondaryExplosionPoint | SCR_DestructibleHitzone | protected |
m_vParticleOffset | SCR_DestructibleHitzone | protected |
OnDamage(notnull BaseDamageContext damageContext) | HitZone | |
OnDamageStateChanged(EDamageState newState, EDamageState previousDamageState, bool isJIP) | SCR_WheelHitZone | |
OnHealthSet() | SCR_HitZone | protected |
OnInit(IEntity pOwnerEntity, GenericComponent pManagerComponent) | SCR_WheelHitZone | |
OnMaxHealthChanged() | HitZone | protected |
PlayDestructionParticle(EDamageState state) | SCR_DestructibleHitzone | |
PlayDestructionSound(EDamageState damageState) | SCR_WheelHitZone | |
SetDamageOverTime(EDamageType dmgType, float dps) | HitZone | |
SetHealth(float health) | HitZone | |
SetHealthScaled(float health) | HitZone | |
SetMaxHealth(float maxHealth, ESetMaxHealthFlags flag=ESetMaxHealthFlags.NONE) | HitZone | |
SetWheelIndex(int index) | SCR_WheelHitZone | |
StartDestruction(bool immediate=false) | SCR_DestructibleHitzone | |
StopDestruction() | SCR_DestructibleHitzone | protected |
TryGetColliderDescription(IEntity owner, int descIndex, out vector transformLS[4], out int boneIndex, out int nodeID) | HitZone | |
TryGetColliderDescriptionFromName(IEntity owner, string colliderName, out vector transformLS[4], out int boneIndex, out int nodeID) | HitZone | |
UpdateDamageSignal() | SCR_WheelHitZone | protected |
UpdateWheelState() | SCR_WheelHitZone | |
WakeUpPhysics() | SCR_WheelHitZone | |